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Chosen are underperforming vs Kotbs in group play

Chosen, Magus, Marauder, Zealot
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Dackle
Posts: 140

Re: Chosen are underperforming vs Kotbs in group play

Post#31 » Fri Jun 07, 2019 1:14 pm

zgolec wrote: Wed Jun 05, 2019 9:31 pm "4. Solar Flare: Needs to be mirror'd to Chosen for fort play."

Give aoe morale drain to aoe spec loner WL to mirror mara, mkay? ;p Aoe WL is joke. Lets mirror all the good **** mara haz since there are plans for some major nerfs for WL st, oks?

Actually lets make classes exact mirrors of opossites with just different skins, yay ;p
Agreed! It won't be log one will be able to sign in, and click one button "wonder twin powers activate. Shape of (insert favorite players)" I want to just be able to click one button and have say, all the gear and spec that Asianhero uses. SPEC OF ARTHUMB! Remember the last weeks of live? Free 100RR, Open Warpforged vendors! I say take it to the next level. I want to just mirror Lords of the Gym 6 man premade, with all their gear, skills, and specs. (The names have been changed to protect the innocent)

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herooftime
Posts: 27

Re: Chosen are underperforming vs Kotbs in group play

Post#32 » Fri Jun 07, 2019 5:14 pm

Dackle wrote: Fri Jun 07, 2019 1:14 pm
Agreed! It won't be log one will be able to sign in, and click one button "wonder twin powers activate. Shape of (insert favorite players)" I want to just be able to click one button and have say, all the gear and spec that Asianhero uses. SPEC OF ARTHUMB! Remember the last weeks of live? Free 100RR, Open Warpforged vendors! I say take it to the next level. I want to just mirror Lords of the Gym 6 man premade, with all their gear, skills, and specs. (The names have been changed to protect the innocent)
If you are being serious, this is an awful idea. Copying the gear of a player that has worked hard and spent countless hours leveling and gearing their characters would completely disincentivized all players from playing the game. Yes all players would be on a level playing field but players need something to collect and work towards. What’s the point of playing the game when you can log in with full Blood Lord or Invader without earning it? Although having classes mirrored wouldn’t be the worst idea from a balance perspective, it seems like the general consensus is that players like having 24 unique classes. We need to figure out solutions that will keep the unique feel of the class, while also fixing this underpowered iteration of Chosen.

If you aren’t being serious and the post was meant to be a joke, please don’t post in this forum. This post does not bring anything useful to the table, it only shows your inexperience of the game and lack of understanding the community.
Hero - RR81 Chosen
Herooftime - RR56 Marauder

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Tesq
Posts: 5704

Re: Chosen are underperforming vs Kotbs in group play

Post#33 » Fri Jun 07, 2019 5:47 pm

herooftime wrote: Fri Jun 07, 2019 5:14 pm
If you are being serious, this is an awful idea. Copying the gear of a player that has worked hard and spent countless hours leveling and gearing their characters would completely disincentivized all players from playing the game. Yes all players would be on a level playing field but players need something to collect and work towards. What’s the point of playing the game when you can log in with full Blood Lord or Invader without earning it? Although having classes mirrored wouldn’t be the worst idea from a balance perspective, it seems like the general consensus is that players like having 24 unique classes. We need to figure out solutions that will keep the unique feel of the class, while also fixing this underpowered iteration of Chosen.

path of dread
-rending blade now debuff dmg by 25% ( its a skill so it dosent stack with aynthing)
-Cripple strike now make rending blade undefeatable (both skill achive the same as before while not allow dumb stacking)
-Feed On The Weary, the skill ap is now 0 and you drain 40 (aka consume 0 and drain 40.)

path of corruption
-oppression dmg reduction component last 20 sec instad 10, oppression is "buff" type and can be no longer shattered (still require hit)
-destinated to victory moved 11+1 pt
-destinated to victory now grant a + 20% moral gain from all source; only allow sprout carapace to be uses but his cd is halved

path of dread
-embrace the wind heal value is now 20% (like SM value...)
-embrace the wind swap place with tainted wound
-tainted wound instead do dmg to healer , it will debuff him for 7% outgoign heal (dont stack as anyother heal debuff in game and given low value is something extrmely balanced and most likely for rvr or sc used in conjunction with heal aura which is less **** for sc now)


