[Runepriest] Runepriests DPS builds
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- catholicism198
- Posts: 1092
Re: [Runepriest] Runepriests DPS builds
Yeah, DPS classes that already do a ton of damage. I'm sure the Engineer and Magus would love it so that they wouldn't have to rely so heavily on their turrets.
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Re: [Runepriest] Runepriests DPS builds
I hope everybody understand that this isn't just flat nobrian increase of dmg, it's tweak to the similar damage of same skills for other classes(Zeal/RP most of skills have base dmg lower than simmilar skills of other classes, that issue here right from the old WAR). And to make first step it took 2 years for ROR team to change 4 numbers in DB.
- Zizzelfizz
- Posts: 189
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Re: [Runepriest] Runepriests DPS builds
I have extensively tested my RP on DPS and have to ditch, a waste of time. the dmg is ridiculous. the only good thing is the Rune of Battle, which makes some DMG. My RP is RR 70 and has dominator ect.
There are far better dmg dealers than this class. that is pearls for the sow
There are far better dmg dealers than this class. that is pearls for the sow
Re: [Runepriest] Runepriests DPS builds
Dps Runie not viable right now, I don't suggest to play it.
If it is viable then I would play it surely
https://www.youtube.com/watch?v=mpX-5yaO1wY
This is from live server btw.
If you wanna play dis healer classes, Am would be better for now..
If it is viable then I would play it surely
https://www.youtube.com/watch?v=mpX-5yaO1wY
This is from live server btw.
If you wanna play dis healer classes, Am would be better for now..
Moryx / Rp - Moryxx / Wp - Moryxxx / Sw
Moryxhunter / Wh - Moryxo / IB
Moryxhunter / Wh - Moryxo / IB
Re: [Runepriest] Runepriests DPS builds
Oh no, there are already too many dps healer in sc. We need tank and healing. :^)moryx wrote: ↑Mon Dec 10, 2018 6:26 am Dps Runie not viable right now, I don't suggest to play it.
If it is viable then I would play it surely
https://www.youtube.com/watch?v=mpX-5yaO1wY
This is from live server btw.
If you wanna play dis healer classes, Am would be better for now..
Dying is no option.
Re: [Runepriest] Runepriests DPS builds
DPS runi currently brings an stackable Armor Debuff into RvR which is liked by Tanks, Slayers, Aoe Specced WH, and Engis with Blunderbuss.
All of which are usually subpar AoE DPS classes.
Healdebuff Runi is currently hampered by the Tactic: Extended Battle being buggy.
https://github.com/WarEmu/WarBugs/issues/12088
Extended Battle should increase range of Rune of Cleaving and Rune of Battle, the Rune you put on your Tank to hit other melee classes around him. On Rune of Cleaving it works, so you can put that armor debuff on 60 feet range.
But it doesn't increase Rune of Battle Radius.
Also the Healdebuff on Aoe is Only Applied on Rune of Battle and Rune of Might. The first one with 30 sec CD and the second one with 30ft range and 5sec CD. So it doesn't hit often and then need to Crit on the Hit to be applied.
I think Lortie posted a ST DPS Runi in the Bitterstone Discord. Something like this:
RoR.builders - Runepriest
The build is not complete. Main Idea is to have Rune of Immolation undefendable and you need to select everytime a new target and apply it. If the Oppenent is moving you might drag out their wb consistency with it as you have and undefendable 25% 100ft snare.
All of which are usually subpar AoE DPS classes.
Healdebuff Runi is currently hampered by the Tactic: Extended Battle being buggy.
https://github.com/WarEmu/WarBugs/issues/12088
Extended Battle should increase range of Rune of Cleaving and Rune of Battle, the Rune you put on your Tank to hit other melee classes around him. On Rune of Cleaving it works, so you can put that armor debuff on 60 feet range.
But it doesn't increase Rune of Battle Radius.
Also the Healdebuff on Aoe is Only Applied on Rune of Battle and Rune of Might. The first one with 30 sec CD and the second one with 30ft range and 5sec CD. So it doesn't hit often and then need to Crit on the Hit to be applied.
I think Lortie posted a ST DPS Runi in the Bitterstone Discord. Something like this:
RoR.builders - Runepriest
The build is not complete. Main Idea is to have Rune of Immolation undefendable and you need to select everytime a new target and apply it. If the Oppenent is moving you might drag out their wb consistency with it as you have and undefendable 25% 100ft snare.
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