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[Sw] Whirlwind-Marauder Pull cancel

Swordmaster, Shadow Warrior, White Lion, Archmage
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SkPrime
Posts: 70

[Sw] Whirlwind-Marauder Pull cancel

Post#1 » Wed Dec 18, 2019 11:32 am

Hi fellow Warriors of the shadow!

I want to post a clip from Robb stream where I show him our pull cancel mechanic cause I've seen a lot of people doesn't know about it. I suppose that work as intendeed, a lot of SW are doing it (Fenryl 5 mins before on the same stream).

Check out this clip! ROBzkull streaming Fallout: New Vegas! https://clips.twitch.tv/AdventurousSmoggySnailRuleFive

Basically if you use whirlwind after around 1 sec of the marauder pull "line" appearing you can cancel the pull. You need to time it right, take some practice, if you do it too soon or too late the pull goes off and you're without your disengage!

Hope to be helpfull to all of you out here, cya!
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Adelmar
Posts: 139

Re: [Sw] Whirlwind-Marauder Pull cancel

Post#2 » Wed Dec 18, 2019 2:58 pm

I love doing this. Not only because it saves me from dying but also knowing that, for the most part, it'll drive some players to absolute rage. At least I hope it does. :lol:
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Rapture
Posts: 112

Re: [Sw] Whirlwind-Marauder Pull cancel

Post#3 » Wed Dec 18, 2019 9:24 pm

^^ I love doing it also ,when I can. :) Destro has too many pulls anyway :!:

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zgolec
Posts: 753

Re: [Sw] Whirlwind-Marauder Pull cancel

Post#4 » Wed Dec 18, 2019 11:07 pm

Adelmar wrote: Wed Dec 18, 2019 2:58 pm I love doing this. Not only because it saves me from dying but also knowing that, for the most part, it'll drive some players to absolute rage. At least I hope it does. :lol:
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totaljazz
Posts: 26

Re: [Sw] Whirlwind-Marauder Pull cancel

Post#5 » Mon Feb 10, 2020 10:20 pm

I can't replicate it consistently. Seems like sync error or lag.
I have to be close enough to the enemy to jump back, and cast time of the pull is 2 sec., so if I use Whirlwind after 1 or 2 seconds after line appears it does nothing. At 2.5-3 sec. after the line appears, just before the arrival to the mara, there is a small time window when it's possible to jump back, but it's just normal use of Whirlwind, nothing like teleport at 0:17 of that video.
Last edited by totaljazz on Mon Feb 10, 2020 10:56 pm, edited 2 times in total.

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Manatikik
Posts: 1249

Re: [Sw] Whirlwind-Marauder Pull cancel

Post#6 » Mon Feb 10, 2020 10:34 pm

totaljazz wrote: Mon Feb 10, 2020 10:20 pm Can't replicate consistently. Seems like sync error or lag.

You can do it 100% of the time; it’s all just timing.
<Montague><Capulet>

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wachlarz
Posts: 798

Re: [Sw] Whirlwind-Marauder Pull cancel

Post#7 » Mon Feb 10, 2020 10:55 pm

And thats all about skill lvl 40 Maruder...

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Xergon
Posts: 798

Re: [Sw] Whirlwind-Marauder Pull cancel

Post#8 » Tue Feb 11, 2020 7:08 am

fix incoming... gj...
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SkPrime
Posts: 70

Re: [Sw] Whirlwind-Marauder Pull cancel

Post#9 » Tue Feb 11, 2020 7:33 am

Xergon wrote: Tue Feb 11, 2020 7:08 am fix incoming... gj...
The post is from Dec 2019 man.. :)
That's not a bug.
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Xergon
Posts: 798

Re: [Sw] Whirlwind-Marauder Pull cancel

Post#10 » Tue Feb 11, 2020 7:56 am

SkPrime wrote: Tue Feb 11, 2020 7:33 am
Xergon wrote: Tue Feb 11, 2020 7:08 am fix incoming... gj...
The post is from Dec 2019 man.. :)
That's not a bug.
If u say so... some said that AM/Shamman immunity with InstaRez tactic was not a bug, and see what happened :D
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