Weird; looks fine to me. Guess i'll resolve that bug ticket unless you have reproduction steps.
https://github.com/WarEmu/WarBugs/issues/16012
...
oh.
Weird; looks fine to me. Guess i'll resolve that bug ticket unless you have reproduction steps.
most aoe intterupts have either a poor range or are frontal or on minor aoe dmg dealing classes. They are nasty, but thats it.Grock wrote: ↑Fri Mar 27, 2020 8:50 am In the end, moral of the story: Interrupt needs immunity to prevent chain-CC like every other CC, and Pounce/SquigLeap should never had 0s cooldown.
Maybe 10s with Loner and 20s base could be alright, but compared to every other class even that CD is extremely short for that kind of ability, especially since they both still have their class's core mobility - charge and self-punt.
/thread
I mean, WL one has the shortest range of them all, only 15ft around you, and has to be taken in masteries.
If you build defences slot use utility tactics to be utility king, don't be surprised at low damagewildwindblows wrote: ↑Fri Mar 27, 2020 11:53 am Mara is just a morale/ap drain bot. Suffer with low damage output. Damage is around 100-200 like a joke. I think marauders damage is not scale with str or ws. Therefore stack toughness and armor. And wl's are op. Game is order biased. Thanks.
I didn't say "open" y say put, first the pull and after the pull disable/root (before touching the ground, and putting TWO inmunities) and if you for any reason survive, morale root.Secrets wrote: ↑Fri Mar 27, 2020 8:38 am The WL cannot open with both immunities. They have a silence for 4s, a knockdown for 3 on a single target (both of these share the same immunity) and share the same morale root with Marauder.
Marauder has a silence, AOE knockdown, and a mirror of the morale root WL gets.
Sorry mate i didn't post a screenshot, that wasn't for me.Secrets wrote: ↑Fri Mar 27, 2020 8:38 am The critical damage on both of the classes listed in your screenshot might be somewhat close to that, provided that you don't have armor talismans; judging by your game knowledge in this post, I doubt you have armor talismans. You're probably specced full willpower and are rage posting because of your poor life decisions. Let me tell you; a 1k pounce that triggers 1.5s after the GCD is the least of your problems. I'd say Force Opportunity (regularly hits no futile strike healers with zero armor for 1.6k), Coordinated Strike for maybe 600-800x4 on a light armor target (even though we nerfed that ability, if you forgot), and Pack Assault (basically the same damage as Force Opportunity - but wait, there's more - everyone in the group on the next hit also does a bit of damage too, if they're near the WL when they use it!) - I've even seen some execute ability (Cull the Weak) crits for 1.8k on a good day.
More than 3 buttons on WL, ABSURD!!Secrets wrote: ↑Fri Mar 27, 2020 8:38 am The interrupt? Cool, you stop casting for maybe 0.3 seconds and - get this - you can press the BUTTON THAT HEALS AGAIN. Novel concept. It's not making it go on a long cooldown. Can literally cast again. And that interrupt has a 15s cooldown. How many WLs actually get a Swordmaster for Whispering Winds interrupts every 10s? What's the uptime on that - not 100%? You mean Whispering Winds has a COOLDOWN? ABSURD!
Literally any class attacking a caster can set them back, btw. It just so happens that positioning is a thing. More on that later in this post!
And what you are waiting to nerf that WP?Secrets wrote: ↑Fri Mar 27, 2020 8:38 am WRONG. Let me let you in on something. DPS Warrior Priest does more damage in a single attack.
Guilty Soul x4 on a Wrath of Sigmar (execute) crit? Say goodbye to your health bar. It'll deal literally 2-3k damage. In a single ability. On top of the guilty soul DoT that comes during it that doesn't crit, but holy Sigmar wills that it deals 1k+ over 9 seconds. And you bet it's coming to your face.
BUT WAIT- there's more!
Warrior Priests can basically do the same damage as a WL in AOE, provided they have a Swordmaster to pop Whispering Winds. You know that Smite ability? It's pretty cool, most use it to get righteous fury back up on a healer. But hold the phone; what's 5 seconds minus 5 seconds? 0 seconds, meaning off GCD? Holy Sigmar! That's a lot of Smites that can be followed up by execute on a now-5s GCD. They apply a heal debuff (incoming) every 10s, 5s with Whispering Winds. They also can bypass 25% armor. White Lion only gets that on like, what, 2 AOE attacks with the Hack and Slash tactic? AND- it lasts 20 seconds? And you have the nads to call White Lion OP because 'muh pounce does 1k!!111' - no, sir, I don't know what game you're playing, but that's not a lot - are you sure you didn't stumble into the wrong server on accident because I'm not sure we are playing the same game at all.
And what you are waiting to nerf that other classes?Secrets wrote: ↑Fri Mar 27, 2020 8:38 am Oh, I didn't even mention SHADOW. WARRIORS. which have 60% crit in Assault stance, or '20% armor pen, tournament winning rampaging CHAMPIONS' of a class named Slayer. If you'd like me to banepost (hi Halta) about these classes, I'd be more than glad to - just not in the AOE WL shitpost thread.
