EDIT; RoR.builders - Warrior Priest Is this your spec? Would be mine if i had Wp over rr 40 something and with required gear : DSinisterror wrote: Sun May 03, 2026 2:22 pmYou are correct in that Dps WP vs Dps DoK 1v1 Wp has Alot more Burst dmg and hard hitting abilities+AA. When patch came out and i played dps dok and first few Dps Wp i dueled completely killed me and very fast. I couldnt react fast enough and melee channels breaking too easily meant i couldnt heal myself with Rend soul enough. So i checked what Dps Wp could do in PTS i realize what they could do(And adjusted as how to play against them, i do win most dps wp but i have to do it fast or i lose. Im sure there are many who will kill me 1v1 because i have 6k wounds and they and or their class is better than me : D Yes Dps wp burst is very high, but that is for other reasons why AA haste + all passive dmg is the king and why passive Regen Wins Dps atm. It's all the nerfs and 25% Slower gameplay that makes passivity beat everything else. and now i kill most of the dps Wp's - but i have to do it fast or they will win. RoR Adding cone check to melee channels.. RiP. Maybe original War already tried that and realized that if Melee channels have a cone they will break for so many reasons and this makes them useless. And after realizing that they returned to melee channels having no cone check and everything was fine for 15 years before they had to make skills worse... Why? there is no reaason to make your game function WORSE and still calling it "Intended"Sever1n wrote: Fri May 01, 2026 2:40 pm Again. Dok strong in what? U keep teling it like a fact but theres no real info behind it. Only real value info comed from Drukhar when he showed his doll results. I still dont agree its S tier as u promote it.
https://killboard.returnofreckoning.com/kill/51339448 thats on my 3k armor high 50% parry dok. Half of damage from WP just comes automatically. And u still saying dok somehow can mimic that? Dont think so. Had some dif duels but looks like they fried on killboard.
Point is they are not equal and dok is far from strong. Convince me that im wrong i would be happy to be mistaken. In duels with WP if u have stack of guilty soul - u just feel like u starting to melt. As cherry on top they have divine aegis and divine undef spirit nuke that can wreck tanks. Doks dont have anything similar in their arsenal.
Can you make DW DoK Great Again?
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- Sinisterror
- Posts: 1334
Re: Can you make DW DoK Great Again?
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
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Re: Can you make DW DoK Great Again?
Im playing dok not wp
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.
Re: Can you make DW DoK Great Again?
If they do rework the gear sets, they absolutely should remove all Block from all non shield DoK gear, and let shield DoK get it's blocking from shields, weapons, tactics and talents.
Or make an extra set for specific tears with gear for just it, so DoK has more sets then any other class.
But DoK used to have seriously powerful stuff to justify it's lack of good AOE and mobility, it really needs something(s) good added back if you want to keep it a super slow melee
It does similar damage to a mura, but mura has charge, a pull, is tankier, can AOE, has the good DPS vic proc, mura has a good sov set, and all it's skill trees are useful while melee DoK just has one good tree now.
Or make an extra set for specific tears with gear for just it, so DoK has more sets then any other class.
But DoK used to have seriously powerful stuff to justify it's lack of good AOE and mobility, it really needs something(s) good added back if you want to keep it a super slow melee
It does similar damage to a mura, but mura has charge, a pull, is tankier, can AOE, has the good DPS vic proc, mura has a good sov set, and all it's skill trees are useful while melee DoK just has one good tree now.
Re: Can you make DW DoK Great Again?
Comparison of DOK's damage to maras - gotta radically disagree here.Kyouaku wrote: Thu May 28, 2026 7:34 pm If they do rework the gear sets, they absolutely should remove all Block from all non shield DoK gear, and let shield DoK get it's blocking from shields, weapons, tactics and talents.
Or make an extra set for specific tears with gear for just it, so DoK has more sets then any other class.
But DoK used to have seriously powerful stuff to justify it's lack of good AOE and mobility, it really needs something(s) good added back if you want to keep it a super slow melee
It does similar damage to a mura, but mura has charge, a pull, is tankier, can AOE, has the good DPS vic proc, mura has a good sov set, and all it's skill trees are useful while melee DoK just has one good tree now.
