Ok here is the group comp.
This is a catch group comp. This is a RvR group comp for a roaming warband.
You know when two warbands are facing off from each other and one is baiting the other to commit. Here is a neat way to Catch a nice chunk of the opposition warband.
You take 4 tanky Swordmaster's and Cross guard into two teams. Ideally you take 4 hoeth bubble spec for heavy tank/bubble spec.
So it's pretty simple. You just wings of heaven into the warband. But... that's a 100ft range 30ft affect morale snare. Since it is morale that means you can't get out of the snare for 10 sec's. Which means your catching a nice chunk of the opposition's warband...for the rest of your warband to eat... just by using two wings of heaven crossguarded.
Add in AM's in group comp for more snare and faster wings.
4 Swordmasters + 2 heals
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- footpatrol2
- Posts: 1093
Re: 4 Swordmasters + 2 heals
Not if you shift a group comp to 4 rdps 2 heals.
Re: 4 Swordmasters + 2 heals
The problem with that is, if those 4rdps are sw/engi they'll be pretty useless and murdered pretty fast.
If they are BWs they will need the tanks in their party.
But at the end of the day, unless you're fighting a pug, or are outnumbering them or I guess fighting near a wc/up a hill, there's not many other reasons the other wb won't just engage you.
If they are BWs they will need the tanks in their party.
But at the end of the day, unless you're fighting a pug, or are outnumbering them or I guess fighting near a wc/up a hill, there's not many other reasons the other wb won't just engage you.
- TanithScout
- Posts: 106
Re: 4 Swordmasters + 2 heals
It'd be fun for roaming (GL finding 6 roamers to do with) but for WB why not just have your AM use motm or SW Ambush?
Qonrad, the knave of Nagarythe, Ghost of the Garior.
Imperial, Myrmidia's Chosen
Live: Karak Azgal Guild: They Took Our Jobs (Explicit Content) Char: Neomir/HCTBoom/Jinnz
Imperial, Myrmidia's Chosen
Live: Karak Azgal Guild: They Took Our Jobs (Explicit Content) Char: Neomir/HCTBoom/Jinnz
- footpatrol2
- Posts: 1093
Re: 4 Swordmasters + 2 heals
Sometimes moving AM's within 100ft could be dangerous AND....
ya I forgot RoR changed outrider to ambush which really diminishes the reason to use two wings to roughly get the same effect. Kinda sad.
The playstyles I did was try to overwhelm in one aspect. Which could be AoE snares. I did it with Destro.
ya I forgot RoR changed outrider to ambush which really diminishes the reason to use two wings to roughly get the same effect. Kinda sad.
The playstyles I did was try to overwhelm in one aspect. Which could be AoE snares. I did it with Destro.
- TanithScout
- Posts: 106
Re: 4 Swordmasters + 2 heals
Aoe Snares are incredibly powerful (and more on Order would answer a lot of 'imbalance' QQ threads IMO) but there is no substitute for getting Melee in fast.
Qonrad, the knave of Nagarythe, Ghost of the Garior.
Imperial, Myrmidia's Chosen
Live: Karak Azgal Guild: They Took Our Jobs (Explicit Content) Char: Neomir/HCTBoom/Jinnz
Imperial, Myrmidia's Chosen
Live: Karak Azgal Guild: They Took Our Jobs (Explicit Content) Char: Neomir/HCTBoom/Jinnz
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