CH/KOBS generals
-stag ap cost is now 40 ap
-stag immunity generated is half that of magus/engi (half immunity due half eff duration compared to magus/engi)
-base KB cd is 10 sec
-super putn tactic CD is20 sec if you are not using a shield


done......
Last edited by Tesq on Fri Jun 07, 2019 8:43 pm, edited 2 times in total.
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rTrSleepy
Posts: 19

Re: Chosen are underperforming vs Kotbs in group play

Post#34 » Fri Jun 07, 2019 8:08 pm

Here was my proposal from a few months back:

Changes I would like to see implemented;

Tactic; Critical Suppression: (Suppression will now reduce your opponents chance to defend attacks by 10%) I would add to this tactic that suppression is now undefendable and place it in the 4pt spot in the Dread Tree replacing Feed On The Weary.

Tactic; Tainted Wound (If an enemy is directly healed while suffering from your Seeping Wound, the healer will suffer X dmg) I would change this to: While an enemy is suffering from your Seeping Wound they will take 10% additional critical damage.

Tactic; Daemonclaw (blah blah blah) Revert it to the Wasteland Ruse Debuff (10% increase chance to be critically hit) limit it to only useable with Great Weapon.

Rending Blade: 30ft conal Aoe that snares targets by 40% for 10 seconds. Make it cleanseable by Wp and AM grp cleanse. A hex i believe.


Chosen is absolutely awful in present state. It does absolutely nothing but have auras to counter the kobs auras.
The str scaling from abilities is still pitiful, and the utility is non-existent. Auto attack is still your highest hitting attack, and that's mostly due to armor debuff from other classes.
The only spec worth a damn is stack avoidance, swap guard, punt the other tank, and eat paint chips.
Anyone who plays it seriously is an absolute fool.
Beerbuffet 83 Cho
Beerzerker 69 Cpa
Deported 61 BG
Sleepylol 77 Bw
Sleepykk 81 Kobs
Socialist 59 Wp

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Manatikik
Posts: 1249

Re: Chosen are underperforming vs Kotbs in group play

Post#35 » Fri Jun 07, 2019 8:13 pm

rTrSleepy wrote: Fri Jun 07, 2019 8:08 pm Here was my proposal from a few months back:

Changes I would like to see implemented;

Tactic; Critical Suppression: (Suppression will now reduce your opponents chance to defend attacks by 10%) I would add to this tactic that suppression is now undefendable and place it in the 4pt spot in the Dread Tree replacing Feed On The Weary.

Tactic; Tainted Wound (If an enemy is directly healed while suffering from your Seeping Wound, the healer will suffer X dmg) I would change this to: While an enemy is suffering from your Seeping Wound they will take 10% additional critical damage.

Tactic; Daemonclaw (blah blah blah) Revert it to the Wasteland Ruse Debuff (10% increase chance to be critically hit) limit it to only useable with Great Weapon.

Rending Blade: 30ft conal Aoe that snares targets by 40% for 10 seconds. Make it cleanseable by Wp and AM grp cleanse. A hex i believe.


Chosen is absolutely awful in present state. It does absolutely nothing but have auras to counter the kobs auras.
The str scaling from abilities is still pitiful, and the utility is non-existent. Auto attack is still your highest hitting attack, and that's mostly due to armor debuff from other classes.
The only spec worth a damn is stack avoidance, swap guard, punt the other tank, and eat paint chips.
Anyone who plays it seriously is an absolute fool.

