Re: Rampage Question
Posted: Thu May 23, 2019 8:30 pm
Nobody sane in any kind of somewhat competitive gameplay would ever spec that way.
Nobody sane in any kind of somewhat competitive gameplay would ever spec that way.
You should try playing Furious with the +75% damage on finisher. You can use 3 finisher at +75% without dropping in the green. A lot of players underestimate Furious state and rather stay always full red and being most of the time a suicidal career. In Furious you have no defense penalty , even if you go full red at some time for more Burt you can spam 2/3 finishers quickly to back to Furious.nocturnalguest wrote: ↑Thu May 23, 2019 8:30 pmNobody sane in any kind of somewhat competitive gameplay would ever spec that way.
That true, but there are 2 problems:Grunbag wrote: ↑Fri May 24, 2019 5:31 amYou should try playing Furious with the +75% damage on finisher. You can use 3 finisher at +75% without dropping in the green. A lot of players underestimate Furious state and rather stay always full red and being most of the time a suicidal career. In Furious you have no defense penalty , even if you go full red at some time for more Burt you can spam 2/3 finishers quickly to back to Furious.nocturnalguest wrote: ↑Thu May 23, 2019 8:30 pmNobody sane in any kind of somewhat competitive gameplay would ever spec that way.
I would make Determination to scale with rage (like +10% crit on furious and +20% in berserk, since in furious you have 75% damage bonus while on berserk just 50%).Grunbag wrote: ↑Fri May 24, 2019 6:06 am You’re right . staying in Furious Require more rage management, I think we should swap it to 3 pts to promote play the finisher mechanic.
I see 2 option : swap it in the same tree with Determination and review determination effect cause it’s unused tactic (maybe something like in Furious your Finishers got 20% crit chance)
Or swap it with takin chances (actually no one pick this tactic when you spec for Aoe warband unless you don’t trust your heal and think 225 hp will save you) but can be more usefull for solo spec
easier thing to do would be swap Holding grudges and takin chances to start , and check how it impact the gameplay, and if more players try to play furious.Ysaran wrote: ↑Fri May 24, 2019 6:35 amI would make Determination to scale with rage (like +10% crit on furious and +20% in berserk, since in furious you have 75% damage bonus while on berserk just 50%).Grunbag wrote: ↑Fri May 24, 2019 6:06 am You’re right . staying in Furious Require more rage management, I think we should swap it to 3 pts to promote play the finisher mechanic.
I see 2 option : swap it in the same tree with Determination and review determination effect cause it’s unused tactic (maybe something like in Furious your Finishers got 20% crit chance)
Or swap it with takin chances (actually no one pick this tactic when you spec for Aoe warband unless you don’t trust your heal and think 225 hp will save you) but can be more usefull for solo spec
Swapping it with taking chances can be a good idea too, at high lvl you should be able to get the 3rd point tactic indipendently by your build.
To sum up: both seems good idea to me!
I just checked the builder and I can't find Holding Grudges. With Holding Grudges you mean Violent Impact, right? The ability which stack up to three time and reduce for every stack your exhaustive blow rage cost of 25?
That would be the best option.
Yes, that's what he's talking aboutYsaran wrote: ↑Fri May 24, 2019 7:00 am I just checked the builder and I can't find Holding Grudges. With Holding Grudges you mean Violent Impact, right? The ability which stack up to three time and reduce for every stack your exhaustive blow rage cost of 25?
If so then yes, I would surely use it. Actually I go for flanking but I don't really like it and I'm trying to substitute it with something else.
You can't take pull away from GTDC while it is a channelling. To be a channelling is a huge weight: stop you from AA, prevent you from using other ability and can be interrupted in at least 5 way (stagger, kd, punt, disarm, pull). If you want to take away pull from GTDC you have to make it like an aura that last 6s and inflict damage every 1s like ID
I can't understand what you are trying to say hereBergbart wrote: ↑Fri May 24, 2019 7:28 am
Reduce costs of Aoe detount to 35 ap or increase duration and cooldown for Slay/Chop
Create new Skill Rage Burst for Both instand 1/3 rage cd 30 - 60 sec
Choppa Rework Ap Finischer to 25 % parry increase 30 sec cd duration 10 - 20 sec.
Reduce the costs from bleed em out to 35 ap or make it to a timebomb after 9 sec boom cd 30 sec
My opinion to make it more friendly to play