WE - against WHs

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Martok
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Re: WE - against WHs

Post#31 » Thu Oct 02, 2025 2:59 pm

coldhunter wrote: Thu Oct 02, 2025 1:01 amWow, so you play with SnB? No problems than, tanks must be tanky! Oh, wait, you play with 2h, right? So you are not a tank anymore...

I wish I had a dollar for every time someone has made this comment over the years. I could buy a Black Lotus.
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sharpblader
Posts: 313

Re: WE - against WHs

Post#32 » Fri Oct 03, 2025 1:14 am

nocturnalguest wrote: Thu Oct 02, 2025 10:14 am "You all, folks, have access to killboard and can easily look up things. All your wild claims are very easily checkable."
This.

Goes for everyone on this post.

Want to see how to fight against a certain class? Follow the steps nocturnal mentioned. Do check which abilities contribute to most of the damage to know which builds are effective. Also don't hesitate to ping those guys in game. Most solo roamers are friendly (shocking right?) and would love to share tips if asked nicely.

Putting in a bit of effort to research can really up your ability to deal with impossible classes.

I can respect wanting to play in a certain way, but understand that it is also equivalent to rock wanting to stay the same to kill scissors but upset that it can't kill paper.

1v1 in this game is like rock paper scissors, but the beauty of it is that tweaking your build depending on your matchup can blur the lines. Rest is gear, skill and luck.

Farrul
Posts: 683

Re: WE - against WHs

Post#33 » Fri Oct 03, 2025 3:18 am

nocturnalguest wrote: Thu Oct 02, 2025 10:14 am
Oh, really nice one, very lore friendly :D
I dont personally really care about class ''lore'' that much but the general flow and logic of a class in terms of how it is expected to behave according to her role on the battlefield, e.g if a tank/tanky character suddenly gains Stealth it would feel very awkward to me. A tank is not supposed to stealth around and have the element of surprise. These toons are squishy but deadly and agile in most games, which makes sense.

But if that's her lore, let her become a brawler class then without the sneaking around! :) . Although i think many that plays WE right now, does it for the kind of assassin 'drow'' theme.
nocturnalguest wrote: Thu Oct 02, 2025 10:14 am4. How to check it - type the name of any def WE that is BiS and comes to your mind (ideally few names) in killboard, switch "solo kills only", pick their deaths, scroll down and see the freud (take into account solo kills only, look up map position, check damage done (if its 300 dmg and the spot of the kill is in some weird place like lava or something discard such kill, literally discard any strange record kill) and then also check person who's got heal to figure if it could potentially get an outside heal or not (in most cases the answer is no)).

P.S. I can totally get people who are pointing out very obvious design flows of WE being bruiser tank instead of stealth assasin, but sadly thats not how one should balance things around. And AoR/RoR is way off the lore and have always been, so those are not actual arguments folks.
A lot of WE's on the server aren't good players so it wouldn't surprise me if that data is correct, they're using an overtuned spec but dies to silly player mistakes like anyone else, they do not know when to disengage or when to stun/ do a rotation etc, nor how to counter stuff like M3 SM etc. The danger is when you have a player that knows what it is doing, then it becomes a class imbalance if the class has too much going for it( which is still the case with her, too many advantageous tools for that level of tankiness in a 1vs1 or 1vsx situation).

They are beatable, especially when the other player outskills them or is playing a class which is more simple to understand and execute with. But there is still an advantage to playing them which doesn't make any sense. Hence my issue with them is more out of a principle. I could still defeat them if im forced to, but i rather have a situation where the WE is like the WH is for destro players, more about tricks than being a tank.

I will add though that there was 1 or 2 WE'S in the bunch that my SM(before the nerfs with a 360 lini, fully wrath of hoeth 370) just could not defeat, not due to build or skill( i still believe myself to be a fairly more skilled player than these we's and i haven't seen another SM on this server quite perform on my level yet, :twisted: ) but due to the fact that their hp/gain/reset was too much to overcome.

