What is the opinion of the Engi Wise about Phosphorous Shells?
Thanks
Phosphorous Shells
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- wargrimnir
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Re: Phosphorous Shells
Another dot to bury signal flare provided you're running the increased damage tactic. Otherwise, nothing too exciting.Orontes wrote:What is the opinion of the Engi Wise about Phosphorous Shells?
Thanks
Historically however, phosphorous shells were artillery that popped above your target and the downward burst of ignited phosphorus blinded anyone looking towards it, as well as starting damn near everything on fire. That would be more suitable for the Grenadier tree, and would swap with Strafing Run.
Something something client control.
Re: Phosphorous Shells
With the changes some month ago it is now one of the best Engineer Abilities.
Though the tooltip is not exactly usefull on what it currently all can do.
So you need to make some own tests on its true damage potential.
Though the tooltip is not exactly usefull on what it currently all can do.
So you need to make some own tests on its true damage potential.
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- wargrimnir
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Re: Phosphorous Shells
The armor debuff changes were reverted shortly after. You quoted it here.Glorian wrote:With the changes some month ago it is now one of the best Engineer Abilities.
Though the tooltip is not exactly usefull on what it currently all can do.
So you need to make some own tests on its true damage potential.
viewtopic.php?f=42&t=23036&p=257230&hil ... us#p257230
It does do more damage than the tooltip would indicate, which is nice. It's just a dot currently.
Re: Phosphorous Shells
Its a solid aoe dot/ST hit especially since it can be done of the move.
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Re: Phosphorous Shells
Aye. Armor Debuff was reverted shortly afterwards because it was not working.
Still it does decent damage, the Dot lasts 10 secs and cooldown is also 10 secs. You can cast it on the move so you can stay mobile and it helps a lot to chase fleeing players around.
In the past you only had Acid Bomb, Signal, Incendary, Hipshot for that
With Flame Turret or Extra Powder you can increase its AoE Area and AoE Cap, but being so high in Rifle Tree you will not really see it out of Rifle Builds. As the Tinkerer needs his Magnet and the Grenadier his Napalm.
Still it does decent damage, the Dot lasts 10 secs and cooldown is also 10 secs. You can cast it on the move so you can stay mobile and it helps a lot to chase fleeing players around.
In the past you only had Acid Bomb, Signal, Incendary, Hipshot for that
With Flame Turret or Extra Powder you can increase its AoE Area and AoE Cap, but being so high in Rifle Tree you will not really see it out of Rifle Builds. As the Tinkerer needs his Magnet and the Grenadier his Napalm.
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- Fallenkezef
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Re: Phosphorous Shells
Willy Pete is banned under international law, bad puppy!wargrimnir wrote:Another dot to bury signal flare provided you're running the increased damage tactic. Otherwise, nothing too exciting.Orontes wrote:What is the opinion of the Engi Wise about Phosphorous Shells?
Thanks
Historically however, phosphorous shells were artillery that popped above your target and the downward burst of ignited phosphorus blinded anyone looking towards it, as well as starting damn near everything on fire. That would be more suitable for the Grenadier tree, and would swap with Strafing Run.
Something something client control.
Howevet nobody can be held responsible for "harmless" smoke shells being used to mark enemy targets......
Alea iacta est
Re: Phosphorous Shells
I still favour Crack Shot over Phos. Shells due to them pesky WE's.
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Re: Phosphorous Shells
Thanks for the replies. Phosphorus Shells doesn't seem to be part of the more common Rifleman Mastery examples people put forward on the forums. Is this because they are old, or like in the above post, things like Crack Shot are seen as more essential?
Re: Phosphorous Shells
TBH your changes to the magus version has really made it a worth while addition to any build. A simple copy paste could work well as well.wargrimnir wrote:Another dot to bury signal flare provided you're running the increased damage tactic. Otherwise, nothing too exciting.Orontes wrote:What is the opinion of the Engi Wise about Phosphorous Shells?
Thanks
Historically however, phosphorous shells were artillery that popped above your target and the downward burst of ignited phosphorus blinded anyone looking towards it, as well as starting damn near everything on fire. That would be more suitable for the Grenadier tree, and would swap with Strafing Run.
Something something client control.
PS is not bad atm it is just not end tree good, and even swapping it with strafing run doesn't help either much since few would go deep rifle for strafing run, they'd get snipe and go tink, unless you buffed strafing run a bit, maybe added a debuff, or tactic based debuff.
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