nocturnalguest wrote: Thu Oct 02, 2025 10:14 am
Oh, really nice one, very lore friendly

I dont personally really care about class ''lore'' that much but the general flow and logic of a class in terms of how it is expected to behave according to her role on the battlefield, e.g if a tank/tanky character suddenly gains Stealth it would feel very awkward to me. A tank is not supposed to stealth around and have the element of surprise. These toons are squishy but deadly and agile in most games, which makes sense.
But if that's her lore, let her become a brawler class then without the sneaking around!

. Although i think many that plays WE right now, does it for the kind of assassin 'drow'' theme.
nocturnalguest wrote: Thu Oct 02, 2025 10:14 am4. How to check it - type the name of any def WE that is BiS and comes to your mind (ideally few names) in killboard, switch "solo kills only", pick their deaths, scroll down and see the freud (take into account solo kills only, look up map position, check damage done (if its 300 dmg and the spot of the kill is in some weird place like lava or something discard such kill, literally discard any strange record kill) and then also check person who's got heal to figure if it could potentially get an outside heal or not (in most cases the answer is no)).
P.S. I can totally get people who are pointing out very obvious design flows of WE being bruiser tank instead of stealth assasin, but sadly thats not how one should balance things around. And AoR/RoR is way off the lore and have always been, so those are not actual arguments folks.
A lot of WE's on the server aren't good players so it wouldn't surprise me if that data is correct, they're using an overtuned spec but dies to silly player mistakes like anyone else, they do not know when to disengage or when to stun/ do a rotation etc, nor how to counter stuff like M3 SM etc. The danger is when you have a player that knows what it is doing, then it becomes a class imbalance if the class has too much going for it( which is still the case with her, too many advantageous tools for that level of tankiness in a 1vs1 or 1vsx situation).
They are beatable, especially when the other player outskills them or is playing a class which is more simple to understand and execute with. But there is still an advantage to playing them which doesn't make any sense. Hence my issue with them is more out of a principle. I could still defeat them if im forced to, but i rather have a situation where the WE is like the WH is for destro players, more about tricks than being a tank.
I will add though that there was 1 or 2 WE'S in the bunch that my SM(before the nerfs with a 360 lini, fully wrath of hoeth 370) just could not defeat, not due to build or skill( i still believe myself to be a fairly more skilled player than these we's and i haven't seen another SM on this server quite perform on my level yet,

) but due to the fact that their hp/gain/reset was too much to overcome.
The way i would like a WE to defeat me, is through her powerful singletarget damage and tricky nature, not by brawling like a Chosen in your face that when losing, can just stagger you for 6 seconds and back into stealth mod, there is something fundamentally wrong with that.
That doesn't feel alright when WE has the element of surprise, i.e can pick fights.
I also know for a fact that there are some WE's player themselves that despise the Def build, out of the reasons i've mentioned. I think the whole situation is easily solved by improving her other tree's DPS build and rework the middle tree into something that makes more sense.