AM mechanic changes, results and a few thoughts.
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- live4treasure
- Posts: 270
Re: AM mechanic changes, results and a few thoughts.
I think that the devs are not quite done with DPS AM, honestly. Just gotta be a bit patient and try to stay positive about it.
Giladar - rr 80 DPS AM
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Re: AM mechanic changes, results and a few thoughts.
This game has become more about pure dps than even live was with the buffs so far. AM/Shaman has seen the damage ripped from one tree. A single tree is never going to cut it. Points will be wasted on low lifetaps or fluff heals which in the current meta is just useless as utility classes have no place.live4treasure wrote: ↑Tue Aug 21, 2018 11:26 am I think that the devs are not quite done with DPS AM, honestly. Just gotta be a bit patient and try to stay positive about it.
The problem is are were a heal class, a lifetap class and a dps class. Now lifetaps and heal complement each other. So thats two trees. Too many roles on one class. Trying to squeeze st and aoe dps on one tree. No role and again we see a number of buffs for dps. Each time pushing the classes without it further and further down.
Re: AM mechanic changes, results and a few thoughts.
There should be a massive change , a healer should never deal such a broken dmg and a damage dealer should never heal so good.
Re: AM mechanic changes, results and a few thoughts.
What's this "should"? I don't understand this word.
Re: AM mechanic changes, results and a few thoughts.
It always seems so funny when people say "You are a healer, not a dps", "All you have is a lodps, useless class". As a lvl 68 full dps AM I am a fully commited dps class with a proper dps skill-tree (which was thel decision from the original developers, who wanted the class to have a playable dps spec). The downsides are that AM is extremely squishy, can't quite kite (compared to shamy for example) and only have a good dps with multiple conditions: nobody is attacking him, he is able to stand still to burst, he doesn't have to heal-assist his team.
Also, the class is extremely helpful for a group, it has: CC, aoe-debuffs, AP-drain, reliable heal-debuff, decent damage and nice burst. I always try to help our healers with fully stucked AoE heals, 1s cast res etc.
Not sure where all the whine is coming from, but the class is just what it was meant to be and also is very lore-friendly!
We do damage, we help healers, we cc and debuff. I think dps AMs are just fine at the moment since they do require a good amount of practice to perform on a good level.
Also, the class is extremely helpful for a group, it has: CC, aoe-debuffs, AP-drain, reliable heal-debuff, decent damage and nice burst. I always try to help our healers with fully stucked AoE heals, 1s cast res etc.
Not sure where all the whine is coming from, but the class is just what it was meant to be and also is very lore-friendly!
We do damage, we help healers, we cc and debuff. I think dps AMs are just fine at the moment since they do require a good amount of practice to perform on a good level.
Dobroz - AM 40|71
Fridaynight - RP 40|75
Boombastik - BW 40|60
Nupognali - DoK 40|50
Fridaynight - RP 40|75
Boombastik - BW 40|60
Nupognali - DoK 40|50
Re: AM mechanic changes, results and a few thoughts.
The whine comes from the fact that AM can deal ridiculous high damage and has extreme strong heals too, what makes him RvR and Group based fights op.
The other problem is heals can`t be killed without hard long cc, heavy burst or tons of player.
If he wants to play as DD, his heals should getting weak and if he is playing als healer, his dmg should getting weak.
Healer are suppost to be support and not one man armys.
The other problem is heals can`t be killed without hard long cc, heavy burst or tons of player.
If he wants to play as DD, his heals should getting weak and if he is playing als healer, his dmg should getting weak.
Healer are suppost to be support and not one man armys.
Re: AM mechanic changes, results and a few thoughts.
Just look for another MMOs..where healer can be a dps for sure, but his heals get nerfed a lot to balance the game.
Re: AM mechanic changes, results and a few thoughts.
Don't worry, AMs can't max out all three trees until level 120.
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Re: AM mechanic changes, results and a few thoughts.
If dealing high damage + healing strong as **** is no problem for you all, just rework Dok`s and Wp`s back to the Open Beta times where they could heal themself against a whole wb.
Re: AM mechanic changes, results and a few thoughts.
In this thread: We ignore the constraints of the limiter mechanic and act like AM has the ability to perform both roles to maximum efficiency at once.
If I had a penny for every time people strawman on these forums...
If I had a penny for every time people strawman on these forums...
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