The way i would like a WE to defeat me, is through her powerful singletarget damage and tricky nature, not by brawling like a Chosen in your face that when losing, can just stagger you for 6 seconds and back into stealth mod, there is something fundamentally wrong with that.

That doesn't feel alright when WE has the element of surprise, i.e can pick fights.

I also know for a fact that there are some WE's player themselves that despise the Def build, out of the reasons i've mentioned. I think the whole situation is easily solved by improving her other tree's DPS build and rework the middle tree into something that makes more sense.

Farrul
Posts: 683

Re: WE - against WHs

Post#34 » Fri Oct 03, 2025 3:47 am

Sinisterror wrote: Thu Oct 02, 2025 10:07 amWe also had no dmg cap on Morals, both realms had 50% aoe heal debuffs on dps healers btw. it was much wider range of specs&buffs/debuffs available to all. Wh/We didnt have Charge and they didnt need it, still dont and shouldnt have it or we can start handing out stealth abilities to other classes if we do that or we/wh will be only classes with all of the thing(people crying about no charge on class, Odjira Fixes this and available to all)
Hmm without a charge imho at least the WH would suck and any WE which isn't def. Since there are too many nasty kiters in the game and the ''slow'' is not really working reliable vs a player that may abuse its mechanics by turning at the right moment.

I would increase their charge to a 3 Min CD so that it can't be spammed as much, in return i would like their ''Stealth'' ability to last longer, imho it fades too quick since they nerfed it which isn't fun from their point of view ( having a WH myself, it really sucks tbh). Just return the stealth to the previous ''drain'' values.

But for this to happen of course a ''DEF WE'' just can't exist. ;)

P.S. gap-closers are needed for melee characters, i don't wish to be reminded about the debacle which is the wrath warrior priest not havinga gap closer, or to a lesser extent the dok dps. It is just really not accceptable with all kiters in the game.

nocturnalguest
Posts: 728

Re: WE - against WHs

Post#35 » Fri Oct 03, 2025 6:56 am

sharpblader wrote: Fri Oct 03, 2025 1:14 am I can respect wanting to play in a certain way, but understand that it is also equivalent to rock wanting to stay the same to kill scissors but upset that it can't kill paper.

1v1 in this game is like rock paper scissors, but the beauty of it is that tweaking your build depending on your matchup can blur the lines. Rest is gear, skill and luck.
Thats very valuable addition, thanks. I actually forgot to mention this very important thing, none if choose to play solo roaming game mode can ignore or discard this very truth. RPS design dictates some of the flows that people rant about so one needs to adjust its build/gameplay to have higher chances to succed. Point.
Farrul wrote: Fri Oct 03, 2025 3:18 am
Spoiler:
nocturnalguest wrote: Thu Oct 02, 2025 10:14 am
Oh, really nice one, very lore friendly :D
I dont personally really care about class ''lore'' that much but the general flow and logic of a class in terms of how it is expected to behave according to her role on the battlefield, e.g if a tank/tanky character suddenly gains Stealth it would feel very awkward to me. A tank is not supposed to stealth around and have the element of surprise. These toons are squishy but deadly and agile in most games, which makes sense.

But if that's her lore, let her become a brawler class then without the sneaking around! :) . Although i think many that plays WE right now, does it for the kind of assassin 'drow'' theme.
nocturnalguest wrote: Thu Oct 02, 2025 10:14 am4. How to check it - type the name of any def WE that is BiS and comes to your mind (ideally few names) in killboard, switch "solo kills only", pick their deaths, scroll down and see the freud (take into account solo kills only, look up map position, check damage done (if its 300 dmg and the spot of the kill is in some weird place like lava or something discard such kill, literally discard any strange record kill) and then also check person who's got heal to figure if it could potentially get an outside heal or not (in most cases the answer is no)).

