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WE state atm

Black Guard, Sorceress, Witch Elf, Disciple of Khaine
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kikiprecko
Posts: 13

WE state atm

Post#1 » Tue Mar 23, 2021 4:15 pm

Did any of the devs try to play WE atm? And do u feel like she is competitive to the rest of RoR classes ? What do u think is better her insane 1v1 potential or the even better party/wb gameplay ? Beside the ultra fun tanky WE that does inase 200 crits what other build do u reccomend to be viable? When i log on i just cant get ppl to stop inviteing me to city/forts etc. Amazing work on the WE , maybe nerf her a little bit feels like she is in a very good spot, much needed.

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Evilest
Posts: 168

Re: WE state atm

Post#2 » Tue Mar 23, 2021 5:24 pm

I am willing to bet all of my meager 230 gold 42 silver and 99 copper coins none of them main (or even half main it) solo.

Otherwise they would have noticed the astounding powerhouse that a WE is and would have nerfed them. Such is the fear when encountered alone, order turns around and runs for their dear life.

Krima
Posts: 602

Re: WE state atm

Post#3 » Tue Mar 23, 2021 5:36 pm

You want utility ? learn from fellow WHs...

How they do:viewtopic.php?f=8&t=42646
Krima - WE RR 87
Carnage :ugeek:

kikiprecko
Posts: 13

Re: WE state atm

Post#4 » Tue Mar 23, 2021 6:08 pm

Evilest wrote: Tue Mar 23, 2021 5:24 pm I am willing to bet all of my meager 230 gold 42 silver and 99 copper coins none of them main (or even half main it) solo.

Otherwise they would have noticed the astounding powerhouse that a WE is and would have nerfed them. Such is the fear when encountered alone, order turns around and runs for their dear life.
This is pure gold! Yeah we are soo strong solo everbody runs :D , but also very wanted for group play glad i farmed the 76 RR and some sov parts to be this powerfull.

kikiprecko
Posts: 13

Re: WE state atm

Post#5 » Tue Mar 23, 2021 6:10 pm

Krima wrote: Tue Mar 23, 2021 5:36 pm You want utility ? learn from fellow WHs...

How they do:viewtopic.php?f=8&t=42646
If i wanted something from a WH i would post/ask there , and if i wanted to spam 3 buttons and stand half afk with parry builds i would play one so pls dont comment anymore this a WE post.

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Arcrival
Posts: 74

Re: WE state atm

Post#6 » Tue Mar 23, 2021 6:34 pm

Lol eating your own nice. Now did you plan on submitting a suggestion for class improvement or have you decided that it would not matter if you did?
It's OK to heal a Slayer! :mrgreen:

Sulorie
Posts: 7222

Re: WE state atm

Post#7 » Tue Mar 23, 2021 7:02 pm

Arcrival wrote: Tue Mar 23, 2021 6:34 pm Lol eating your own nice. Now did you plan on submitting a suggestion for class improvement or have you decided that it would not matter if you did?
It wouldn't matter, as the class is fine at what it does and very viable in city ST group.
When the OP gets no invite to groups, maybe because guild groups are usually filled by guild members or alliance and /5 group leaders don't know him.
Dying is no option.

kikiprecko
Posts: 13

Re: WE state atm

Post#8 » Tue Mar 23, 2021 7:35 pm

Sulorie wrote: Tue Mar 23, 2021 7:02 pm
Arcrival wrote: Tue Mar 23, 2021 6:34 pm Lol eating your own nice. Now did you plan on submitting a suggestion for class improvement or have you decided that it would not matter if you did?
It wouldn't matter, as the class is fine at what it does and very viable in city ST group.
When the OP gets no invite to groups, maybe because guild groups are usually filled by guild members or alliance and /5 group leaders don't know him.
"Its fine at what it does" yikes
Yeah its super viable look at the chat when City/Fort is up, nobody will take more than 1 WE but thats oke cuz we are so OP for the other content like ganks , sikeee we are not.
I have been on and off on this server from 2014 , maybe 20 more years and i will get to know all of u to get the city inv for my broken class.
Do u know how a WE city looks like? U spam in chat for 40 min, it does not matter that u respec for city to the support moral drain build nobody will take more than 1 WE, out of 10 city ques i only got invited 4 times (solo que) and all 4 times its the destro pug vs order premade that waits till last min to que. In our pug wb its allmost allways 5+ WE cuz nobody wanted to take them but its perfectly viable.

