It can work, but its pretty comp dependent so I don't advise it for solo ranked. In fact, Brut/Monstro is preferable if you have the right set up in a 6v6 situation, it's just that you can't guarantee you can get that set up with how ranked solo q works. I still play it and waffle between both specs more or less, frankly I have a better win percentage with Brut/Monstro over Sav/Brut, but that relies on getting lucky with good comps.Pandastyle wrote: ↑Tue Sep 08, 2020 6:35 pm
Is confirmed. I tried and it sucked hard. If you go ranked you basically have to slot heal debuff tactic which other posters already mentioned.
Nothing a Savagery Marauder can do is all that interesting or frankly that good outside of the AP drain tactic (which is still only ok). The armor debuff is basically the only good thing out of that tree, and even then it's more or less redundant with the BG armor debuff (Mara is slightly higher value and undefendable, which is why its clearly better). The healing debuff should be covered by both your shield DOK and your other DPS (assuming you are running a DPS DOK, WE, or Choppa), and the wounds/tough debuffs are both covered by BG/Chosen.
However, in ranked "solo" you can't guarantee that you get a Choppa or WE instead of a Sorc or a MSH, nor you can guarantee that you have a BG, or guarantee that these people know what they are doing, so you want to go Sav/Brut because it's more self sufficient for those times you get double BLORC/Sorc as your comp or something.
If I were to do actual "make your own team" 6v6, I probably wouldn't pick a Marauder in the first place, but if I did, it would be Brut/Monstro over Sav/Brut. AoE WS/Ini debuff, an extra 60 toughness/str with FA, and the AoE KD (which can be used a fight reset to remove basically all pressure, and/or chain interrupts on healers), the ability to fight in Monstro without super piss-poor damage (important for fighting Slayers) is far better then "the same debuffs that your other group members have that don't stack".
Brut/Monstro is probably the best 6v6 spec for Mara, assuming you have certain comps, but you can't guarantee those comps in solo ranked, which makes Sav/Brut the more viable choice for the game mode. Savagery itself is a pretty awful path/tree in comparison to what it does to other classes, so it's pretty much only viable because its a "pug carrier" spec, in that you are carrying people with bad comps/weird builds. Once you get to a level play where the debuffs of Savagery will be reliable covered by other classes, it basically is a waste of spec points that grants you almost nothing.
Frankly, my opinion on the Marauder's strength in a 6v6 environment is not based on "redundant debuffs". What makes a Marauder actually strong in a 6v6 environment is to be able to deal heavy single target pressure (brut does this), while having the ability to be far tankier and harder to pressure than other DPS classes. The debuffs can be brought by the comp, and other classes can bring heavy single target pressure. The one thing a Marauder can do that the other DPS classes in your comp can't, is to be able to tank multiple slayers/wls/whs/asws and survive where other DPS would fall. Other DPS can't bring an AoE WS/ini debuff. Other DPS can't bring an AoE KD that you can use to save a healer/dps who is about to get focused down, etc... This is the "unique" value that they currently bring, and more or less requires Brut/Monstro spec.
So, by far the most effective ranked solo matches I've had were situations where I was Brut/Monstro, had a shield dok + dps dok/choppa/we + a bg, who all knew how to play their classes. I can spend my time doing high raw damage, cover all my own debuffs with the BG/other DPS/Shield DoK, and if I eat a ton of pressure and have to stick to Monstro to survive, I won't be sitting there spamming monstro abilities with 0 spec points in the tree (aka no pressure). Most Sav/Brut marauders are very one-dimensional and easy to deal with, you pressure them, they swap to Monstro to survive, and then if they try to swap back, just go and focus them again. What happens here is that the Sav/Brut Marauder ends up either dying over and over, or if they want to survive, they need to more or less stay in a stance they don't have a single spec point in. (It's also much easier to deal with 1 guy who is spamming most of the debuffs, rather than having your debuffs spread around your comp and assiting, you shut down the Sav/Mara, the destro 6v6 now has no armor/heal/wounds/tough debuffs, that's not a good comp).
ACTUAL TLDR: Mara is not a good 6v6 class really, but either Brut/Monstro or Sav/Brut can work in specific comps/cirumstances. It is my opinion that is a proper comp, Brut/Monstro is the better spec and the best 6v6 spec for Marauders currently. Sav/Brut however, is better for solo ranked "on average" because of the high likelyhood of janky comps.