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[WL] Cleave limb change

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Mordd
Posts: 84

Re: [WL] Cleave limb change

Post#11 » Thu Jul 02, 2020 7:42 pm

adamthelc wrote:
Thu Jul 02, 2020 7:28 pm


Its almost like the snare effect is the most important part of the ability and that's what they were balancing.
its more like they didnt know it had a higher AP cost and missed it.

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agemennon675
Posts: 150

Re: [WL] Cleave limb change

Post#12 » Thu Jul 02, 2020 7:42 pm

Mordd wrote:
Thu Jul 02, 2020 7:42 pm
adamthelc wrote:
Thu Jul 02, 2020 7:28 pm


Its almost like the snare effect is the most important part of the ability and that's what they were balancing.
its more like they didnt know it had a higher AP cost and missed it.
Probably

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Karl
Posts: 191

Re: [WL] Cleave limb change

Post#13 » Thu Jul 02, 2020 8:39 pm

wargrimnir wrote:
Thu Jul 02, 2020 5:54 pm
5 AP difference is elf tax.
Lol, just spat out my coffee:) made my day!
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Foofmonger
Posts: 436

Re: [WL] Cleave limb change

Post#14 » Thu Jul 02, 2020 8:39 pm

Mordd wrote:
Thu Jul 02, 2020 6:33 pm
Foofmonger wrote:
Thu Jul 02, 2020 6:08 pm
WL is given higher AP costs because the pet is free AP-less damage. Was part of the original design.
marauders have higher damage AND less AP. excuse doesnt hold water.
Where's the Marauders pet?

There is no "excuse", I'm literally explaining to you how the classes were designed. You simply don't understand the point being made. The WL pet is a source of "ap less" damage, what about this is confusing?

Mordd
Posts: 84

Re: [WL] Cleave limb change

Post#15 » Thu Jul 02, 2020 9:22 pm

Foofmonger wrote:
Thu Jul 02, 2020 8:39 pm
Mordd wrote:
Thu Jul 02, 2020 6:33 pm
Foofmonger wrote:
Thu Jul 02, 2020 6:08 pm
WL is given higher AP costs because the pet is free AP-less damage. Was part of the original design.
marauders have higher damage AND less AP. excuse doesnt hold water.
Where's the Marauders pet?

There is no "excuse", I'm literally explaining to you how the classes were designed. You simply don't understand the point being made. The WL pet is a source of "ap less" damage, what about this is confusing?
your base damage on the snare is higher than all of the others. All of the rest of the snares have a common base value of 139, the marauders is higher than the rest at 198. I actually tested this. You dont need a pet you hit harder with the ability than all of the other MDPS classes.

If you want to give the WL the 198 damage then the 5ap may be appropriate.

Grimfang
Posts: 125

Re: [WL] Cleave limb change

Post#16 » Fri Jul 03, 2020 6:27 am

Melee squig herder doesnt have this 5 ap extra cost on its abilities yet it has a pet. Funny that. Either the devs don’t understand why wl have the higher costs or torques bias towards his own class designs are showing again.

nuadarstark
Posts: 108

Re: [WL] Cleave limb change

Post#17 » Fri Jul 03, 2020 7:19 am

Well the thing is, destro bitches about WL on forums so much they were forced to do at least something. After this and the SW debacle, I can't wait to see order completely derailing the ranged SH rework.
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Reforged

slattie
Posts: 26

Re: [WL] Cleave limb change

Post#18 » Fri Jul 03, 2020 7:34 am

whatever. slight destro bias here, but the real problem is gtdc being an utterly broken insta undefendable pull and still 'working as intended'. name an ability that insta pulls with impunity that order has. please.

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Ashenford
Posts: 6

Re: [WL] Cleave limb change

Post#19 » Fri Jul 03, 2020 8:04 am

Magnet should be undefendable, unless you're naked at least.

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Stophy22
Posts: 339

Re: [WL] Cleave limb change

Post#20 » Fri Jul 03, 2020 9:01 am

Mordd wrote:
Thu Jul 02, 2020 6:33 pm
Foofmonger wrote:
Thu Jul 02, 2020 6:08 pm
WL is given higher AP costs because the pet is free AP-less damage. Was part of the original design.
marauders have higher damage AND less AP. excuse doesnt hold water.
excuse me?
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