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kikiprecko
Posts: 13

Re: WE state atm

Post#9 » Tue Mar 23, 2021 7:38 pm

Arcrival wrote: Tue Mar 23, 2021 6:34 pm Lol eating your own nice. Now did you plan on submitting a suggestion for class improvement or have you decided that it would not matter if you did?
Whats the point, i would just get tons of theorycrafting answers etc from so called "best WE on live" cuz every WE was the best on live , or from players that dont even play WE. So i wanted to ask if there is a single DEV or GM that plays WE and what he feels about the class atm in this state. Does he have fun?

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Aurandilaz
Posts: 1896

Re: WE state atm

Post#10 » Tue Mar 23, 2021 7:46 pm

copying some of my old ideas just in case this turns into a 20 page buff WE thread (maybe now you need 25 pages to get buffs, who knows)
Spoiler:

Healdebuff Kiss/Bullet is now -75%, completely unique and on a tier higher than other outgoing healdebuffs in game; if healer does not get outside help, their own heals will not be able to keep them alive against WE/Wh dmg

Init Kiss/Bullet has now base value of 80 and scales with mastery up to 120 (vs current 50 to 80), make it actually hurt against classes that have low initial INIT values.

bump AP steal Kiss/Bullet from 20 AP up to 25, not a massive buff


make ST Silence into a 5s Silence and have it only grant immunity for 15-20 sec, normally you just KD targets since Silence is inferior as it allows victim to keep fleeing. Make it worth giving up KD use and use Silence instead when dealing with magic casters/healers - have the ability also fill the role of a "Execute" which has +25% dmg gain and will always crit if target is below 25% HP, dmg compontent will no longer require positional check.


retune melee disarm, up to 5s duration and only giving 15-20sec immunity, it also should be better alternative vs using KD against every target. Duelling a WE/Wh should be painful and challenge for other melee fighters/tanks.


Slice/Razor, grant this ability 25% armor ignore (same as KOTB precision strike has) - it costs more AP than Torment/AW spam, and its located in an "offspec" tree (with WE needing mid for mobility and right for crit and not really needing left tree).


All Elixirs/Relics down to 30 sec cooldown, the class should not need to operate on a 60s cooldown cycle, when other classes do not need to wait 60s before being able to re-engage with their buffs no more on cooldown.



WH - Seekers Triumph tactic - Seekers Blade now has 20s CD but gives you a +30% parry buff for next 10 seconds (10 uptime 20s cd) [having about 70-80% parry should be more than enough based on being able to reach base parry of 50 + 30% from this tactic]

reworking Pierce Armor/Repel Blasphemy:
Ignore targets armor, 10s CD; increase your armor pen by 25% for 10s (instead of old parry/WS buffs to self)

Bleeding Edge/Blessed Blade; remove old effect, new; your critical rate is increased by 3% per finisher point used (from 3 up to 15%) when using a finisher, 5s uptime after using a finisher. [mimics old Frenzied Mayhem, except now you need to use Finisher to get that crit and not avoid using finisher to have crit]


None of these are massively increasing their dmg, but these ideas would boost the value of WE/WH and make them into a severe threat on a battlefield, whether threatening healers with Silences and healdebuffs, or disarming melee or duelling high armor targets.

Especially WH, a light armor, high risk class, should not be considered 4th best melee DPS on order side, which is a joke considering the faction starts with 3 melee classes.

Would hope that the 3 target aoe cap rises to even 6 one day so I can start doing dungeons like a normal dps class.
(base Slice/Razor; MainTarget + 2 targets within 15ft, with tactic you Slice at 6 targets 20ft in front of you without needing target, no dmg change (its 1/4th of choppa/mara/WL/slayer aoe spammer potential that has 34ft effective range and less AP cost and 4x more targets - just let me grind pve like a normal person)

Solo gameplay does not exist as far as balance is concerned, and if solo gameplay mattered DPS healers should not even be allowed to exist. Keeping WE/WH as "least wanted pick" out of spite should also not be the reasoning behind balance.

anyway, back to waiting for all those pre-city /5 messages "looking for WE for city warband" :3
(might have been hallucinations though)

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