It’s dishonest to say that you need to “put in effort” to get the most out of the WE. Some classes — like Shaman, AM, WL, and def/regen WE — actually require very little player investment because they’re designed that way (I’m talking about solo play here).Wichelfa wrote: Sun Oct 12, 2025 11:56 amI'm not sure I can understand what the last statement is based on, perhaps on the situation described in Krylov's fable "Why does the cuckoo praise the rooster, fearless of sin? Because he praises the cuckoo" - You praise each other for each of you praising the other. You, without knowing my knowledge of the game, claim that someone else knows more about it. It's ridiculous. My previous statement didn't explain how the DA is interrupted; I only said that most classes in this game are much stronger than WE. All arguments similar to "WE should be a glass cannon" can be answered by the same logic: all healers should heal and remove two-handed weapons and the damage tree from WP.Sinisterror wrote: Sun Oct 12, 2025 8:38 am
Stealth classes have self punt stagger, 7s 100% Disrupt(works even on dots currently you have that not even morales provide) also 7s 100% parry/dodge morale, oh and STEALTH. 30ft range on Ruthless Assault actually works as melee channel instead of Divine Assault/Rend soul since they still break very easy. Why 600 absorb when being critted is very nice, you dont have to spec futile strikes and absorbs eat critical dmg. Oh and they have STEALTH.
Remove the 50% Charge from We/Wh, add it as core skill that doesnt induce cooldowns on elixir/relics and its off GCD that has 1sec of 50% Movement Speed buff that then insta vanishes for 3s Stealth. This is still more than either class ever had in Aor. Add one of the old Elixir/Relics back like Dealing Dmg back to opponent everytime they deal dmg to you for 7s.
Just Make Witchbrew crit again and Change Frenzied mayhem back to 3-15% Crit tactic. Leonine frenzy to crit as well obviously. And to ask question of CLASS DEFINING Divine Assault/Rend Soul vs 600 absorb tactic "Would you be willing to get rid of divine assault if welf get rid of 600 absorb tactic" is just insane comparison and doesnt make any sense.
Man i already know that it will be changed, but WE/WH 6pc Tyrant set bonus was "When getting a killing blow your movement speed is increased by 50% for 10seconds " - and it didnt break on ability use. We should Add Odjira back, so people stop crying about everyone needing to have everything and more on their class. Odjira was 7% change to increase your movement speed by 60% for 7seconds. Also add the renown abilities like Cleansing Winds and Being Immune to all CC for 6s. Only lvl 1 so cooldown is always 5min.
Add Critical rates back to Aor lvl(also reduced chance to be crit as well) because if item had Reduced chance to be crit it was 3-4% on low lvl items, same for crit. Actually there was 7-8% 2h Critical bloodlord wpns and 4-5% Crit 1h wpns. We now "need" to spec for Reduced chance to be critted when it was provided for in items before that were nerfed for no real balance reason. Then RoR adds this Armour Penetration Tactics To classes, like Wl and it adds 25% Armour Penetration for 2 Aoe Abilities... Also RoR Like triples the dmg of these 2 skills Whirling Axe/Wrecking Ball??
Crit is universal and not set in stone dmg. Obviously it should be the main thing that kills and keeps people alive, because doesnt matter what class you play Critical heals/Dmg works the same.
https://imgur.com/a/warhammer-online-it ... ck-NY9bkl7 Here are some examples that would be very welcomed
Besides Im 100% sure Yoluigi knows more than you about EVERY class.
My knowledge of the game is sufficient to be the first to use it on this server, and recently to raise the issue that Magus is OP. I'll say it again: any good player wants to maximize their character's capabilities, but there are always mediocre players who are unwilling and unable to change and adapt. They come to the forums and start complaining about how someone is overpowered in a certain build.
I’d even go as far as to say that the def/regen WE is the one that requires the least effort, even though my experience with the AM is still pretty limited.
I’ll stop there since the discussion went completely off-topic, but I’ll still add that I stand by my opinion: this build remains the biggest absurdity in RoR right now and only serves to stroke a few egos at the expense of solo gameplay quality — which, let’s be honest, isn’t exactly in great shape...