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[SW] Festering arrow

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Avernus
Posts: 512

Re: [SW] Festering arrow

Post#31 » Mon Aug 24, 2026 3:19 pm

SWEtree wrote: Mon Aug 24, 2026 10:54 am How does SW manage in WBs now?
Still better than WH...

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ShadowWar
Posts: 233

Re: [SW] Festering arrow

Post#32 » Mon Aug 24, 2026 4:10 pm

Avernus wrote: Mon Aug 24, 2026 3:19 pm
SWEtree wrote: Mon Aug 24, 2026 10:54 am How does SW manage in WBs now?
Still better than WH...
We're clearly running in different WBs. :D

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agemennon675
Posts: 584

Re: [SW] Festering arrow

Post#33 » Mon Aug 24, 2026 4:43 pm

Orontes wrote: Sun Aug 23, 2026 3:59 pm
rorswar wrote: Sun Aug 23, 2026 2:12 pm
agemennon675 wrote: Sun Aug 23, 2026 7:51 am Are there any aSW players out there that think aSW rework was good ? It wasnt a popular spec before the reword and its not popular after, I never see aSW's in scs
As a RR85 SW main I love the assault rework. Then again, I solo roamed aSW for the last year or so anyways.
You are an example of the earlier comment on aSW fetishists. If the aSW post rework remains a peripheral irrelevancy that is a rework failure.
Devs stated that they were balancing the game around WB play and somehow here we have aSW ? I dont understand the logic really, it shines in solo roam yay!
Destruction: 40-BG / 40-DoK(2x) / 40-Chosen / 38-Mara / 36-SH / 36-Choppa / 25-Shaman / 20-WE / 15-Sorc / 15-Zealot
Order: 40-SW / 40-SM / 40-WP / 40-WL / 40-Kotbs / 34-AM / 28-BW / 23-WH / 12-Slayer

kioku
Posts: 3

Re: [SW] Festering arrow

Post#34 » Mon Aug 24, 2026 5:37 pm

Orontes wrote: Sun Aug 23, 2026 9:59 am The SW rework comes off as a hostile act.

The Skirmish line (that is supposed to be AOE in orientation) has been turned into a variant of Squig Quick Shootin mastery (mid-range single target), minus a pet that has no range restrictions, and no AP drain costs. The range restrictions and gutting of AOE means Skirmish SWs are basically food for Destro as the 65ft or 80ft range modeling means being in range of all Destro with range options, all the time. The Skirmish SW population has collapsed. It simply isn't competitive. This is a rework failure.

The Scout line (which seems where SWs that remain and were Skirmish before have shifted to) is designed around a backloaded Fester Arrow that is so long and weak no Scout SWs seem to use it at all. They simply spam Eagle Eye and Fell the Weak where appropriate. This is a rework failure.

The Assault line remains a fetish mastery. Of the very few aSWs that exist I think some like some of the changes, and dislike others. The reality however is aSWs have no integration with WBs. This means they are on the periphery of RvR and remain a solo, small-scale irrelevancy that is inferior to other mDPS. A mastery that is irrelevant is a rework failure.

Players vote with what they play. Have SW numbers increased or decreased post patch? Do we see large numbers of players talking about how great or exciting the rework SW is? The answers are damning of the SW rework Team. It is obvious none played SW as a main. It is rework by spreadsheet with no understanding of the class informed by a basic apathy toward their product and toward SW players themselves. It is shameful work.
SW mains are used to this by now. Playing this class, we're masochists.

rorswar
Posts: 206

Re: [SW] Festering arrow

Post#35 » Mon Aug 24, 2026 8:01 pm

agemennon675 wrote: Mon Aug 24, 2026 4:43 pm Devs stated that they were balancing the game around WB play and somehow here we have aSW ? I dont understand the logic really, it shines in solo roam yay!
They said no such thing. They said this in the previous patch:

“The priority of balancing in Return of Reckoning is set around group play, meaning any number from 6 all the way up to large scale fights in RvR.”

Assault performs perfectly fine from solo to 12 men play. We even run it in ST WBs in our guild, but the moment you start facing multiple WB blobs, it breaks down due to its single-target nature. However, every other single target class in our guild at that moment switches to AOE.

And that’s fine, as SW has three career trees.

Assault is a highly mobile hybrid single target, with a focus on melee, and excels in smaller scale.

Scout is meant to be a long-range single target sniping, and more stationary.

Skirmish is meant to be a mobile mid range single target or AOE.

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