Marauder mobility

Chosen, Magus, Marauder, Zealot
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Jastojan
Posts: 221

Re: Marauder mobility

Post#101 » Sun Dec 27, 2020 4:55 pm

Mergrim wrote: Sun Dec 27, 2020 4:53 pm
Jastojan wrote: Sun Dec 27, 2020 3:55 pm
Mergrim wrote: Sun Dec 27, 2020 3:46 pm

Where i write about 5years and my main is mara? My mara is low rr just reached lvl 40. Have many other 80rr+ on both side so i can see where is problem with balance. Mara/WL/SW/mSH need nerfs(not sure about mSH nerf but armor talis should work same for all classes, not 360 for mSH/aSW now)
It was a respond to some1 who played 5 years, my bad - at this part, sorry. But the rest of it stays. I do not understand why you ask for nerfs for mara especially? I dont get it. In the thread about mara´s mobility. After morale1 nerf is it even harder to catch rangeds. Maybe this new WL/mSH nerf was a respond to it I dont know, but asking for a nerfs for melee classes in this game? The only thing I agree is that choppa/slayer are paying for their dmg (they are so squishy), but to be honest choppa is in the worst state. Mara should not be nerfed in any way. Choppa should get some buff -(or debuff?) Idk, but dont ask for nerfs guys, stop it!
This thread should be closed after first post. Every melle got same problem with catch rdps, mara atleast have pull and this m1 morale root(rdps don't have break free) I ask for mara nerf becasue this is most broken class in game now.
And I strongly disagree. Yes, should be closed.

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jonyjones
Posts: 36

Re: Marauder mobility

Post#102 » Sun Dec 27, 2020 5:26 pm

y make it 25% like WL for one tree, and give mara pounce, a pet and stun, and all the same folk, but with mara look, since if u want balance, you can do it with mirror class, since it will always been not perfectly balanced elsewhere, keeping original balance is an illusion, like if a professionnal team of developper could do better than ror team.
thanks

Moonbiter
Posts: 65

Re: Marauder mobility

Post#103 » Mon Dec 28, 2020 7:53 pm

I see that mara's aoe dmg is the main argument against mobility upgrade for mara.

Pounce or other abilitiy can be set so as to prevent taking aoe build with hi dmg.

It seems no one argue that one-on-one mara is underdog.

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wildwindblows
Posts: 423

Re: Marauder mobility

Post#104 » Tue Dec 29, 2020 12:19 am

Damage of aoe mara is overrated. Topic is about the mobility btw :)

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teiloh
Posts: 691

Re: Marauder mobility

Post#105 » Sat Jan 02, 2021 4:23 am

The Marauder doesn't need much other than having a few weak abilities fixed and some semblance of sanity introduced to Monstro proc.

amagawd
Posts: 127

Re: Marauder mobility

Post#106 » Sat Jan 02, 2021 5:37 am

I watched the video. It doesn't look like the mara doesn't have sufficient melee contact with the engineer. Can't see too much cuz of the clunky UI filled with icons and unnecessary stuff.

Every faction has punt, kd, stun, aoe slow, roots, etc.

Mara has a remove snares/root, a pull, KD if u spec into it or -heal debuff, a sprint.

The WL can jump cuz he specced into it, the mara can spec into knockdown or -healing, this mara chose -healing from what i can tell.

Maras don't need anything else, they feel ok atm both from a playing perspective and from a victim perspective. Compared to SH ofc.
Klindor - 83 - retired
Iprotecc - 82 - holding doors
Isushi - pugging

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palindrom
Posts: 24

Re: Marauder mobility

Post#107 » Sat Jan 09, 2021 9:34 am

theoddone wrote: Sun Dec 20, 2020 2:27 pm Atm I think that the class lacks anything unique that sets it apart from other dps classes with single target specs. Don't think there's a need for massive tweaks, but some small changes are needed. Any ideas?
General improvements:
- reducing cd for stance switching to 3 sec, preserving stance buffs - that should encourage stance dancing as a marauders core mechanic
or
- modify marauder's 3m Tzeentch's Reversal from 1200d1200h to 1800d600h - LH ability as WL, slayer and choppa

Path of Brutality improvements:
- reducing cd for MA to 30 sec(as VoN) - since marauder dont have a 1800d 3m as LH ability, it trying to burst something once in 1min, which being countered by tanks ezpz
or
- let Unstable Convulsions remove Buffs and Blessings in addition to Enchantments - since CS skill is very situative, there is no point to slot a special tactic, but with decent cleaning tactic it can be usable in slow MH

