Doom
+98 stat points (if you count the wep skill on the Fort Wep)
+Corp damage dot
+slower wep (bigger AA)
-6% crit
Both have the same speed proc.
Basically, unless you're going for a higher Crit 2H build, DOOM > Fort Wep.
[Chosen] Doom vs Fort 2H?
Forum rules
Before posting in this forum, please read the Terms of Use.
Optional: Start your topic title with your class in brackets (e.g., [Shaman]). It helps others find your post faster.
Before posting in this forum, please read the Terms of Use.
Optional: Start your topic title with your class in brackets (e.g., [Shaman]). It helps others find your post faster.
-
Illuminati
- Posts: 496
[Chosen] Doom vs Fort 2H?
————————————————
Destro realm pride parade in ROR since 2015
Destro realm pride parade in ROR since 2015
Ads
Re: [Chosen] Doom vs Fort 2H?
vs Hand of Malal
https://www.returnofreckoning.com/armory/item/10056
https://www.returnofreckoning.com/armory/item/10056

70 Shaman
40 Squig Herder
40 Choppa
50 Chosen
Greenskins Master Race
Proof of Work
Re: [Chosen] Doom vs Fort 2H?
ofc - unless you are playing with corruptive power build there is not much reason to run fort weapon
as far as hand of malal, the reactionary proc doesn't stack with suppression so it's not worth it over other options
darkpromise weapons are also worth looking at on 2h tanks, mainly those who don't benefit as much from reactionary proc due to the parry not stacking with a self buff. they are bis for max parry builds in instanced gameplay (SC/city) where the movespeed proc doesn't provide much and you want as much passive as possible to stop front punts, snares, reduce cleave damage taken, lessen the potency of numbing strike/drop da basha and parry guard damage
as far as hand of malal, the reactionary proc doesn't stack with suppression so it's not worth it over other options
darkpromise weapons are also worth looking at on 2h tanks, mainly those who don't benefit as much from reactionary proc due to the parry not stacking with a self buff. they are bis for max parry builds in instanced gameplay (SC/city) where the movespeed proc doesn't provide much and you want as much passive as possible to stop front punts, snares, reduce cleave damage taken, lessen the potency of numbing strike/drop da basha and parry guard damage
Gersy - Witch Hunter General
Not Good Enough / NGE
70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM
Alt (below 70)
WL
CHOP, BG, BO, ZEAL
Witch Hunter General's Compendium (WH Guide)
Not Good Enough / NGE
70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM
Alt (below 70)
WL
CHOP, BG, BO, ZEAL
Witch Hunter General's Compendium (WH Guide)
Re: [Chosen] Doom vs Fort 2H?
I am sorry for partially detailing the thread but I can't seem to find solid info on the matter: is there any place, a post by Devs or something, detailing what buffs stack with what skills and what doesn't?gersy wrote: Mon Mar 23, 2026 5:40 pm ofc - unless you are playing with corruptive power build there is not much reason to run fort weapon
as far as hand of malal, the reactionary proc doesn't stack with suppression so it's not worth it over other options
darkpromise weapons are also worth looking at on 2h tanks, mainly those who don't benefit as much from reactionary proc due to the parry not stacking with a self buff. they are bis for max parry builds in instanced gameplay (SC/city) where the movespeed proc doesn't provide much and you want as much passive as possible to stop front punts, snares, reduce cleave damage taken, lessen the potency of numbing strike/drop da basha and parry guard damage
I am very close to the vanquisher set on both my kotbs and my chosen and given the proc I was considering getting it on both, either as a pre defensive sov. set on kotbs (who will go full tank), or as a tank set to step into LV (and get blissful dp as last tank set) on the chosen (where I'd prefer to save the crests for 2h oriented sets).
I was also told that the proc from the set stacked with suppression (and I guess with coordination+shield bash), isn't that the case?
Re: [Chosen] Doom vs Fort 2H?
Unfortunately, no.krumhur wrote: Tue Mar 24, 2026 6:21 amI am sorry for partially detailing the thread but I can't seem to find solid info on the matter: is there any place, a post by Devs or something, detailing what buffs stack with what skills and what doesn't?gersy wrote: Mon Mar 23, 2026 5:40 pm ofc - unless you are playing with corruptive power build there is not much reason to run fort weapon
as far as hand of malal, the reactionary proc doesn't stack with suppression so it's not worth it over other options
darkpromise weapons are also worth looking at on 2h tanks, mainly those who don't benefit as much from reactionary proc due to the parry not stacking with a self buff. they are bis for max parry builds in instanced gameplay (SC/city) where the movespeed proc doesn't provide much and you want as much passive as possible to stop front punts, snares, reduce cleave damage taken, lessen the potency of numbing strike/drop da basha and parry guard damage
I am very close to the vanquisher set on both my kotbs and my chosen and given the proc I was considering getting it on both, either as a pre defensive sov. set on kotbs (who will go full tank), or as a tank set to step into LV (and get blissful dp as last tank set) on the chosen (where I'd prefer to save the crests for 2h oriented sets).
I was also told that the proc from the set stacked with suppression (and I guess with coordination+shield bash), isn't that the case?
Vanq/triu/sove/weapon avoid procs do not stack with skills. They also do not stack with tactics such as coordination. They only stack with tactics whose descriptions do not refer to the use of a specific skill, e.g., the BG/BO parry tactic, which stacks with avoid procs.
However, all skills/tactics/buffs stack with potions/liniments.
BG/BO performs best in this regard.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 80+ / Alubercik BO 70+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 80+ / Alubert KTB 80+ / Mnich WP 80+ / Kregi SL 70+ / Uposledzonyjez IB 60+
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 80+ / Alubert KTB 80+ / Mnich WP 80+ / Kregi SL 70+ / Uposledzonyjez IB 60+
Re: [Chosen] Doom vs Fort 2H?
Which Darkpromise do you think is better, the Axe or the Sword? Seems like Axe offensive, Sword defensive.gersy wrote: Mon Mar 23, 2026 5:40 pm ofc - unless you are playing with corruptive power build there is not much reason to run fort weapon
as far as hand of malal, the reactionary proc doesn't stack with suppression so it's not worth it over other options
darkpromise weapons are also worth looking at on 2h tanks, mainly those who don't benefit as much from reactionary proc due to the parry not stacking with a self buff. they are bis for max parry builds in instanced gameplay (SC/city) where the movespeed proc doesn't provide much and you want as much passive as possible to stop front punts, snares, reduce cleave damage taken, lessen the potency of numbing strike/drop da basha and parry guard damage
The sword gives you 4% parry.
The axe gives you more strength and 2% crit.

