Post#33 » Mon Jan 11, 2021 12:06 pm
Another tactic I have been thinking a bit about is the "Recover Energy" (RE) tactic, 3 points into the Agony tree.
It is basically useless right now, as it is worse than the baseline tactic Devour Energy (DE) - and no one uses that one either.
RE: When you damage with Agony spell, 25% chance to get 50 AP. 3 second ICD. (50/3=16.66 AP/S)
DE: When you damage with any spell, 25% chance to get 30 AP. 2 second ICD. (30/2=15 AP/S)
They are basically the same powerwise, but DE procs on any attack and is baseline, while RE only procs on Agony spells and is 3 pt into the tree.
I had 2 ideas:
The first idea is in line with the Sorcerer being "drain" focused (see Agony M4 Soul Stealer, Calamity 13pt spell Absorb Vitality) while also taking inspiration from the existing 7 pt Agony tactic Tapping The Dark, and also a bit from BW 3 pt tactic Searing Vitality.
New 3 pt Agony tactic:
- When your Frozen Touch triggers for you, you heal yourself for the damage dealt.
This would amplify the Sorcerers' drain and steal vitality focus, while also focusing the tree's tactics a bit more around Frozen Touch.
The second idea reinforces the idea of Dhar/Dark Magic being used forcefully against your opponent, while also taking inspiration from the BW 11pt tactic Burn Through.
New 3 pt Agony tactic:
- For every 10 Dark Magic, your spells have 2% less chance to be defended against.
Works against block and disrupt. So at 10 Dark Magic, this would give 2% reduced chance to be defended against. At 50 DM, 10%. At 100 DM, 20%.
Keeping in line with the Dark Magic lore, and also works/scales with the class mechanic Dark Magic.
I don't think simply buffing RE power level is enough, as it is the effect itself that is not necessary for the Sorcerer. It should be changed into something useful.
What do you think?