So Sw has 65ft heal debuff and squig has 100ft. Is it normal?
The most important in SW was that heal debuf fot 100ft. And AOE in 100ft, now its 65 . squige still haveboth at 100
Heal debuff.
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Re: Heal debuff.
SW had the same 50% increased ranged tactic for Skirmisher, but that was obviously changed to the 25% armor debuff instead. On paper they seem to be similar in strength. Skirmisher tree now looks like it's designed to pummel the destro tank train with aoe SFA, Broadhead Arrow, and Barrage. The armor pen makes sense in that context.
If many shadow warriors view the change as a problem, or no one uses the tree to great effect, I'm sure the devs are open to reverting the change. The spec looks good for city to counter the mara/choppa deathball.
If many shadow warriors view the change as a problem, or no one uses the tree to great effect, I'm sure the devs are open to reverting the change. The spec looks good for city to counter the mara/choppa deathball.
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Re: Heal debuff.
Yeah those double digit AOE damage numbers from SFA, BA and Barrage sure gonna pummel the deatball good. Also Wargrim explicitly said a revert is out of the question, so enjoy the great revamp and wait for the equivalent SH "buff"
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Re: Heal debuff.
Hope the day never comes
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Re: Heal debuff.
Btw alot of people said that %25 pen tactic only works for direct dmg abilities doesnt work for dots its on bugtrackerFey wrote: ↑Thu Oct 22, 2020 4:46 pm SW had the same 50% increased ranged tactic for Skirmisher, but that was obviously changed to the 25% armor debuff instead. On paper they seem to be similar in strength. Skirmisher tree now looks like it's designed to pummel the destro tank train with aoe SFA, Broadhead Arrow, and Barrage. The armor pen makes sense in that context.
If many shadow warriors view the change as a problem, or no one uses the tree to great effect, I'm sure the devs are open to reverting the change. The spec looks good for city to counter the mara/choppa deathball.
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Re: Heal debuff.
Hmm, so it sucks that bad eh. I'm leveling a SW, I guess I'll stick with the Eagle Eye spam.
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Re: Heal debuff.
I will never get warm with different ranges on different skills. Just doesnt feel right to have bha on 100 while ss is on 65.
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Re: Heal debuff.
HEal debuff is very useful when u wanna kill heal, but stay from melees away. But u need to go to des blob to do debuf and aoe 65ft. Where u can meet aoe stun from mara and chopa's rift, undying aoe squig. And order have none of this. But sw must go to melee to aoe from bow!!!!!
Re: Heal debuff.
Isn't that precisely what META squad and 6v6 scene wanted?moonangel wrote: ↑Thu Oct 22, 2020 7:42 pm HEal debuff is very useful when u wanna kill heal, but stay from melees away. But u need to go to des blob to do debuf and aoe 65ft. Where u can meet aoe stun from mara and chopa's rift, undying aoe squig. And order have none of this. But sw must go to melee to aoe from bow!!!!!
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
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