RoR.builders - Disciple of Khaine
I usually run 6/7p Bloodlord, I spec renown almost entirely on mcrit/str with a few points in wounds/ws. You pretty much require a guard on non-boss pulls due to the extreme aggro you get from aoe damage + healing. On boss pulls a dps can take guard instead.
Is it possible to remove the dual wield/shield requirement for abilities? The patch notes a while back mentioned wanting us to spec more offensive to increase healing output (when you changed TE healing values). A good way of encouraging that would be to let us play sacrifice with dual wield for more damage (and thus more healing) or with shield for more defense (and less damage/healing), and likewise play Torture with dual wield for max damage, or a shield for a bit of defense.
Also, Rend Soul needs looking at, it deals way too little damage. It's supposed to be a single target burst heal, but each tick of healing is about the same or less than a non-crit TE hit. On live RS would heal for 1500-2k a tick on crits in PvE.