Elio wrote:@ Fallenkezef - Don't worry about it! I'm of the mind that the more discussion about slayers/this guide the better. Sure some are more abrasive than others, but in the end everyone is championing their version of what they see as the best for the slayer class. The more info a new/struggling slayer can see the better off they'll be in the long run. I try to support why I choose the things I do in the guide, but clearly that's not the only way to build/play a slayer.
@Darosh - I get that a "dead slayer does no damage," but, again, if I'm not dying, and keep close to 100% uptime on targets, then any more defensive stats would be overkill. 100 Wounds/100 Initiative is only better if I would have died without them. How I play (relaxed 6m/RvR/pug SCs) very rarely do I feel that kind of consistent pressure. It's not like I've ignored defensive stats while just pumping WS. With the 5% reduction liniment I've got a less than 0% (sit at 3.7% normally) chance to be crit as well as solid parry and middling dodge/disrupt.
I'm SURE thing are different in the competitive 6m world, but this guide isn't aimed at optimizing for that. And I'm very clear about it. I couldn't write a guide for that because, A: I have no experience with competitive 6m, and B: the build/gear should be adjusted, as you alluded to, based on your own 6m composition anyways.
However, before I assume too much in my reply some clarification would be helpful. Curious what your goal is for a slayer. Is your position that a slayer should building 100% defensive and secure kills through pooling AP and good target swaps?
I am sorry but every 6 man is a competetive party.People do not regroup to kill mobs,they do it to be successful in PvP.So this whole guide thingie fails the time you accept you dont have much experience and people read it and gets affected in a negative way i think that is why Darosh took his time to tell whats really going on.If you do not have experience with something you simply should not make a guide.