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Phosphorous Shells

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Orontes
Posts: 323

Phosphorous Shells

Post#1 » Thu Feb 22, 2018 11:41 pm

What is the opinion of the Engi Wise about Phosphorous Shells?

Thanks

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wargrimnir
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Re: Phosphorous Shells

Post#2 » Fri Feb 23, 2018 12:05 am

Orontes wrote:What is the opinion of the Engi Wise about Phosphorous Shells?

Thanks
Another dot to bury signal flare provided you're running the increased damage tactic. Otherwise, nothing too exciting.

Historically however, phosphorous shells were artillery that popped above your target and the downward burst of ignited phosphorus blinded anyone looking towards it, as well as starting damn near everything on fire. That would be more suitable for the Grenadier tree, and would swap with Strafing Run.

Something something client control.
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Glorian
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Re: Phosphorous Shells

Post#3 » Fri Feb 23, 2018 12:07 am

With the changes some month ago it is now one of the best Engineer Abilities.
Though the tooltip is not exactly usefull on what it currently all can do.

So you need to make some own tests on its true damage potential.

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wargrimnir
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Re: Phosphorous Shells

Post#4 » Fri Feb 23, 2018 12:14 am

Glorian wrote:With the changes some month ago it is now one of the best Engineer Abilities.
Though the tooltip is not exactly usefull on what it currently all can do.

So you need to make some own tests on its true damage potential.
The armor debuff changes were reverted shortly after. You quoted it here.
viewtopic.php?f=42&t=23036&p=257230&hil ... us#p257230

It does do more damage than the tooltip would indicate, which is nice. It's just a dot currently.
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Darks63
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Re: Phosphorous Shells

Post#5 » Fri Feb 23, 2018 12:20 am

Its a solid aoe dot/ST hit especially since it can be done of the move.
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Glorian
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Re: Phosphorous Shells

Post#6 » Fri Feb 23, 2018 12:33 am

Aye. Armor Debuff was reverted shortly afterwards because it was not working.
Still it does decent damage, the Dot lasts 10 secs and cooldown is also 10 secs. You can cast it on the move so you can stay mobile and it helps a lot to chase fleeing players around.

In the past you only had Acid Bomb, Signal, Incendary, Hipshot for that

With Flame Turret or Extra Powder you can increase its AoE Area and AoE Cap, but being so high in Rifle Tree you will not really see it out of Rifle Builds. As the Tinkerer needs his Magnet and the Grenadier his Napalm.

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Fallenkezef
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Re: Phosphorous Shells

Post#7 » Fri Feb 23, 2018 2:20 pm

wargrimnir wrote:
Orontes wrote:What is the opinion of the Engi Wise about Phosphorous Shells?

Thanks
Another dot to bury signal flare provided you're running the increased damage tactic. Otherwise, nothing too exciting.

Historically however, phosphorous shells were artillery that popped above your target and the downward burst of ignited phosphorus blinded anyone looking towards it, as well as starting damn near everything on fire. That would be more suitable for the Grenadier tree, and would swap with Strafing Run.

Something something client control.
Willy Pete is banned under international law, bad puppy!

Howevet nobody can be held responsible for "harmless" smoke shells being used to mark enemy targets......
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Kragg
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Re: Phosphorous Shells

Post#8 » Fri Feb 23, 2018 2:25 pm

I still favour Crack Shot over Phos. Shells due to them pesky WE's.
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Orontes
Posts: 323

Re: Phosphorous Shells

Post#9 » Sat Feb 24, 2018 5:19 am

Thanks for the replies. Phosphorus Shells doesn't seem to be part of the more common Rifleman Mastery examples people put forward on the forums. Is this because they are old, or like in the above post, things like Crack Shot are seen as more essential?

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Karast
Posts: 554

Re: Phosphorous Shells

Post#10 » Sat Feb 24, 2018 7:12 am

wargrimnir wrote:
Orontes wrote:What is the opinion of the Engi Wise about Phosphorous Shells?

Thanks
Another dot to bury signal flare provided you're running the increased damage tactic. Otherwise, nothing too exciting.

Historically however, phosphorous shells were artillery that popped above your target and the downward burst of ignited phosphorus blinded anyone looking towards it, as well as starting damn near everything on fire. That would be more suitable for the Grenadier tree, and would swap with Strafing Run.

Something something client control.
TBH your changes to the magus version has really made it a worth while addition to any build. A simple copy paste could work well as well.

PS is not bad atm it is just not end tree good, and even swapping it with strafing run doesn't help either much since few would go deep rifle for strafing run, they'd get snipe and go tink, unless you buffed strafing run a bit, maybe added a debuff, or tactic based debuff.

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