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[Witch Elf] Agile Escape

Black Guard, Sorceress, Witch Elf, Disciple of Khaine
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Sizer
Posts: 216

Re: [Witch Elf] Agile Escape

Post#11 » Thu May 12, 2016 10:33 pm

Yep, this and whirling pin were never defendable, except maybe when they were bugged. That and it not working with snare immunities (which is how live worked) is overkill, and really bad for the game, but its probably just an oversight and not a deliberate change, so hopefully it will get fixed.
Aenea - SW / Aeneaa - AM
Sizer - Shaman / Artsupplies - Sorc

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Tesq
Posts: 5704

Re: [Witch Elf] Agile Escape

Post#12 » Thu May 12, 2016 10:57 pm

no the self punt always worked but the stag effect could be defend against or you could be immune to that.
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TenTonHammer
Posts: 3807

Re: [Witch Elf] Agile Escape

Post#13 » Thu May 12, 2016 11:03 pm

I too agree with tesq

The self punt should work always but the stagger should be subject to immunity


Anyway I want tklees opinion on the matter
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Cyril
Posts: 27

Re: [Witch Elf] Agile Escape

Post#14 » Fri May 13, 2016 12:33 am

I had a fight today where we were just Knockback staggering mounting up riding back into knockback stagger over and over until we mounted up and waved and rode off into the sunset !
Liryc - Red Guard
Thrush - Red Guard
Cyril - Explicit Content

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washette
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Posts: 28

Re: [Witch Elf] Agile Escape

Post#15 » Tue May 17, 2016 10:26 am

Self punt was working well no matter immunes on the target. Of course stagger did not work if target was immune.

If it wasn't working I ensure all WEs would be aware of that ! And I'll add I was often OYK targets just to self punt on them in kite or chase situations.

About WE / WH vs SW / SH, using anti-snare by anticipation to prevent the rdps to go away was precisely part of many 1v1 strats.

I checked my vids unfornuatly there is no proof.

EDIT : about pop middle of 6 man to kill someone and kikoo self punt after that, it's just science fiction and most of the time the WE/WE dies (or high level gap allowing instant kill but that's another story)
Last edited by washette on Tue May 17, 2016 10:31 am, edited 1 time in total.

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noisestorm
Posts: 1727

Re: [Witch Elf] Agile Escape

Post#16 » Tue May 17, 2016 10:29 am

https://github.com/WarEmu/WarBugs/issues/5914

this should provide all you need to know
(meaning it will be fixed and most likely back to live functionality as it was)

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washette
Former Staff
Posts: 28

Re: [Witch Elf] Agile Escape

Post#17 » Tue May 17, 2016 11:15 am

If I understand well, they'll fix the punt direction trick that allowed WE/WH/SW/SE feint about the punt direction ? (i'm quite bad in english)

If so that's a very, very good thing, it was clearly a lag abuse (I was sistematicly going the opposite way against some players who were always doing this $*!#)

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Loans
Posts: 405

Re: [Witch Elf] Agile Escape

Post#18 » Tue May 17, 2016 12:23 pm

Watch my sign to avoid pount , it was so funny and can save your ass :p

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