Where do the "45" come from? I mean, is a variable or a constant?

## If WL singletarget dmg gets nerfed,do they get a stronger aoe then?

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### Re: If WL singletarget dmg gets nerfed,do they get a stronger aoe then?

normanis wrote: ↑Sat Jun 22, 2019 6:44 amso if understand corectly my to be crit should be 0 , byt i still be crited from attackers side if he have more crit chance on me ( some clases steal iniative).

byt i dint get next part - each my attack generate random number from 0-100. so its like roll system i can roll 50-100 or 1-100/10-100 or even 99-100.

i always thought if u have 25% crit every 4th attack will crit based on your strenght and target defenses.

Your chance to be crit is above 0 it's added to the attacker chance to crit you. Your base to crit chance is calculated based on your initiative. When you add negative number to the positive number you do a subtraction. Three examples, enemy have 25% chance "to crit" on his attacks:

Your to crit chance is 10%, enemy got 35% chance to crit you (10 + 25 base crit on enemy = 35%)

Your to crit chance is 0%, enemy got 25% chance to crit you (0 + 25 base crit on enemy = 25%)

Your to crit chance is -10%, enemy got 15% chance to crit you (-10 + 25 base crit on enemy = 15%)

The next part you don't get is easy - 25% doesn't mean every 4th attack will crit on you - it means there is a number generated for each attack and if this number is below the crit chance the crit will occur. Example:

You make 10 attacks, this cause 10 0-100 rolls behind the scene. You have 25% chance to crit, your enemy have 0% chance to be crit. For those attacks you roll following numbers:

**10 - this is crit**

63 - this is not a crit

90 - this is not a crit

**9 - this is crit**

**18 - this is crit**

37 - this is not a crit

32 - this is not a crit

**19 - this is crit**

81 - this is not a crit

81 - this is not a crit

Hope it's clear right now.

### Re: If WL singletarget dmg gets nerfed,do they get a stronger aoe then?

There might be small typo in what Secrets wrote, the code is like this:

Code: Select all

`int chanceToBeCrit = (int)((caster.EffectiveLevel * 7.5f + 50f) / 10f / (target.StsInterface.GetTotalStat(Stats.Initiative) + 35) * 100f);`

### Re: If WL singletarget dmg gets nerfed,do they get a stronger aoe then?

Thank you vary much!Hargrim wrote: ↑Sat Jun 22, 2019 7:47 am

There might be small typo in what Secrets wrote, the code is like this:

Code: Select all

`int chanceToBeCrit = (int)((caster.EffectiveLevel * 7.5f + 50f) / 10f / (target.StsInterface.GetTotalStat(Stats.Initiative) + 35) * 100f);`

Still one thing that i dont understand: caster.EffectiveLevel is the attacker's rank or attacker's RR? or it is something else?

### Re: If WL singletarget dmg gets nerfed,do they get a stronger aoe then?

simple explaination fpr dummy , "your" chance to be crit can go negative and get subtrack from enemy chance to crit you. Then whatever % to be crit remain on you it's a dice roll so it's not automatic.

-"Loop warned into oblivion" --> smell like chaosy enought

-Nazgul--> ambitious but rubbish, cit Blast

-GMs --> dosent matter what they say not, they get offend by colors so watch out plebs!

### Re: If WL singletarget dmg gets nerfed,do they get a stronger aoe then?

@Hargrim Secrets, tysm for clarification.

Nicelook | Obey

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### Re: If WL singletarget dmg gets nerfed,do they get a stronger aoe then?

Sorry, that should be effective level. Being tired does that!

### Re: If WL singletarget dmg gets nerfed,do they get a stronger aoe then?

Mybe yes, it does not sound very complicated.Asherdoom wrote: ↑Fri Jun 21, 2019 4:49 pmso the nerf should not be on the damage side but on the cooldown of mobility skills. and problem would be solved.

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