P.S. I can totally get people who are pointing out very obvious design flows of WE being bruiser tank instead of stealth assasin, but sadly thats not how one should balance things around. And AoR/RoR is way off the lore and have always been, so those are not actual arguments folks.
A lot of WE's on the server aren't good players so it wouldn't surprise me if that data is correct, they're using an overtuned spec but dies to silly player mistakes like anyone else, they do not know when to disengage or when to stun/ do a rotation etc, nor how to counter stuff like M3 SM etc. The danger is when you have a player that knows what it is doing, then it becomes a class imbalance if the class has too much going for it( which is still the case with her, too many advantageous tools for that level of tankiness in a 1vs1 or 1vsx situation).

They are beatable, especially when the other player outskills them or is playing a class which is more simple to understand and execute with. But there is still an advantage to playing them which doesn't make any sense. Hence my issue with them is more out of a principle. I could still defeat them if im forced to, but i rather have a situation where the WE is like the WH is for destro players, more about tricks than being a tank.

I will add though that there was 1 or 2 WE'S in the bunch that my SM(before the nerfs with a 360 lini, fully wrath of hoeth 370) just could not defeat, not due to build or skill( i still believe myself to be a fairly more skilled player than these we's and i haven't seen another SM on this server quite perform on my level yet, :twisted: ) but due to the fact that their hp/gain/reset was too much to overcome.

The way i would like a WE to defeat me, is through her powerful singletarget damage and tricky nature, not by brawling like a Chosen in your face that when losing, can just stagger you for 6 seconds and back into stealth mod, there is something fundamentally wrong with that.

That doesn't feel alright when WE has the element of surprise, i.e can pick fights.

I also know for a fact that there are some WE's player themselves that despise the Def build, out of the reasons i've mentioned. I think the whole situation is easily solved by improving her other tree's DPS build and rework the middle tree into something that makes more sense.
Oh, man, look, that wasnt anyhow a jab and definitely not aimed at you specifically. I actually agree with what you say, i dont deny that there is a design flow with WE and there is a space for adjustments and it could use overhaul and pick other identity.
However few notes:
1. I got what you saying but i cant fully agree that its all only about build, i dont disagree with a statement that some players are being carried by such build to an extent, nor i can deny that toptier players benefit from such build (but thats true for literally anything else as well, any class, any spec etc).
2. When i did check up what beats WE i picked 3 WEs that are above 85rr, currently play and play often. Information i mention is a generalization of such search. I assume those are toptier skilled solo roamers. And they die to what i mention. Pretty often actually. However those WEs dont do any really serious competetive play, they havent been seen in 6v6, nor they run high competetive large scale, this for me means those are not best players and those that are best players on WE that i know how skilled they are dont play solo roam. Because solo roaming in my pov goes 3rd in complexity (in my pov 1st place goes for 6v6, 2nd to 24v24 in empty zone which is atm not existant, so can place solo roam at 2nd place actually at least currently :) ) to other game modes so i dont quite get your statements about players skills, i believe i picked those "1 or 2" that you mention (if really interested i can DM you which ones).
3. Emotionally i agree with you fully on the part where you describe how WE should beat stuff. But i cant imagine what class tweaks would be, it will have to lose current identity and its a Zugzwang, either group players will not like it or solo roamers. I understand you cant please everyone but in group play WE is more or less fine (not so meta as it used to be, but still ok pick).

siglade
Posts: 126

Re: WE - against WHs

Post#36 » Fri Oct 03, 2025 12:48 pm

Mid tree is fine.

@op
Matchup is 50/50, can go either way.
All class/spec are viable as long as you dedicate your time to making it work.

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Avanos
Posts: 78

Re: WE - against WHs

Post#37 » Fri Oct 03, 2025 9:48 pm

abezverkhiy1 wrote: Sun Sep 28, 2025 12:13 am Hey guys,

How do you fight WHs and what's the most difficult part in fighting against WHs?
What spec do you run as a WE?
Feel free to PM me on discord.
Veretta the Witch Elf

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