[Runepriest] Runepriests DPS builds
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[Runepriest] Runepriests DPS builds
Hello everyone, not many runepriests run DPS builds, so I would glad to see some builds/advices on how to create decent one myself. I'm running full healer build and want to try something new.
Volo ergo sum
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Re: [Runepriest] Runepriests DPS builds
Need to wait for Kolland to show up here and maybe post some builds.
He is a beast on ST DPS when in small scale and AoE DPS when he runs in the Dwarf Warband.
He is a beast on ST DPS when in small scale and AoE DPS when he runs in the Dwarf Warband.
Captain Lesti Ardisson - 3rd Bitterstone Thunderers.
Full Gallery of Dwarf Weapons and where to find them.
Howto - Reduce Lag, Crashes, Disconects.
Re: [Runepriest] Runepriests DPS builds
Thanks for reply Glorian, I think I saw Kolland a few times in scenarios, but I'm not sure. Will be waiting for him.
Volo ergo sum
Re: [Runepriest] Runepriests DPS builds
For non-WB play I'd go with the following:
RoR.builders - Runepriest
As it gives you some good ST and AoE damage options, 4th tactic slot you can play about with Potent Runes, Stoutness of Stone, Sundered Motion - you've got a lot of snare options to avoid being caught by melee, and Efficient Runecarving provides strike through and some reasonable off-healing.
I've not tried Concussive Runes, there's a balance discussion thread about it up now, not sure if it's bugged or not atm. Extended Battle would be brilliant but it's bugged and only affects Rune of Cleaving atm - still semi worthwhile for now but an absolute must when they get round to fixing it.
For organised WB play it's all about spreading the heal debuff:
RoR.builders - Runepriest
You're pretty much useless out of WB-scale with that build though as to get the heal debuff you sacrifice your life tap healing and strike through from Efficient Runecarving, as well as your best ST dps ability. You are able to bring the ever-welcome Master Rune of Fury and ST stagger however.
For smaller scale you can also try the above build, swapping out Rune of Battle (and some left tree abilities depending on RR) to bring the heal debuff and MRoF plus Efficient Runecarving and Rune of Burning, but tbh unless no other dps can bring a heal debuff, you're better off with the first build.
The class suffers from the fact that the 4 key dps abilities are high up in each of the three mastery trees. Hopefully this viewtopic.php?f=95&t=27565 proposal will be looked at soon which would provide a much more sensible option.
RoR.builders - Runepriest
As it gives you some good ST and AoE damage options, 4th tactic slot you can play about with Potent Runes, Stoutness of Stone, Sundered Motion - you've got a lot of snare options to avoid being caught by melee, and Efficient Runecarving provides strike through and some reasonable off-healing.
I've not tried Concussive Runes, there's a balance discussion thread about it up now, not sure if it's bugged or not atm. Extended Battle would be brilliant but it's bugged and only affects Rune of Cleaving atm - still semi worthwhile for now but an absolute must when they get round to fixing it.
For organised WB play it's all about spreading the heal debuff:
RoR.builders - Runepriest
You're pretty much useless out of WB-scale with that build though as to get the heal debuff you sacrifice your life tap healing and strike through from Efficient Runecarving, as well as your best ST dps ability. You are able to bring the ever-welcome Master Rune of Fury and ST stagger however.
For smaller scale you can also try the above build, swapping out Rune of Battle (and some left tree abilities depending on RR) to bring the heal debuff and MRoF plus Efficient Runecarving and Rune of Burning, but tbh unless no other dps can bring a heal debuff, you're better off with the first build.
The class suffers from the fact that the 4 key dps abilities are high up in each of the three mastery trees. Hopefully this viewtopic.php?f=95&t=27565 proposal will be looked at soon which would provide a much more sensible option.
- roadkillrobin
- Posts: 2773
Re: [Runepriest] Runepriests DPS builds
For scenario you kinda need to be rr70 or 60+ with a bonus Mastery point in Valaya or Grungni.
RoR.builders - Runepriest Single target
For RVR.
RoR.builders - Runepriest AoE dps
RoR.builders - Runepriest Single target
For RVR.
RoR.builders - Runepriest AoE dps
Re: [Runepriest] Runepriests DPS builds
First one is the classical ST DPS Build. With Rune of Breaking Activating, and you healing yourself while doing Damage to the Target.roadkillrobin wrote: ↑Mon Aug 13, 2018 11:45 am For scenario you kinda need to be rr70 or 60+ with a bonus Mastery point in Valaya or Grungni.
RoR.builders - Runepriest Single target
For RVR.
RoR.builders - Runepriest AoE dps
Rune of Fate is like Signal Flare, and Rune of Burning like a Focused Fire, only with Elemental Damage on it.
Tactic Immolating Grasp is good on the ST Runi to have a ranged Snare on a fleeing Target.
Second build is the Classical AoE Damage, and Healdebuffer.
Every Warband needs one, and it works best if used by a high Level Runi with a lot of Critical Jewels and Gear and with a Kotbs with Critical Aura activated.
We run that one on the Dwarf Warband, and are searching for a second one to put into Warband.
And as roadkillrobin says, both build require some RR on your Ribs to maintain them.
Captain Lesti Ardisson - 3rd Bitterstone Thunderers.
Full Gallery of Dwarf Weapons and where to find them.
Howto - Reduce Lag, Crashes, Disconects.
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Re: [Runepriest] Runepriests DPS builds
Okay thanks all for advices, I'll try to get more renown to run on the dps builds. Also, a bit off-topic question - does morale 4 Alter Fate work? I tried to use it but it seems morale doesn't work...
Volo ergo sum
Re: [Runepriest] Runepriests DPS builds
No it's bugged, I've heard anecdotally that it also means that anyone who you try to rez with it then can't also be rezzed normally but I've not tested it myself. Best to remove it from your hotbar until it's fixed either way.
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