With this build?
With this build?
Yep, however gl with timing burst that can actually do something useful past cleanse (recasting will costs you GCDs) and past FS.
Disarm just means detaunt/heal to full time. Stun requires dropping pet= instant dmg loss from stacks. Stagger just buy you some range at most, while my ranged attack has 65 f range. Kb same. Ets ets.nocturnalguest wrote: ↑Wed Jun 17, 2020 4:56 pmEngi has alot of utility - disarm (which you have space to slot into rifle/nade and rifle/tinker mixes), stun, stagger, various kb's (both core, st&aoe), build time increase, snare (ranged and melee one), insta turret etc. but most people just use it incorrect. I already gave example of good engi in 1v1 fights with video link where you can see a very good play of engi. Lad been winning different DoKs as well.
It doesn't, my original post was referring specifically to Starx saying that he can kite every destro class besides msh. Also, I don't have an experience playing engi, but from playing magus tank spec worked much better than kiting.
Will when I'm on. And between toons I'm already somewhere past 10 k gold which I don't have much to do with.
Improved since the OP a few things, but in general yep this one.
Path of Tinkerer abilitiesmytreds wrote: ↑Tue Jun 16, 2020 5:43 amWhat is your build? How much wounds and armor are you running? What weapons do you have?
Regardless of those answers to my questions, a magnet engie is the best chance you have to 1v1. Grenadiers and snipers need to stay back and do damage from distance. You are ranged dps, not a WH, WL, or slayer. Mag engines use flame turret, lightning rod, mines, friction burn, blunderbuss, etc etc to do damage from close range.
Aside- Are we the only class to hold a melee weapon and have only two abilities that use it?
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