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Coordinated Strike

Swordmaster, Shadow Warrior, White Lion, Archmage
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Sulorie
Posts: 7223

Re: Coordinated Strike

Post#41 » Mon Feb 11, 2019 6:42 am

Liandel wrote: Mon Feb 11, 2019 6:31 am
Sulorie wrote: Mon Feb 11, 2019 6:05 am
Liandel wrote: Mon Feb 11, 2019 1:05 am

The pet right now has bad pathing and is naturally very slow, so it will never catch up to a person who is walking a normal speed, and it's doubtful it will catch up to a snared target in a timely fashion.

That really needs to change. It has needed to change for years, and is still a huge drawback to the class's reliance on a pet for burst and CC. I have always said, fix the pet, fix the class.
Use charge and the pet speed is increased. There is no reason for a super speed pet per default , while you still have plenty tools to close distance.
In order to pull someone without speed training slotted, you need to burn charge, which is a 30 second cd ability.

Why do you think it's fair that the WL has to use two 30 second abilities to MAYBE successfully pull someone, whereas a marauder gets to pull someone using only ONE 30 second cd ability? Furthermore, why do you think it's fair that a WL is the only pet class that needs to slot a tactic in order to get its pet to consistently attack anything? All the other pet classes are ranged, so pathing and speed aren't as big a deal.

Why do you think these obvious imbalances are fair?
How bad that all other melee classes have to use charge to counter a kiter. Ever though of using pet snare on a super speed pet and still having pounce and charge? Do you want to remove every possibility to get away for your victim?
It might be lag for you US players but the WL in EU prime have no trouble to get to a moving target.

Your mara example is lacking, as mara has no pounce with build-in speed buff.
Dying is no option.

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Liandel
Posts: 88

Re: Coordinated Strike

Post#42 » Mon Feb 11, 2019 7:00 am

Sulorie wrote: Mon Feb 11, 2019 6:42 am
Liandel wrote: Mon Feb 11, 2019 6:31 am
Sulorie wrote: Mon Feb 11, 2019 6:05 am

Use charge and the pet speed is increased. There is no reason for a super speed pet per default , while you still have plenty tools to close distance.
In order to pull someone without speed training slotted, you need to burn charge, which is a 30 second cd ability.

Why do you think it's fair that the WL has to use two 30 second abilities to MAYBE successfully pull someone, whereas a marauder gets to pull someone using only ONE 30 second cd ability? Furthermore, why do you think it's fair that a WL is the only pet class that needs to slot a tactic in order to get its pet to consistently attack anything? All the other pet classes are ranged, so pathing and speed aren't as big a deal.

Why do you think these obvious imbalances are fair?
How bad that all other melee classes have to use charge to counter a kiter. Ever though of using pet snare on a super speed pet and still having pounce and charge? Do you want to remove every possibility to get away for your victim?
It might be lag for you US players but the WL in EU prime have no trouble to get to a moving target.

Your mara example is lacking, as mara has no pounce with build-in speed buff.
When I wrote the post you're responding to, I was comparing the pulls of the classes. Pounce is not a pull ability. I don't think it's fair that a WL has to burn two 30 second cooldowns to make its pull work as intended. You shouldn't need to slot an entire tactic to make your pet work like it should if you rolled a pet class. The pet should just work as intended.

A 30% speed boost innate isn't "super speed," anyway. It would be enough to help deal with the bad pathing issues that still plague it. No other pet class needs to slot a tactic to make their pet attack enemies successfully, I see no reason why WL should be the exception. SH, another pet class, also gets pounce btw.
Liandel AKA Lednail. Chaos Wastes->Phoenix Throne->Gorfang->Badlands->Karak Azgal->Karak Norn->Badlands.
<Obliteration> , <Blitz> , <No Escape>, and <MymidonsX>

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Drysill
Posts: 34

Re: Coordinated Strike

Post#43 » Mon Feb 11, 2019 7:51 am

‘Pounce’ is the escape card when the WL player you argue with has a decent argument and you have none. Mara has so many other skills/tactics that WL has not..

Concerning the pulls of the classes, the lion cannot fetch a moving target, TE can. The question is simple… Why WL has to use a skill/tactic while mara has not???

Aceboltz
Posts: 254

Re: Coordinated Strike

Post#44 » Mon Feb 11, 2019 7:55 am

Pet pathing is the escape card of every white lion when somebody points at the obvious problems of his class and has no argument on the topic.