You a fool then :P

I disagree heavily with increasing critical damage even more than it already is.
<Montague><Capulet>

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Dackle
Posts: 140

Re: Chosen are underperforming vs Kotbs in group play

Post#36 » Fri Jun 07, 2019 8:45 pm

herooftime wrote: Fri Jun 07, 2019 5:14 pm
Dackle wrote: Fri Jun 07, 2019 1:14 pm
Agreed! It won't be log one will be able to sign in, and click one button "wonder twin powers activate. Shape of (insert favorite players)" I want to just be able to click one button and have say, all the gear and spec that Asianhero uses. SPEC OF ARTHUMB! Remember the last weeks of live? Free 100RR, Open Warpforged vendors! I say take it to the next level. I want to just mirror Lords of the Gym 6 man premade, with all their gear, skills, and specs. (The names have been changed to protect the innocent)
If you are being serious, this is an awful idea. Copying the gear of a player that has worked hard and spent countless hours leveling and gearing their characters would completely disincentivized all players from playing the game. Yes all players would be on a level playing field but players need something to collect and work towards. What’s the point of playing the game when you can log in with full Blood Lord or Invader without earning it? Although having classes mirrored wouldn’t be the worst idea from a balance perspective, it seems like the general consensus is that players like having 24 unique classes. We need to figure out solutions that will keep the unique feel of the class, while also fixing this underpowered iteration of Chosen.

If you aren’t being serious and the post was meant to be a joke, please don’t post in this forum. This post does not bring anything useful to the table, it only shows your inexperience of the game and lack of understanding the community.
Then your interpretation of my inexperience and lack of understanding of the community is just as "useless" as you may put it. Lighten up. I was not being serious. But there are games like this in teh MOBA genre. We don't want Warhammer a MOBA which was my point, if you can read between the lines. I also realize language barriers happen as well. Cheers!

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Ototo
Posts: 1012

Re: Chosen are underperforming vs Kotbs in group play

Post#37 » Sat Jun 08, 2019 11:06 am

rTrSleepy wrote: Fri Jun 07, 2019 8:08 pm (...)

Chosen is absolutely awful in present state. It does absolutely nothing but have auras to counter the kobs auras.
The str scaling from abilities is still pitiful, and the utility is non-existent. Auto attack is still your highest hitting attack, and that's mostly due to armor debuff from other classes.
The only spec worth a damn is stack avoidance, swap guard, punt the other tank, and eat paint chips.
Anyone who plays it seriously is an absolute fool.
((Sarcasm mode On))
It is such a bad class that you can never see one. Nobody wants to play it. You enter in an scenario and no destro tanks at all, way less a Chosen.
((Sarcasm mode Off))

Now, come on, are you freaking serious? 1 out of 6 destro players is a Chosen in most of the situations. There are literally more tanks in destruction realm than dwarves in Ekrund.
Spoiler:

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TenTonHammer
Posts: 3807

Re: Chosen are underperforming vs Kotbs in group play

Post#38 » Sat Jun 08, 2019 12:48 pm

Ototo wrote: Sat Jun 08, 2019 11:06 am
rTrSleepy wrote: Fri Jun 07, 2019 8:08 pm (...)

Chosen is absolutely awful in present state. It does absolutely nothing but have auras to counter the kobs auras.
The str scaling from abilities is still pitiful, and the utility is non-existent. Auto attack is still your highest hitting attack, and that's mostly due to armor debuff from other classes.
The only spec worth a damn is stack avoidance, swap guard, punt the other tank, and eat paint chips.
Anyone who plays it seriously is an absolute fool.
((Sarcasm mode On))
It is such a bad class that you can never see one. Nobody wants to play it. You enter in an scenario and no destro tanks at all, way less a Chosen.
((Sarcasm mode Off))

Now, come on, are you freaking serious? 1 out of 6 destro players is a Chosen in most of the situations. There are literally more tanks in destruction realm than dwarves in Ekrund.
Oh yes


The number of people perceived seen playing a class determines how good and balanced it is
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peterthepan3
Posts: 6509

Re: Chosen are underperforming vs Kotbs in group play

Post#39 » Sat Jun 08, 2019 3:34 pm

Ototo wrote: Sat Jun 08, 2019 11:06 am
rTrSleepy wrote: Fri Jun 07, 2019 8:08 pm (...)