Single target dmg of a geared DOK is much, MUCH higher than that of a mara (when it comes to hitting medium or light armor i.e. non-tanks). Survivability in a melee vs melee - DOK is literally unkillable in 1v1 by a melee (undefendable lifetap tactic), so also cant really be compared to a mara.
AOE damage is roughly 70% of a mara's tho and equaly the surivability is roughly 60-70% that of a mara in WBs play.
So nah, comparing DOK vs Mara isnt really correct, its like comparing a WE to a Mara, simply coz they all are mDPS - it doesnt make them directly comparable.
Re: Can you make DW DoK Great Again?
That's simply not true, a well built murader can out DPS a DoK singletarget.Sanctific wrote: Fri May 29, 2026 10:43 amComparison of DOK's damage to maras - gotta radically disagree here.Kyouaku wrote: Thu May 28, 2026 7:34 pm If they do rework the gear sets, they absolutely should remove all Block from all non shield DoK gear, and let shield DoK get it's blocking from shields, weapons, tactics and talents.
Or make an extra set for specific tears with gear for just it, so DoK has more sets then any other class.
But DoK used to have seriously powerful stuff to justify it's lack of good AOE and mobility, it really needs something(s) good added back if you want to keep it a super slow melee
It does similar damage to a mura, but mura has charge, a pull, is tankier, can AOE, has the good DPS vic proc, mura has a good sov set, and all it's skill trees are useful while melee DoK just has one good tree now.
Single target dmg of a geared DOK is much, MUCH higher than that of a mara (when it comes to hitting medium or light armor i.e. non-tanks). Survivability in a melee vs melee - DOK is literally unkillable in 1v1 by a melee (undefendable lifetap tactic), so also cant really be compared to a mara.
AOE damage is roughly 70% of a mara's tho and equaly the surivability is roughly 60-70% that of a mara in WBs play.
So nah, comparing DOK vs Mara isnt really correct, its like comparing a WE to a Mara, simply coz they all are mDPS - it doesnt make them directly comparable.
A DoK does not have any CC for those melee fights, and on my WL, I blow them up ez. I always suspected it, but I didnt know for sure how bad DoKs where until I played against them, and how much worse they are then the other destro DPS. Their AOE is bad, their survivability is bad, their damage is mid, their manuveribility is bad, their utility is bad.
the current Lifetaps are okayish, but CC is nice. Have you played vrs people with disarms or KDs? They often just kill you with those lol. It's rare a DoK survives my KD on my WL, and if they do, they are so low that the fight is over anyway and they will die in a gcd or 2. DoKs loose to range, melee with CC, and tanks. They are only good with a gear advantage on noobs.
Re: Can you make DW DoK Great Again?
Run with a tank or rp or zealot that can stun, slow , kd ect. dok and wp are super strong. Just need to make a friend or 2
Re: Can you make DW DoK Great Again?
You are right and wrong.storm wrote: Sat May 30, 2026 7:38 am Run with a tank or rp or zealot that can stun, slow , kd ect. dok and wp are super strong. Just need to make a friend or 2
Yes, a DoK can do very well in a good team, my DoK has a very nice win ratio in SCs, BUT, running a mura is just strictly superior. So many times not having a charge makes a difference, not having a pull, the gear inferiorty, the lack of AOE damage, the squishyness.
Any class that is supported can do really well, but ive seen it vrs premades that run DoKs vrs mine on order, I just blow up the DoKs and their damage just is not nearly as threatening as a Mura/choppa/WE for our team.
It's had so much removed, without enough given back to compensate for what was taken. A slow DPS is good when it has a 15 sec ranged AOE detaunt tactic, can AOE heal everyone around it, has the same level of good gear as other DPS's, can spread 50% heal debuffs everywhere, and have a ultra high damage spirirt AOE nuke. But without that unique and powerful utility, while every other class has theirs still? It's just a sub par DPS
Last edited by Kyouaku on Sat May 30, 2026 7:57 am, edited 4 times in total.
- Sinisterror
- Posts: 1334
Re: Can you make DW DoK Great Again?
