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[Magus] Havoc discussion

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Aerogath
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[Magus] Havoc discussion

Post#1 » Fri Sep 14, 2018 1:18 pm

Hi, lately wanted to try something new with my magus and tried the Sexy ST tree, i think his ultility and dmg is rly good if you play a Glass Cannon but it feels soooooo clunky that you have to get ( and hold whats even hard than stacking) the 8X stacks while you have so long casttimes.
Has someone tips to get better cast times for a range ST magus? Most of the time you cast a 3 sec. cast and the target is either dead or run out of range... :P

Eventuelly it would help wonders if BOC would atleast get a 0.5 sec buff.

LETS DISCUSS :P

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peterthepan3
Posts: 6509

Re: [Magus] Havoc discussion

Post#2 » Fri Sep 14, 2018 1:23 pm

Giving BoC anything less than a 3-second cast time would be a significant buff.

Casttimes are fine, in my opinion. The whole point is that you have long cast-times that justify Havoc Magus doing the most ST Burst ingame.
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Aerogath
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Re: [Magus] Havoc discussion

Post#3 » Fri Sep 14, 2018 1:27 pm

In my eyes the biggest problem Magus has is that he needs the stupid stacks and that these stacks have such a small range, while the fights aren`t on point and enemys are moving. I hated the Stacks thing on live so hard and you have not 4 but 8 stacks on RoR hm, would be rly cool to make it more viable.

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peterthepan3
Posts: 6509

Re: [Magus] Havoc discussion

Post#4 » Fri Sep 14, 2018 1:37 pm

Aerogath wrote: Fri Sep 14, 2018 1:27 pm In my eyes the biggest problem Magus has is that he needs the stupid stacks and that these stacks have such a small range, while the fights aren`t on point and enemys are moving. I hated the Stacks thing on live so hard and you have not 4 but 8 stacks on RoR hm, would be rly cool to make it more viable.
You have Flamer/Changing spec if you want to be more mobile and retain your stacks at a further range away from pet. Havoc Magus does unrivaled ST burst when you are allowed to hardcast and build stacks; giving this spec mobility would be overpowered, and would encroach upon the territory of Changing (mobile and mid-range dps).
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Avici
Posts: 68

Re: [Magus] Havoc discussion

Post#5 » Fri Sep 14, 2018 2:28 pm

I find magus ST damage pretty impressive for a gimp class. However, there is an unusual problem... Magus is too damn big for stationary/trench warfare. Engineer can use branches, stones, walls etc as improvised cover, making him really hard to spot and focus, while magus is a huge floating target with a HIT ME sign on it.

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Darks63
Posts: 651

Re: [Magus] Havoc discussion

Post#6 » Fri Sep 14, 2018 7:53 pm

You should pick up the turret range add-on if you haven't already it can help you know when your straying out of its range.
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Hecc
Posts: 17

Re: [Magus] Havoc discussion

Post#7 » Fri Sep 14, 2018 9:35 pm

You can use CA tactic for mobility.

Aerogath
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Re: [Magus] Havoc discussion

Post#8 » Tue Sep 18, 2018 9:43 am

Magus biggest weakness is the stupid daemon and that makes him lack mobility rly hard.

btw is CA tactic not worth it with mobility because you loose all your stacks.

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chazwozza
Posts: 30

Re: [Magus] Havoc discussion

Post#9 » Thu Sep 20, 2018 9:17 am

long cast times and anyone clued up killing the pet make havoc bollcks imo blah blah blah burst damage my ass if you're stunned before you can cast jack

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Nidwin
Posts: 662

Re: [Magus] Havoc discussion

Post#10 » Mon Sep 24, 2018 10:13 am

Aerogath wrote: Tue Sep 18, 2018 9:43 am Magus biggest weakness is the stupid daemon and that makes him lack mobility rly hard.

btw is CA tactic not worth it with mobility because you loose all your stacks.
I find CA tactic too expensive for what it has to offer here on RoR. On AoR our 4 stacks faded while here they're just gone.

I'm probably biased but I'm so used to handle the daemons, I don't even pay attention to any possible mobility issue linked to the stupids. Not being obsessed by seeing big damage numbers probably helps too in my case.
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