Oh yes, I frequently find myself standing in combat, waiting for rage to come on my slayer...mubbl wrote: ↑Tue May 21, 2019 9:09 amyes and no, since its count as finisher you lose all of you rage and you just get 5 rage per second in combat , if tool tip is right. Pretty huge drawback for a skill which is a nice setup to do dmg in large scale. So that means that you need to slot Power Throught, which is another skill point and drawback cause you lose a tactic slot. which makes you choose between either one of the stat tactics or crit dmg(must be skilled) or increased aoe target cap for standard aoe(must be skilled and have 20% dmg drawback) or cd reduction(must be skilled). Even rampage makes 1v1 easy mode, it really shines in large scale battles situational, but it is not for free. For full rampage duration with power throught, you need a wind up of 15 secs.
I use rampage without all this, and works quite fine. You have 20 secs to generate rage and make dmg, if you can only do that with Power Through and all that stuff, than the problem lies somewhere else, I think.
Rampage is fine as it is, it's a great utility but it's situational and has its drawbacks. Forcing you to use a specific build is not one of them.