Def Wl was hyper buffed in Dps Patch and now gets 10k hp with high ws/High Crit and 300hp regen without really losing much. And current lifetaps are the baddest they have ever been. Rend Soul(all melee channels) break so easily because you added Cone check that never existed in Aor/RoR for a very long time - so they have just made this very unique/fun ability worse over time... I mean RS/DA used to be best single target burst healing in this game.Kyouaku wrote: Sat May 30, 2026 7:32 amThat's simply not true, a well built murader can out DPS a DoK singletarget.Sanctific wrote: Fri May 29, 2026 10:43 amComparison of DOK's damage to maras - gotta radically disagree here.Kyouaku wrote: Thu May 28, 2026 7:34 pm If they do rework the gear sets, they absolutely should remove all Block from all non shield DoK gear, and let shield DoK get it's blocking from shields, weapons, tactics and talents.
Or make an extra set for specific tears with gear for just it, so DoK has more sets then any other class.
But DoK used to have seriously powerful stuff to justify it's lack of good AOE and mobility, it really needs something(s) good added back if you want to keep it a super slow melee
It does similar damage to a mura, but mura has charge, a pull, is tankier, can AOE, has the good DPS vic proc, mura has a good sov set, and all it's skill trees are useful while melee DoK just has one good tree now.
Single target dmg of a geared DOK is much, MUCH higher than that of a mara (when it comes to hitting medium or light armor i.e. non-tanks). Survivability in a melee vs melee - DOK is literally unkillable in 1v1 by a melee (undefendable lifetap tactic), so also cant really be compared to a mara.
AOE damage is roughly 70% of a mara's tho and equaly the surivability is roughly 60-70% that of a mara in WBs play.
So nah, comparing DOK vs Mara isnt really correct, its like comparing a WE to a Mara, simply coz they all are mDPS - it doesnt make them directly comparable.
A DoK does not have any CC, and on my WL, I blow them up ez. I always suspected it, but I didnt know for sure how bad DoKs where until I played against them, and how much worse they are then the other destro DPS. Their AOE is bad, their survivability is bad, their damage is mid, their manuveribility is bad, their utility is bad.
the current Lifetaps are okayish, but CC is nice. Have you played vrs people with disarms or KDs? They often just kill you with those lol. It's rare a DoK survives my KD on my WL, and if they do, they are so low that the fight is over anyway and they will die in a gcd or 2. DoKs loose to range, melee with CC, and tanks. They are only good with a gear advantage on noobs.
Devour Essence used to be 150ft ranged High hitting Aoe spirit dmg to 4 or 5 enemies within 20ft of your target = You could Save someone from 10% hp to 100% while debuffing healing on targets devour essence crits. Then there was the Most needed Melee heal that made rest of the class function in parties and not be a nuissance to your team. Which used 35ap and gave 40 SoulEssence and healed your grp within 100ft of you.
Party melee lifetap healed 450-900hp if you were dps spec. Only difference between full dps dok/wp and Sacri/Grace specs was only the 25% Increased melee healing tactic(RIP..) And now Shield and TOME users can use melee grp heal, but dual wielding dok/2h wp cannot, and now that shield spec is not any fun or doesnt work. Wp guilty soul now hits very hard, but it used to heal 150% of the dmg done to defensive target. Only Melee heal/lifetap that is not magic dmg was the dps dok/wp Ap using grp Heal and returning 40 resourses as well.
I mean, 25% Increased melee healing + 2 Extra targets hit with Consume E/Divine Strike back when they were spirit dmg and healed 150% of the dmg done, so shield wp/dok could pump 2-3k Aoe ds/ce. Well now they actuallly have given TOME users ability to use THE ONLY MELEE GRP HEAL THAT EXISTS IN GAME! And worked greatly for 15+ years.
And how they tried to fix shield wp dok was to give them a 80 resourse cost version of Divine Strike/Consume Essence, AND only usable with shield : D This is just.. i dont understand it at all i quess thats it : D You make great Shield spec when Sacrifice was able to be used while moving(this is genius skill really because, it damages you, but heals your grp members, So its useless in solo play, very useful in party after you got punted and have no one to hit = no one to heal. Sacrifice Fixed this.
Same for 10s lasting 10 avoidance buff and 300 ranged dmg absorb refreshes itself every 1 sec. And i think this was for whole party! And the only thing that made this "OP" was slower gameplay AND the goddamn shield
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
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