Would like to note something that you may want to take into account when testing stuff in groups and warbands at the moment, I've found myself (and I'm sure others are also doing it) specifically targeting Warrior Priests just to see how the changes affect MY ability to do damage to them.
You may feel much more squishy due to the fact that you have more people targeting you all at once. This will probably go down some once people get a feel for how the changes affect them.
Heh, unless of course you solo roam a bunch - I feel squishy like this whenever I get caught by a group of six or more players attacking me all at once...
[DoK] Shield Spec Rend Soul Underperforming?
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Re: [DoK] Shield Spec Rend Soul Underperforming?
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Re: [DoK] Shield Spec Rend Soul Underperforming?
Good points, but the topic wasn't survivability per se. As a melee healer, there are several hard counters to shut us down. A decent player knows these and, like the WH who does 3500 damage on the first 3 second KD then pops 100% parry chance for 7 seconds eliminating any possibility of melee heals, press the IWIN button and my rock gets beaten by their paper every time. I know we are squishy... they know we are squishy.. not an issue. The issue is an interruptible 3 second channeled ability with an 8 second cooldown that requires you to be in melee range (and stay in melee range) is healing for less than I feel it should.Skullgrin wrote: ↑Sun Nov 25, 2018 8:44 pm Would like to note something that you may want to take into account when testing stuff in groups and warbands at the moment, I've found myself (and I'm sure others are also doing it) specifically targeting Warrior Priests just to see how the changes affect MY ability to do damage to them.
You may feel much more squishy due to the fact that you have more people targeting you all at once. This will probably go down some once people get a feel for how the changes affect them.
Heh, unless of course you solo roam a bunch - I feel squishy like this whenever I get caught by a group of six or more players attacking me all at once...
Re: [DoK] Shield Spec Rend Soul Underperforming?
Xergon wrote: ↑Sun Nov 25, 2018 6:59 pmRF should not be a problem if as melee healer u will be upfront spaming Smite on enemies, with tactic ChF no problem at all...
You cant really do that. Melee healers still need to cast heals to be effective healers. Grace/ Salv is the way to be a melee healer, not grace/wrath.
Putting a shield on over a book means you have to be in melee to make up for the loss of RF from a book. Being in melee makes you a melee healer.
Slotting Divine Fury and Fanaticism while going grace makes you a melee hybrid.
Re: [DoK] Shield Spec Rend Soul Underperforming?
@Luuca
And any buffs that the devs could make to DA/SA and DS/CE would have to be tied to the shields, otherwise Wrath/Torture get the benefit of those buffs too.
And any buffs that the devs could make to DA/SA and DS/CE would have to be tied to the shields, otherwise Wrath/Torture get the benefit of those buffs too.
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Re: [DoK] Shield Spec Rend Soul Underperforming?
gona leave my feedback here since i didnt see an official feedback thread and this feel like the less whine thread off all.. gona spoil since is long; short version still a lot work to do to make this work in all enviroment (sc/rvr) and in all place (open field /keep wall / funneling)
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Last edited by Tesq on Mon Nov 26, 2018 2:41 am, edited 5 times in total.
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Re: [DoK] Shield Spec Rend Soul Underperforming?
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Re: [DoK] Shield Spec Rend Soul Underperforming?
Below is an example of the healing between a TE with Tactic and a Rend Soul on a WL Pet. This is very typical of all the combat logs I have from SCs.
IMO Rend Soul is underperforming for what it is. It's a focused single target heal, 3 second channel, on an 8 second CD. In reality, you basically get an extra 50% of a typical TE strike by spending the Soul Essence and time to fire it off. You could get 3 Transfer Essences off for typically more heal per AP, but RS does give you one extra 50-60% heal.
IMO it needs to be performing better for the SnB DoK. about 25%-35% better to make the class more than a 1-button melee heal.
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IMO it needs to be performing better for the SnB DoK. about 25%-35% better to make the class more than a 1-button melee heal.
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Re: [DoK] Shield Spec Rend Soul Underperforming?
Just a little suggestion:
I think, it would be fair to give those classes a skill based on the shield. The main part of it should be related to healing: for example, “You heal your allies for X health every time you block an enemy attack (1-2 seconds icd)”.
I think, it would be fair to give those classes a skill based on the shield. The main part of it should be related to healing: for example, “You heal your allies for X health every time you block an enemy attack (1-2 seconds icd)”.
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Re: [DoK] Shield Spec Rend Soul Underperforming?
That sounds like a good idea, though with the general low block chance available (even with RR investment) I'm not sure an ICD is really necessary, at least not for a first iteration. One can always be added later if it proves too strong.DanielWinner wrote:“You heal your allies for X health every time you block an enemy attack (1-2 seconds icd)”
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Re: [DoK] Shield Spec Rend Soul Underperforming?
The real issue is that without something to hit, you cant heal effectively.
Heal on block is a decent idea. I would like to see an ability like Hold The Line that will consume career resourses and provide a group heal/hot. That way, when im punted away, i can HTL on my way back and at least provide some heals. Maybe a combo of increasing block while active to help improve surviveability as well.
Heal on block is a decent idea. I would like to see an ability like Hold The Line that will consume career resourses and provide a group heal/hot. That way, when im punted away, i can HTL on my way back and at least provide some heals. Maybe a combo of increasing block while active to help improve surviveability as well.
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