Chosen is absolutely awful in present state. It does absolutely nothing but have auras to counter the kobs auras.
The str scaling from abilities is still pitiful, and the utility is non-existent. Auto attack is still your highest hitting attack, and that's mostly due to armor debuff from other classes.
The only spec worth a damn is stack avoidance, swap guard, punt the other tank, and eat paint chips.
Anyone who plays it seriously is an absolute fool.
((Sarcasm mode On))
It is such a bad class that you can never see one. Nobody wants to play it. You enter in an scenario and no destro tanks at all, way less a Chosen.
((Sarcasm mode Off))

Now, come on, are you freaking serious? 1 out of 6 destro players is a Chosen in most of the situations. There are literally more tanks in destruction realm than dwarves in Ekrund.
This post right here sums up why you should not be commenting on things you have no idea about. High quantity of X does not mean that X is good: just because you see a high quantity of Chosen players in pug environments means **** all because you also have an abundance of melee BWs, DPS WPs with 30% chance to be crit, WEs who pop on Cannons in the middle of a Zerg or quadruple-guarded healers...it's a poor argument people use when they have nothing else of substance to counter with.

Chosen offers auras to a 6-man... aaand that's about it: everything else he provides (KD, KB) can be provided by either the BO, or the BG, along with other group utility. Wasteland Ruse should never have been turned into some ghetto version of Runefang as it has simply exacerbated the state of Chosen in group play.

PS. The utter contempt with which you responded to Sleepy's comments is fascinating. Sleepy is one of the best tanks that I have ever played with, and has a track record for being impartial, given that he plays both realms in equal measure, so you would do well to show him a bit of respect, and regard his feedback with an ounce more consideration.

PPS. No doubt you'll report this post for bullying, villainising, racism or some other -ism, but sometimes, the truth needs to be spoken.
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Tesq
Posts: 5704

Re: Chosen are underperforming vs Kotbs in group play

Post#40 » Sat Jun 08, 2019 4:43 pm

peterthepan3 wrote: Sat Jun 08, 2019 3:34 pm
Ototo wrote: Sat Jun 08, 2019 11:06 am
rTrSleepy wrote: Fri Jun 07, 2019 8:08 pm (...)

Chosen is absolutely awful in present state. It does absolutely nothing but have auras to counter the kobs auras.
The str scaling from abilities is still pitiful, and the utility is non-existent. Auto attack is still your highest hitting attack, and that's mostly due to armor debuff from other classes.
The only spec worth a damn is stack avoidance, swap guard, punt the other tank, and eat paint chips.
Anyone who plays it seriously is an absolute fool.
((Sarcasm mode On))
It is such a bad class that you can never see one. Nobody wants to play it. You enter in an scenario and no destro tanks at all, way less a Chosen.
((Sarcasm mode Off))

Now, come on, are you freaking serious? 1 out of 6 destro players is a Chosen in most of the situations. There are literally more tanks in destruction realm than dwarves in Ekrund.
This post right here sums up why you should not be commenting on things you have no idea about. High quantity of X does not mean that X is good: just because you see a high quantity of Chosen players in pug environments means **** all because you also have an abundance of melee BWs, DPS WPs with 30% chance to be crit, WEs who pop on Cannons in the middle of a Zerg or quadruple-guarded healers...it's a poor argument people use when they have nothing else of substance to counter with.

Chosen offers auras to a 6-man... aaand that's about it: everything else he provides (KD, KB) can be provided by either the BO, or the BG, along with other group utility. Wasteland Ruse should never have been turned into some ghetto version of Runefang as it has simply exacerbated the state of Chosen in group play.

PS. The utter contempt with which you responded to Sleepy's comments is fascinating. Sleepy is one of the best tanks that I have ever played with, and has a track record for being impartial, given that he plays both realms in equal measure, so you would do well to show him a bit of respect, and regard his feedback with an ounce more consideration.

PPS. No doubt you'll report this post for bullying, villainising, racism or some other -ism, but sometimes, the truth needs to be spoken.
Yes but too much crit here and there from him ,i think anyone who dont know him would had react with a bit of bias.
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