Maybe it's har because the "constant" nerf.Secrets wrote: ↑Fri Mar 27, 2020 8:38 am Look, I know moving out of AOEs is hard for destro and that spreading out to avoid morale bombs and other AOE skills like whirling axe is impossible for you guys, especially when the top warband guilds on Destro are in 2019 warband strats when we're in 2020 spreading out and using rampaging siphon to avoid morale drops. Next you're gonna tell me avoiding a Bright Wizard's AOE M2 is impossible when you have a class that, as of this post, can ensure you can never reach that point? Or did you guys figure out positioning yet and move into the current decade?
But it's the only one that can pull you, right?Secrets wrote: ↑Fri Mar 27, 2020 8:38 am The pet. Oh boy, the pet. The pet is pretty much a squig herder pet that cannot attack at range and needs to connect with its target to do any of its abilities. Every pet in the game, including the Squig Herder, Engineer, and Magus pets are immune to lava, have CC immunity while mounted, and so on and so forth. It's *just as squishy* as any other pet as it literally has the armor of a **** paper towel.
You are mixing thing, i didn't say AOE WL + pet, and therfore the rest of this is pointless.Secrets wrote: ↑Fri Mar 27, 2020 8:38 am Oh, but you wouldn't know about that pet - as the primary AOE WL spec for warbands doesn't have you use one and has you run Loner, so presenting an argument that the WL pet is OP in a situation where it just doesn't exist is not only absurd, but abso-****-lutely hilarious.
Wrong again, i'm upset because a develeper is bullying people for telling him mostly the truth about a class that dev is playing and it's supposed to be more fixed than others(yeah, just because of you are playing it) and making memes about "game experience", and btw if you thing RvR is pushing 3 buttons to kill someone it's fine, can we agree to disagree, for me RvR is not that.Secrets wrote: ↑Fri Mar 27, 2020 8:38 am If you still want to argue that WL is broken when *literally every other order DPS does what WL does except better*, just consider this: you're upset that a developer plays the class, and it's easier to blame the developers for making the game too hard than to realize that the arguments you are making are just plain not based in reality. Especially when said developer is vocal and quite honestly, a big memer with a big heart. But please - continue to think that WL is the most OP class on order and that it needs tuned down and don't blame your gear, gear choices, your warband composition, the individual skill of the players in your warband, the tactics/mastery/renown spec you're running, the average renown level of the players in your warband, or the synergy between you and 23 other people you barely know that wanted in your city warband from /5 chat... makes you think, doesn't it?
The staff have corrected a lot of issues for sure and i think all agree to thanks all the staff for that.Secrets wrote: ↑Fri Mar 27, 2020 8:38 am Nerdslayer was right, btw. Balance was a big concern on live. I'm glad we've corrected a lot of the issues from live and balanced the game lightyears ahead of the game that was available on live, from the bottom up we've reduced the gear gap in half (each gear set is 5 item levels apart on average instead of 10 item levels on live) and tons of countless class changes that have made the game fun to play again, while keeping class-defining mechanics in and balanced.
It's not perfect, and we're far from done. We're not operating on 'feels-based' criticism though.
considering skill point investment, cone vs all around and str requirment, the sm one is the weakest if you dont consider the buffs in my opinion. Also if you got short range on your spells, spamable mobility helps ALOT!!!Grock wrote: ↑Fri Mar 27, 2020 12:19 pmI mean, WL one has the shortest range of them all, only 15ft around you, and has to be taken in masteries.
Engi/Magus are 20ft around target and Mara's one is a huge 40ft come in front of you
And this thread specifically complains about the weakest of them
Point is with cd reduction buff all of them can be farily spammable and create some very nasty situations. Most likely to be abused by Marauders due to very nice synergy with disorient tactic and large cover area.
A mild immunity for 5 or 10 seconds is all that is needed imo
I don't mean to be rude or harsh - but don't you think maybe having this poor of an understanding of how immunities work should entirely disqualify you from any sort of discussion about balance?notre wrote: ↑Fri Mar 27, 2020 1:35 pm Since you take some time to write me an answer, I'm goin to do the same:
I didn't say "open" y say put, first the pull and after the pull disable/root (before touching the ground, and putting TWO inmunities) and if you for any reason survive, morale root.Secrets wrote: ↑Fri Mar 27, 2020 8:38 am The WL cannot open with both immunities. They have a silence for 4s, a knockdown for 3 on a single target (both of these share the same immunity) and share the same morale root with Marauder.
Marauder has a silence, AOE knockdown, and a mirror of the morale root WL gets.
Hey Secrets! Just want to clarify here, the Marauder does not get a silence. They get an AoE KD which requires a 9 point investment into Monstro. Are you perhaps thinking of the disrupt proc single target knockdown?
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