70 Shaman
40 Squig Herder
40 Choppa
50 Chosen
Greenskins Master Race
Proof of Work
Re: [Chosen] Doom vs Fort 2H?
bittrio wrote: Tue Mar 24, 2026 1:25 pmWhich Darkpromise do you think is better, the Axe or the Sword? Seems like Axe offensive, Sword defensive.gersy wrote: Mon Mar 23, 2026 5:40 pm ofc - unless you are playing with corruptive power build there is not much reason to run fort weapon
as far as hand of malal, the reactionary proc doesn't stack with suppression so it's not worth it over other options
darkpromise weapons are also worth looking at on 2h tanks, mainly those who don't benefit as much from reactionary proc due to the parry not stacking with a self buff. they are bis for max parry builds in instanced gameplay (SC/city) where the movespeed proc doesn't provide much and you want as much passive as possible to stop front punts, snares, reduce cleave damage taken, lessen the potency of numbing strike/drop da basha and parry guard damage
The sword gives you 4% parry.
The axe gives you more strength and 2% crit.
i was describing the parry darkpromise weapon (Darkpromise Changeblade) in my post. the crit one is bad, worse than fort weapon for corruptive power builds
Gersy - Witch Hunter General
Not Good Enough / NGE
70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM
Alt (below 70)
WL
CHOP, BG, BO, ZEAL
Witch Hunter General's Compendium (WH Guide)
Not Good Enough / NGE
70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM
Alt (below 70)
WL
CHOP, BG, BO, ZEAL
Witch Hunter General's Compendium (WH Guide)
Re: [Chosen] Doom vs Fort 2H?
Oh yea I see the fort weapon have +6% crit, much better.gersy wrote: Tue Mar 24, 2026 4:16 pmbittrio wrote: Tue Mar 24, 2026 1:25 pmWhich Darkpromise do you think is better, the Axe or the Sword? Seems like Axe offensive, Sword defensive.gersy wrote: Mon Mar 23, 2026 5:40 pm ofc - unless you are playing with corruptive power build there is not much reason to run fort weapon
as far as hand of malal, the reactionary proc doesn't stack with suppression so it's not worth it over other options
darkpromise weapons are also worth looking at on 2h tanks, mainly those who don't benefit as much from reactionary proc due to the parry not stacking with a self buff. they are bis for max parry builds in instanced gameplay (SC/city) where the movespeed proc doesn't provide much and you want as much passive as possible to stop front punts, snares, reduce cleave damage taken, lessen the potency of numbing strike/drop da basha and parry guard damage
The sword gives you 4% parry.
The axe gives you more strength and 2% crit.
i was describing the parry darkpromise weapon (Darkpromise Changeblade) in my post. the crit one is bad, worse than fort weapon for corruptive power builds
Do you have a build for the parry build, curious what tactics would be used.

70 Shaman
40 Squig Herder
40 Choppa
50 Chosen
Greenskins Master Race
Proof of Work
Ads
Who is online
Users browsing this forum: No registered users and 2 guests



