not sure if trolling, but in case: viewtopic.php?f=76&t=45306
SW.
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Re: SW.
Not trolling, just asking lolLion1986 wrote: ↑Thu Apr 07, 2022 12:09 pmnot sure if trolling, but in case: viewtopic.php?f=76&t=45306
Thats the exact build i got in my SW, ¿do you really nuke healers in beastlord set? maybe i should check that set again..
Do u have any other advice or information to try to reach that?
TYVM
- agemennon675
- Posts: 506
Re: SW.
You are arguing with a troll for no reason, a sw cannot kill a guarded/healed target alone in any spec. This game is not a solo game, its a group game. Try take to advice from real feedback on this thread I know its hard sometimesGryphux8 wrote: ↑Thu Apr 07, 2022 12:27 pmNot trolling, just asking lolLion1986 wrote: ↑Thu Apr 07, 2022 12:09 pmnot sure if trolling, but in case: viewtopic.php?f=76&t=45306
Thats the exact build i got in my SW, ¿do you really nuke healers in beastlord set? maybe i should check that set again..
Do u have any other advice or information to try to reach that?
TYVM
Destruction: 40-BG / 40-DoK / 40-Chosen / 37-Mara / 37/Sorc / 36-SH / 36-Choppa / 24-Shaman / 16-WE
Order: 40-SW / 40-SM / 40-WP / 40-WL / 39-Kotbs / 38-BW / 33-AM / 22-WH / 16-RP / 12-Slayer
Order: 40-SW / 40-SM / 40-WP / 40-WL / 39-Kotbs / 38-BW / 33-AM / 22-WH / 16-RP / 12-Slayer
Re: SW.
Then you are facing a overgeared healer OR your team is afk.
normally how i nuke DOKS is:
I wait their shields and expire/damage them with basic eagle eye
Load Festering in vengeful mode
as soon as festering is over i charge eye shot
eagle eye+shadow sting
glass arrow and FTW as finisher
He either is dead OR half warband must run to guard+shield him, which remove attention for my team to enemy melee dps which are unhealed because team is busy saving healer.
Same rotation applies when i roam in RVR and find , for example, a random magus/sorc.
normally how i nuke DOKS is:
I wait their shields and expire/damage them with basic eagle eye
Load Festering in vengeful mode
as soon as festering is over i charge eye shot
eagle eye+shadow sting
glass arrow and FTW as finisher
He either is dead OR half warband must run to guard+shield him, which remove attention for my team to enemy melee dps which are unhealed because team is busy saving healer.
Same rotation applies when i roam in RVR and find , for example, a random magus/sorc.
Re: SW.
.
"wrist slash" wep skill and ini debuff, stack with "skill" type debuff.
basically ini is a dynamic stats, the less of it the more chance to be crit you have (esponentialy). If your ini is around 130 you get like 20% chance to be crit, going under this value basically make your char be crit by almost every hit. Now to prevent crezy values it has been patch some years ago with an hidden plus 35 to add at the end of every calculation in combat formula. Fact is that pre sov, all char hardly go above 300 ini if you dont put talisman for it. A vanq sm can debuff a range going usually from 114 to 120 depending on how much they want spend into this. Since both stack its 120+80=200.
Now to stay above 130 after debuff so you need 130-35+200= 295; with these values alredy per se the sw debuff should be worth still between 5%- 10% cant remember due stats be dynamic (if you have both debuff enemy basically go +20% chance to be crit). So even if you wont make target explode by crit you still add a good ammount of chance to be crit onto enemy, and for cluessless low level it just get even worst. Point is you need a Sm to stats steal around with you.
This was so bad they had to add +35 ini hidden in combat formula..... to not go into 100% updatetime 100% chance to be crit. Which is also a value that allow to cover for this debuff with decent gearing and 2x ini talisman on destru side. Still ppl wont do it....same thing for not use resistences talisman and QQ on bw dmgs...
basically:
- order have all 3/3 magical resistences debuffable for 321+ values
- while destru have 2/3 but also 2x stackable ini debuff to coutner
if you want counter these debuff you end up using the same numbers of talismans, rougtly order has it slight badder (but they still get free 35 ini nontheless so ini debuff on order are less effective).
So on destru we love absorb when we can have an absorb bubble .... wonder why....(absorb work pre crit calculations).
Re: SW.
Hi Tesq,
So, that stackeable buff you say is stackeable with abilities from other classes and not with itself, because the way you said it seemed to stacke itself.
Also, I can't find any skill with that name "wrist slash", from the name it seems like a melee skill, right? Again, the way you said it sounded like it was a SW core skill.
@Lion1986
my stats are:
ballistic skill - 1040
weapon skill - 395
critical strike rating 22%
Any other stat I should consider? As I said, I'm a long way from nuking a healer. At most sorc or SH.
Thank you guys for the responses.
So, that stackeable buff you say is stackeable with abilities from other classes and not with itself, because the way you said it seemed to stacke itself.
Also, I can't find any skill with that name "wrist slash", from the name it seems like a melee skill, right? Again, the way you said it sounded like it was a SW core skill.
@Lion1986
my stats are:
ballistic skill - 1040
weapon skill - 395
critical strike rating 22%
Any other stat I should consider? As I said, I'm a long way from nuking a healer. At most sorc or SH.
Thank you guys for the responses.
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Re: SW.
I am no world champion, i can just say to you what I would play like.
WS - festershima spec? Useless. keep like that. fester care nothing of armor nor resist =)
crit is ambiguous. I would invest renowen in both INI and ranged crit.
BS is good.my stats are:
ballistic skill - 1040
weapon skill - 395
critical strike rating 22%
WS - festershima spec? Useless. keep like that. fester care nothing of armor nor resist =)
crit is ambiguous. I would invest renowen in both INI and ranged crit.
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