A realistic estimate on the pros and cons of playing a DPS RP:
Pros:
- You can play as a dwarf
Cons:
- Everything else
[RP] Let's talk about DPS-RP
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Re: [RP] Let's talk about DPS-RP
Longbeard Runedolf Forgebreaker 40/4X Runepriest
R.I.P. Vokuhila, Zealot RR6X
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Re: [RP] Let's talk about DPS-RP
RoR.builders - Solo Runepriest
I use Oath rune of Iron for extra Initiative and the dot (the willpower is usefull too).
Sundered motion slow can be applied even though the knockback immunity is still up.
I put my renown points in the defence
I use Oath rune of Iron for extra Initiative and the dot (the willpower is usefull too).
Sundered motion slow can be applied even though the knockback immunity is still up.
I put my renown points in the defence
Fiskgjuse, Xurious, Domherre, Storskarv and others
Re: [RP] Let's talk about DPS-RP
Spoiler:
Re: [RP] Let's talk about DPS-RP
Let's ask devs to increase Divine Fury's additional damage from current 25% to 30-35% for Z/RP, and our life will be slightly better
Re: [RP] Let's talk about DPS-RP
That's a half-assed ban-aid solution at best. The DPS RPs issue has always been the fact that they're going through full resistances and have very limited group utility when under a rune of breaking.
Re: [RP] Let's talk about DPS-RP
I currently run a little 3 man gank group and our RP actually runs dps it's not terrible.
Always had you on farm
Infidelous/WH RR7x
Lordcorruptous/Chosen RR6x
Dadakaboy/Choppa RR5x
Drsicko/Slayer RR5x
Whiplash/Mara RR5x
Freedumb/Kotbs RR5x
Whiteclaw/WL RR5x
Infidelous/WH RR7x
Lordcorruptous/Chosen RR6x
Dadakaboy/Choppa RR5x
Drsicko/Slayer RR5x
Whiplash/Mara RR5x
Freedumb/Kotbs RR5x
Whiteclaw/WL RR5x
Re: [RP] Let's talk about DPS-RP
Yes, solo-play and small ganking groups are probably the best scenario for a runepriest, where resistances and the long cooldown on his abilities are not so important as his great survivability.
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Re: [RP] Let's talk about DPS-RP
I always believed RP to be heavily heal-focused class and was quite surprised to found out they have so many damage-oriented abilities in their mastery trees.
Some abilities and tactics even suggest that RP should be played in a "hybrid" way - using both healing and dps abilities at once. Rune of Breaking further supports it by giving an option to quickly switch all your stats from healing to dps and back.
But after playing my T1 RP i feel that 20s cooldown on Rune of Breaking is way too long.
I think reducing its cooldown down to 10 or 5 seconds will help the dps RP to be more viable and valuable.
Some abilities and tactics even suggest that RP should be played in a "hybrid" way - using both healing and dps abilities at once. Rune of Breaking further supports it by giving an option to quickly switch all your stats from healing to dps and back.
But after playing my T1 RP i feel that 20s cooldown on Rune of Breaking is way too long.
I think reducing its cooldown down to 10 or 5 seconds will help the dps RP to be more viable and valuable.
Orkni 85+ (in-game Grock is not me...)
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