Sulorie
Posts: 7223

Re: Coordinated Strike

Post#45 » Mon Feb 11, 2019 8:14 am

Liandel wrote: Mon Feb 11, 2019 7:00 am
No other pet class needs to slot a tactic to make their pet attack enemies successfully, I see no reason why WL should be the exception. SH, another pet class, also gets pounce btw.
No other pet class can slot a tactic to make pet stick to target permanently with 50% speedbuff and pet snare with 100% uptime. Squishy rdps classes will have even more fun to get away from you.
Apparently you want the all-in-one package. Huge front-loaded burst, having plenty of gap closers and cut off even the slight chance for a target to kite you. Good luck with this!
Dying is no option.

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davispeed
Game Artist
Posts: 392

Re: Coordinated Strike

Post#46 » Mon Feb 11, 2019 8:42 am

GodlessCrom wrote: Sun Feb 10, 2019 10:00 pm So while Torque is here, can we get a speed boost on the lion pet? It lags behind a lot while we're doing stuff, and IIRC, this was a common complaint on live as well regarding the pet not getting on target fast enough.
Best joke ever!!
Are you even serious mate?!?
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Mausini
Posts: 78

Re: Coordinated Strike

Post#47 » Mon Feb 11, 2019 10:03 am

Fact is: The poor pet pathing is a problem for WL because his class mechanic suffers extremely because of it. In the past, a mild pet speed up helped, softeing that problem but the pet itself was much to strong.
Make the pet a little faster, look if that works as a work around for the pet pathing and rebalance the class afterwards.

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Drysill
Posts: 34

Re: Coordinated Strike

Post#48 » Mon Feb 11, 2019 10:11 am

Sulorie wrote: Mon Feb 11, 2019 8:14 am
Liandel wrote: Mon Feb 11, 2019 7:00 am
No other pet class needs to slot a tactic to make their pet attack enemies successfully, I see no reason why WL should be the exception. SH, another pet class, also gets pounce btw.
No other pet class can slot a tactic to make pet stick to target permanently with 50% speedbuff and pet snare with 100% uptime. Squishy rdps classes will have even more fun to get away from you.
Apparently you want the all-in-one package. Huge front-loaded burst, having plenty of gap closers and cut off even the slight chance for a target to kite you. Good luck with this!
No other pet class is melee
SH is ranged dps and has ranged snare that hits without given tactic, don’t need the pet for that
Magus and engi are defensive with stationary pets
The rest are cloudy generalities. Mara has many similar and many different skills/tactics all in one, as much as WL… was mara more lucky then??
You need to compare skill to skill, tactic to tactic and effect to effect, and not argue just to disagree…
Aceboltz wrote: Mon Feb 11, 2019 7:55 am Pet pathing is the escape card of every white lion when somebody points at the obvious problems of his class and has no argument on the topic.
The topic is a socr that misunderstood the CS tooltip, in addition to ‘WL killed me, nerf it pls’.
After this was explained and sorted, it was turned to ‘Pounce’ by destro players, irrelevant with the topic. After that, WL’s raised pathing issues in return, irrelevant with the topic as well…
Pet is the mechanic of WL class. If its bugged, WL lose a lot

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Liandel
Posts: 88

Re: Coordinated Strike

Post#49 » Mon Feb 11, 2019 10:16 am

Sulorie wrote: Mon Feb 11, 2019 8:14 am
Liandel wrote: Mon Feb 11, 2019 7:00 am
No other pet class needs to slot a tactic to make their pet attack enemies successfully, I see no reason why WL should be the exception. SH, another pet class, also gets pounce btw.
No other pet class can slot a tactic to make pet stick to target permanently with 50% speedbuff and pet snare with 100% uptime. Squishy rdps classes will have even more fun to get away from you.
Apparently you want the all-in-one package. Huge front-loaded burst, having plenty of gap closers and cut off even the slight chance for a target to kite you. Good luck with this!
You're assuming every WL is in trained to threaten stance all the time when they aren't. One of the most optimal builds involves staying in trained to hunt for 99% of all fights in order to get AA haste (AP is an issue for WLs so AA damage is very important to have).

No other pet class NEEDS speed bonuses on their pets because their pets are range. SHs can have their squigs shooting you and dealing damage 100'+ from the player. Engies and Magus have turrets that hit from range, so if their placement is within 65 feet of a target their pet is guaranteed to hit it.
Liandel AKA Lednail. Chaos Wastes->Phoenix Throne->Gorfang->Badlands->Karak Azgal->Karak Norn->Badlands.
<Obliteration> , <Blitz> , <No Escape>, and <MymidonsX>

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Natherul
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Re: Coordinated Strike

Post#50 » Mon Feb 11, 2019 10:37 am

OP was answered, this topic has gone way off tracks from the original purpose by discussing pet speed.

Pet speed wont be increased as default, WL has plenty of tools to catch up already.

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