[Witch Elf] Agile Escape
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Re: [Witch Elf] Agile Escape
Yep, this and whirling pin were never defendable, except maybe when they were bugged. That and it not working with snare immunities (which is how live worked) is overkill, and really bad for the game, but its probably just an oversight and not a deliberate change, so hopefully it will get fixed.
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Re: [Witch Elf] Agile Escape
no the self punt always worked but the stag effect could be defend against or you could be immune to that.
- TenTonHammer
- Posts: 3807
Re: [Witch Elf] Agile Escape
I too agree with tesq
The self punt should work always but the stagger should be subject to immunity
Anyway I want tklees opinion on the matter
The self punt should work always but the stagger should be subject to immunity
Anyway I want tklees opinion on the matter
Re: [Witch Elf] Agile Escape
I had a fight today where we were just Knockback staggering mounting up riding back into knockback stagger over and over until we mounted up and waved and rode off into the sunset !
Liryc - Red Guard
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Re: [Witch Elf] Agile Escape
Self punt was working well no matter immunes on the target. Of course stagger did not work if target was immune.
If it wasn't working I ensure all WEs would be aware of that ! And I'll add I was often OYK targets just to self punt on them in kite or chase situations.
About WE / WH vs SW / SH, using anti-snare by anticipation to prevent the rdps to go away was precisely part of many 1v1 strats.
I checked my vids unfornuatly there is no proof.
EDIT : about pop middle of 6 man to kill someone and kikoo self punt after that, it's just science fiction and most of the time the WE/WE dies (or high level gap allowing instant kill but that's another story)
If it wasn't working I ensure all WEs would be aware of that ! And I'll add I was often OYK targets just to self punt on them in kite or chase situations.
About WE / WH vs SW / SH, using anti-snare by anticipation to prevent the rdps to go away was precisely part of many 1v1 strats.
I checked my vids unfornuatly there is no proof.
EDIT : about pop middle of 6 man to kill someone and kikoo self punt after that, it's just science fiction and most of the time the WE/WE dies (or high level gap allowing instant kill but that's another story)
Last edited by washette on Tue May 17, 2016 10:31 am, edited 1 time in total.
- noisestorm
- Posts: 1727
Re: [Witch Elf] Agile Escape
https://github.com/WarEmu/WarBugs/issues/5914
this should provide all you need to know
(meaning it will be fixed and most likely back to live functionality as it was)
this should provide all you need to know
(meaning it will be fixed and most likely back to live functionality as it was)
Re: [Witch Elf] Agile Escape
If I understand well, they'll fix the punt direction trick that allowed WE/WH/SW/SE feint about the punt direction ? (i'm quite bad in english)
If so that's a very, very good thing, it was clearly a lag abuse (I was sistematicly going the opposite way against some players who were always doing this $*!#)
If so that's a very, very good thing, it was clearly a lag abuse (I was sistematicly going the opposite way against some players who were always doing this $*!#)
Re: [Witch Elf] Agile Escape
Watch my sign to avoid pount , it was so funny and can save your ass :p
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