Sure!!
You can have this if you give up the your aoe puddle of slow that isn't affected by immunity timers.
mkay
[AM] Why is our punt so horrible?
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- vanbuinen77
- Posts: 222
Re: [AM] Why is our punt so horrible?
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Re: [AM] Why is our punt so horrible?
I'd gladly trade that if shamans would lose it as wellvanbuinen77 wrote: ↑Tue Oct 30, 2018 9:26 pm Sure!!
You can have this if you give up the your aoe puddle of slow that isn't affected by immunity timers.
mkay
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- Shalktonin
- Posts: 203
Re: [AM] Why is our punt so horrible?
uh oh you asked derstro to give up something....tears be coming.szejoza wrote: ↑Tue Oct 30, 2018 9:39 pmI'd gladly trade that if shamans would lose it as wellvanbuinen77 wrote: ↑Tue Oct 30, 2018 9:26 pm Sure!!
You can have this if you give up the your aoe puddle of slow that isn't affected by immunity timers.
mkay
Scientia potentia est, tene hanc bene
- Onemantankwall
- Posts: 523
Re: [AM] Why is our punt so horrible?
Id love both aoe snares to cease... Never understood why a healer had the best cc ability in game tanks got shaftedShalktonin wrote: ↑Tue Oct 30, 2018 10:21 pmuh oh you asked derstro to give up something....tears be coming.szejoza wrote: ↑Tue Oct 30, 2018 9:39 pmI'd gladly trade that if shamans would lose it as wellvanbuinen77 wrote: ↑Tue Oct 30, 2018 9:26 pm Sure!!
You can have this if you give up the your aoe puddle of slow that isn't affected by immunity timers.
mkay
Lots of alts, more alts for the alt gods!
Re: [AM] Why is our punt so horrible?
I've had the knockback really piss me off while playing an AM.
I've had the knockback really piss me off while trying to kill an AM.
You see what you want to see, I think its fine.
I've had the knockback really piss me off while trying to kill an AM.
You see what you want to see, I think its fine.
Re: [AM] Why is our punt so horrible?
Would be nice if the punt was treated as a damage ability and consumed a mechanic charge (and if it's not the case currently then would also be nice if charged damage abilities used your converted int instead of your base int to attempt to get through disrupt rates, not sure if that's the case or not but it definitely should be. I wouldn't know cuz I refuse to go heal spec until they fix our broken aoe lifesteal not doing aoe heals when you have yourself set as defensive target. Aza said he was looking at it but I assume that's on hold now)
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Re: [AM] Why is our punt so horrible?
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Re: [AM] Why is our punt so horrible?
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Re: [AM] Why is our punt so horrible?
In the current frame, this would be unfair to other healers IMO. The way things have been balanced in this game so far anyhow is that healers get shafted when it comes to these. The only reliable way to affect enemies is detaunt. When looked at in that way, AM's have it quite nice compared to other healers, as puddle can actually slow people fairly reliably, and AP drain can consume mechanic to drain reliably, too. This arguably is balanced, since AMs are the squishiest and rely more on active defense.Foomy44 wrote: ↑Wed Oct 31, 2018 1:17 am Would be nice if the punt was treated as a damage ability and consumed a mechanic charge (and if it's not the case currently then would also be nice if charged damage abilities used your converted int instead of your base int to attempt to get through disrupt rates, not sure if that's the case or not but it definitely should be. I wouldn't know cuz I refuse to go heal spec until they fix our broken aoe lifesteal not doing aoe heals when you have yourself set as defensive target. Aza said he was looking at it but I assume that's on hold now)
As for the argument in the OP, I assume any change to how the mechanic works with our kb would apply to both AM and Shaman, so it wouldn't change that comparison very much.
However, I do think this system in general is a bad one; it's no fun having a "defensive skill" that is a wasted cooldown half the time. It's also lame that your debuffs or attacks which are already pitiful to suffer that extra penalty. Might a more global change to the way resists are handled be better? Perhaps the easiest way might be to make willpower reduce disrupt/block chance the way int and str do, or to a lesser extent.
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