---
Incase of any improvements occurs, you can completely cut off Terrible Embrace - in current state it is a really terrible skill, and since order still whining about it, that will be a great relief for Order Realm but destro will preserve its Magnificent GTDC
Shaqattak - Marauder

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wildwindblows
Posts: 423

Re: Marauder mobility

Post#108 » Sat Jan 09, 2021 9:40 am

palindrom wrote: Sat Jan 09, 2021 9:34 am
theoddone wrote: Sun Dec 20, 2020 2:27 pm Atm I think that the class lacks anything unique that sets it apart from other dps classes with single target specs. Don't think there's a need for massive tweaks, but some small changes are needed. Any ideas?
General improvements:
- reducing cd for stance switching to 3 sec, preserving stance buffs - that should encourage stance dancing as a marauders core mechanic
or
- modify marauder's 3m Tzeentch's Reversal from 1200d1200h to 1800d600h - LH ability as WL, slayer and choppa

Path of Brutality improvements:
- reducing cd for MA to 30 sec(as VoN) - since marauder dont have a 1800d 3m as LH ability, it trying to burst something once in 1min, which being countered by tanks ezpz
or
- let Unstable Convulsions remove Buffs and Blessings in addition to Enchantments - since CS skill is very situative, there is no point to slot a special tactic, but with decent cleaning tactic it can be usable in slow MH

---
Incase of any improvements occurs, you can completely cut off Terrible Embrace - in current state it is a really terrible skill, and since order still whining about it, that will be a great relief for Order Realm but destro will preserve its Magnificent GTDC
These are all good ideas.

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Mergrim
Posts: 238

Re: Marauder mobility

Post#109 » Sat Jan 09, 2021 9:56 am

Really disappointed. Another top tier marauder want some changes.
palindrom wrote: Sat Jan 09, 2021 9:34 am - reducing cd for stance switching to 3 sec, preserving stance buffs - that should encourage stance dancing as a marauders core mechanic.
No problem, but remove 100% ignore armor penetration from monstro spec.
palindrom wrote: Sat Jan 09, 2021 9:34 am - modify marauder's 3m Tzeentch's Reversal from 1200d1200h to 1800d600h - LH ability as WL, slayer and choppa.
No problem, remove m2 thats hit 24target due choppa/slayer don't have bomb morale.
palindrom wrote: Sat Jan 09, 2021 9:34 am - reducing cd for MA to 30 sec(as VoN) - since marauder dont have a 1800d 3m as LH ability, it trying to burst something once in 1min, which being countered by tanks ezpz.
No problem, set bonus from Growing Instability to 25% extra crit dmg.
palindrom wrote: Sat Jan 09, 2021 9:34 am - let Unstable Convulsions remove Buffs and Blessings in addition to Enchantments - since CS skill is very situative, there is no point to slot a special tactic, but with decent cleaning tactic it can be usable in slow MH.
NO.

I'm gonna write it again, Marauder is most broken class in game, and need huge nerf, atleast 20%.

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wildwindblows
Posts: 423

Re: Marauder mobility

Post#110 » Sat Jan 09, 2021 10:11 am

Mergrim wrote: Sat Jan 09, 2021 9:56 am Really disappointed. Another top tier marauder want some changes.
palindrom wrote: Sat Jan 09, 2021 9:34 am - reducing cd for stance switching to 3 sec, preserving stance buffs - that should encourage stance dancing as a marauders core mechanic.
No problem, but remove 100% ignore armor penetration from monstro spec.
palindrom wrote: Sat Jan 09, 2021 9:34 am - modify marauder's 3m Tzeentch's Reversal from 1200d1200h to 1800d600h - LH ability as WL, slayer and choppa.
No problem, remove m2 thats hit 24target due choppa/slayer don't have bomb morale.
palindrom wrote: Sat Jan 09, 2021 9:34 am - reducing cd for MA to 30 sec(as VoN) - since marauder dont have a 1800d 3m as LH ability, it trying to burst something once in 1min, which being countered by tanks ezpz.
No problem, set bonus from Growing Instability to 25% extra crit dmg.
palindrom wrote: Sat Jan 09, 2021 9:34 am - let Unstable Convulsions remove Buffs and Blessings in addition to Enchantments - since CS skill is very situative, there is no point to slot a special tactic, but with decent cleaning tactic it can be usable in slow MH.
NO.

I'm gonna write it again, Marauder is most broken class in game, and need huge nerf, atleast 20%.
Order distributing justice and rule the game :D

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