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Re: If WL singletarget dmg gets nerfed,do they get a stronger aoe then?

Posted: Sat Jun 22, 2019 7:40 am
by Ysaran
Secrets wrote: Sat Jun 22, 2019 5:00 am

The defending player's initiative is 170, so the defending player's base chance to be crit is (45 * 7.5+ 50) / 10 / ( 170 + 35) * 100 = 19%
Where do the "45" come from? I mean, is a variable or a constant?

Re: If WL singletarget dmg gets nerfed,do they get a stronger aoe then?

Posted: Sat Jun 22, 2019 7:45 am
by Hargrim
normanis wrote: Sat Jun 22, 2019 6:44 am so if understand corectly my to be crit should be 0 , byt i still be crited from attackers side if he have more crit chance on me ( some clases steal iniative).
byt i dint get next part - each my attack generate random number from 0-100. so its like roll system i can roll 50-100 or 1-100/10-100 or even 99-100.
i always thought if u have 25% crit every 4th attack will crit based on your strenght and target defenses.

Your chance to be crit is above 0 it's added to the attacker chance to crit you. Your base to crit chance is calculated based on your initiative. When you add negative number to the positive number you do a subtraction. Three examples, enemy have 25% chance "to crit" on his attacks:

Your to crit chance is 10%, enemy got 35% chance to crit you (10 + 25 base crit on enemy = 35%)
Your to crit chance is 0%, enemy got 25% chance to crit you (0 + 25 base crit on enemy = 25%)
Your to crit chance is -10%, enemy got 15% chance to crit you (-10 + 25 base crit on enemy = 15%)

The next part you don't get is easy - 25% doesn't mean every 4th attack will crit on you - it means there is a number generated for each attack and if this number is below the crit chance the crit will occur. Example:

You make 10 attacks, this cause 10 0-100 rolls behind the scene. You have 25% chance to crit, your enemy have 0% chance to be crit. For those attacks you roll following numbers:

10 - this is crit
63 - this is not a crit
90 - this is not a crit
9 - this is crit
18 - this is crit
37 - this is not a crit
32 - this is not a crit
19 - this is crit
81 - this is not a crit
81 - this is not a crit

Hope it's clear right now.

Re: If WL singletarget dmg gets nerfed,do they get a stronger aoe then?

Posted: Sat Jun 22, 2019 7:47 am
by Hargrim
Ysaran wrote: Sat Jun 22, 2019 7:40 am
Secrets wrote: Sat Jun 22, 2019 5:00 am

The defending player's initiative is 170, so the defending player's base chance to be crit is (45 * 7.5+ 50) / 10 / ( 170 + 35) * 100 = 19%
Where do the "45" come from? I mean, is a variable or a constant?

There might be small typo in what Secrets wrote, the code is like this:

Code: Select all

int chanceToBeCrit = (int)((caster.EffectiveLevel * 7.5f + 50f) / 10f / (target.StsInterface.GetTotalStat(Stats.Initiative) + 35) * 100f);

Re: If WL singletarget dmg gets nerfed,do they get a stronger aoe then?

Posted: Sat Jun 22, 2019 7:49 am
by normanis
ok thx hargrim.

Re: If WL singletarget dmg gets nerfed,do they get a stronger aoe then?

Posted: Sat Jun 22, 2019 8:15 am
by Ysaran
Hargrim wrote: Sat Jun 22, 2019 7:47 am
Ysaran wrote: Sat Jun 22, 2019 7:40 am
Secrets wrote: Sat Jun 22, 2019 5:00 am

The defending player's initiative is 170, so the defending player's base chance to be crit is (45 * 7.5+ 50) / 10 / ( 170 + 35) * 100 = 19%
Where do the "45" come from? I mean, is a variable or a constant?

There might be small typo in what Secrets wrote, the code is like this:

Code: Select all

int chanceToBeCrit = (int)((caster.EffectiveLevel * 7.5f + 50f) / 10f / (target.StsInterface.GetTotalStat(Stats.Initiative) + 35) * 100f);
Thank you vary much!
Still one thing that i dont understand: caster.EffectiveLevel is the attacker's rank or attacker's RR? or it is something else?

Re: If WL singletarget dmg gets nerfed,do they get a stronger aoe then?

Posted: Sat Jun 22, 2019 8:23 am
by Hargrim
Ysaran wrote: Sat Jun 22, 2019 8:15 am Thank you vary much!
Still one thing that i dont understand: caster.EffectiveLevel is the attacker's rank or attacker's RR? or it is something else?

Rank, affected by bolster and debolster.

Re: If WL singletarget dmg gets nerfed,do they get a stronger aoe then?

Posted: Sat Jun 22, 2019 11:25 am
by Tesq
simple explaination fpr dummy , "your" chance to be crit can go negative and get subtrack from enemy chance to crit you. Then whatever % to be crit remain on you it's a dice roll so it's not automatic.

Re: If WL singletarget dmg gets nerfed,do they get a stronger aoe then?

Posted: Sat Jun 22, 2019 3:16 pm
by Atropik
@Hargrim Secrets, tysm for clarification.

Re: If WL singletarget dmg gets nerfed,do they get a stronger aoe then?

Posted: Sat Jun 22, 2019 7:38 pm
by Secrets
Ysaran wrote: Sat Jun 22, 2019 7:40 am
Secrets wrote: Sat Jun 22, 2019 5:00 am

The defending player's initiative is 170, so the defending player's base chance to be crit is (45 * 7.5+ 50) / 10 / ( 170 + 35) * 100 = 19%
Where do the "45" come from? I mean, is a variable or a constant?
Sorry, that should be effective level. Being tired does that!

Re: If WL singletarget dmg gets nerfed,do they get a stronger aoe then?

Posted: Mon Jun 24, 2019 7:27 pm
by Jastojan
Asherdoom wrote: Fri Jun 21, 2019 4:49 pm
Jastojan wrote: Tue Jun 18, 2019 9:22 pm
larsulu wrote: Tue Jun 18, 2019 9:16 pm

Mara got nerfed hard 3 times and I see lots of em still playing.
Ok, but I dont think that devs will nerf WL because many of them play him. I think the sick mobility of the class is the most OP think on this class. Not his dmg.
so the nerf should not be on the damage side but on the cooldown of mobility skills. and problem would be solved.
Mybe yes, it does not sound very complicated.