How it should be
Phosphorous Shells
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Re: Phosphorous Shells
Change mortar animation is not possible , and make engineer throw grenades instead of mortar firing would require a complete rework .
Re: Phosphorous Shells
Re: Phosphorous Shells
Damage numbers are the same . Maybe you regrets old version
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- Posts: 77
Re: Phosphorous Shells
Firestorm is the same thing. Also, stop saying Magus is garbage, it's garbage because you play rift, and rift is trash.
Daemonic Screech [the only saving grace destro has, an M4 that can hit the whole room if played right for 2400 with maxed blue pet stacks] (changing tree) magus is superior when everybody just funnels all day in RvR.
Daemonic Screech [the only saving grace destro has, an M4 that can hit the whole room if played right for 2400 with maxed blue pet stacks] (changing tree) magus is superior when everybody just funnels all day in RvR.
Re: Phosphorous Shells
To bad, would love to see some tiny wheels on the mortar to tow it around
Pächter des Wahnsinns
Gangan - SH 75 .... Blumnmoscha - BO 63
Scophis - Zealot 73 .... Drengur - WP 64
Iznogoud - Sham 50+ .... Bixo - Engie 50+
Apogemoth - Magus 40+ .... Loarelle - AM 65
originating from Drakenwald
Gangan - SH 75 .... Blumnmoscha - BO 63
Scophis - Zealot 73 .... Drengur - WP 64
Iznogoud - Sham 50+ .... Bixo - Engie 50+
Apogemoth - Magus 40+ .... Loarelle - AM 65
originating from Drakenwald
Re: Phosphorous Shells
So if PS cannot be casted on the move because of the animation choice yet Magus can, isnt that a glaring balance issue that should be resolved? Whats the tradeoff here.
Osri - 40/79 - Runepriest
Osarion 40/82 - Swordmaster
Osgrim 40/74 - Ironbreaker
Osarion 40/82 - Swordmaster
Osgrim 40/74 - Ironbreaker
Re: Phosphorous Shells
I changed PS to its original design and to make grenadier tree more viable . As I said for technical reason I can mirror it 100% , and I don't want to nerf magus because we buffed PS. The skI'll itself bring more efficiency than old PS ever did.
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Re: Phosphorous Shells
It would also make it easier to buff your pull with pierce defense tactic which magus can't, it isn't good to look at abilities only in a vcuum and not consider synergies.Osred wrote: ↑Mon Jul 01, 2019 2:18 pmSo if PS cannot be casted on the move because of the animation choice yet Magus can, isnt that a glaring balance issue that should be resolved? Whats the tradeoff here.
Re: Phosphorous Shells
and this is the reason why magus should keep superior st and aoe dmg ?Marawo wrote: ↑Mon Jul 01, 2019 4:10 pmIt would also make it easier to buff your pull with pierce defense tactic which magus can't, it isn't good to look at abilities only in a vcuum and not consider synergies.
great example of one sided way of thinking...btw pierce defence is not "only order" ability...ask sh to use it
- new ps is good change but magus version is visibly superior so ... maybe keep it stationary, but a bit extend range or lower cooldown etc something small to just move both abilities on a par with each other
Karak Azgal - Haron WP
Karak Norn - Haeroon KoTBS
RoR:
- Chaeron - SM
- Nogrun - magnet eng
- Cheron - i want sorc Black Horror skill for my BW
Karak Norn - Haeroon KoTBS
RoR:
- Chaeron - SM
- Nogrun - magnet eng
- Cheron - i want sorc Black Horror skill for my BW
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