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2H Chosen

Chosen, Magus, Marauder, Zealot
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dragot
Posts: 32

Re: 2H Chosen

Post#21 » Tue Jul 03, 2018 2:02 pm

Skullgrin wrote: Sat Jun 30, 2018 10:05 pm
orillah wrote: Sat Jun 30, 2018 8:30 pm I cant beleive people at rr80 dont reccomend using hastened dismissal at any build.

That would be because 2H Chosen is mostly about dealing damage and pushing through enemy lines, not protecting group-mates.
oh u play solo all the time? in 6x6 this useless

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rTrSleepy
Posts: 19

Re: 2H Chosen

Post#22 » Mon Jul 09, 2018 4:14 am

http://www.ror.builders/career/chosen/s ... ,4777,4773

This is my setup for 6 man sc/orvr. Subj 2h(Anarchy[no DoK] or 2h Tyranny[2-2-2 setup] weapon depending on grp comp)/3pc dom/3 pc conq (3dom/4redeye may be BiS for 6v6)/ jewelry+cloak interchangeable between skaven ring + genesis sets depending on opponents.

The idea is better resist and better wounds debuff + better resist debuff to increase your dmg from being high in discord tree.
Auras are always str/resists and 3rd is interchangeable: fluctuation for ranged grp, wrath for 6 mans, agony for padding numbers on the scoreboards.
If running 2 Chosens, I drop Quake and pick up AP Aura for double AP drain.
Quake is only viable as a peel tool. When the healer gets caught by a train and you need call in an Evac.

Str scaling for chosen is still dog **** so being loldps isn't a reality. Using your punts/roots/staggers at the correct time and assisting your guarded dps as is your role will be your best bet.
Rotation is Wounds debuff, Supression, Severe blessing, touch of palsy, relentless, finish with ravage spam. Most are dead before you get to ravage.

M2 and Tzeentch's Reflection will keep you alive through focus, ALWAYS keep Supression up. Since your dmg type is magic, Weapon skill doesn't help you at all so avoid beastlord.
tldr; you'll always be 2nd banana to the BG. Cheers
Beerbuffet 83 Cho
Beerzerker 69 Cpa
Deported 61 BG
Sleepylol 77 Bw
Sleepykk 81 Kobs
Socialist 59 Wp

jesuan
Posts: 4

Re: 2H Chosen

Post#23 » Thu Aug 02, 2018 5:50 pm

rTrSleepy wrote: Mon Jul 09, 2018 4:14 am http://www.ror.builders/career/chosen/s ... ,4777,4773

This is my setup for 6 man sc/orvr. Subj 2h(Anarchy[no DoK] or 2h Tyranny[2-2-2 setup] weapon depending on grp comp)/3pc dom/3 pc conq (3dom/4redeye may be BiS for 6v6)/ jewelry+cloak interchangeable between skaven ring + genesis sets depending on opponents.

The idea is better resist and better wounds debuff + better resist debuff to increase your dmg from being high in discord tree.
Auras are always str/resists and 3rd is interchangeable: fluctuation for ranged grp, wrath for 6 mans, agony for padding numbers on the scoreboards.
If running 2 Chosens, I drop Quake and pick up AP Aura for double AP drain.
Quake is only viable as a peel tool. When the healer gets caught by a train and you need call in an Evac.

Str scaling for chosen is still dog **** so being loldps isn't a reality. Using your punts/roots/staggers at the correct time and assisting your guarded dps as is your role will be your best bet.
Rotation is Wounds debuff, Supression, Severe blessing, touch of palsy, relentless, finish with ravage spam. Most are dead before you get to ravage.

M2 and Tzeentch's Reflection will keep you alive through focus, ALWAYS keep Supression up. Since your dmg type is magic, Weapon skill doesn't help you at all so avoid beastlord.
tldr; you'll always be 2nd banana to the BG. Cheers
Dude, and what stats use? th? Str? Wound? Help me, pls

rTrSleepy
Posts: 19

Re: 2H Chosen

Post#24 » Fri Aug 03, 2018 7:55 pm

Spoiler:
jesuan wrote: Thu Aug 02, 2018 5:50 pm
rTrSleepy wrote: Mon Jul 09, 2018 4:14 am http://www.ror.builders/career/chosen/s ... ,4777,4773

This is my setup for 6 man sc/orvr. Subj 2h(Anarchy[no DoK] or 2h Tyranny[2-2-2 setup] weapon depending on grp comp)/3pc dom/3 pc conq (3dom/4redeye may be BiS for 6v6)/ jewelry+cloak interchangeable between skaven ring + genesis sets depending on opponents.

The idea is better resist and better wounds debuff + better resist debuff to increase your dmg from being high in discord tree.
Auras are always str/resists and 3rd is interchangeable: fluctuation for ranged grp, wrath for 6 mans, agony for padding numbers on the scoreboards.
If running 2 Chosens, I drop Quake and pick up AP Aura for double AP drain.
Quake is only viable as a peel tool. When the healer gets caught by a train and you need call in an Evac.

Str scaling for chosen is still dog **** so being loldps isn't a reality. Using your punts/roots/staggers at the correct time and assisting your guarded dps as is your role will be your best bet.
Rotation is Wounds debuff, Supression, Severe blessing, touch of palsy, relentless, finish with ravage spam. Most are dead before you get to ravage.

M2 and Tzeentch's Reflection will keep you alive through focus, ALWAYS keep Supression up. Since your dmg type is magic, Weapon skill doesn't help you at all so avoid beastlord.
tldr; you'll always be 2nd banana to the BG. Cheers
Dude, and what stats use? th? Str? Wound? Help me, pls
[/quote]

3 init tals the rest str
Recently switched to 5 pc conq(wounds buff/heal proc) and dom boots. Much survivability. I did some calculating and with redeye cloak/boots you could push over -30% chance to be crit easily, still lfg Gunbad
Beerbuffet 83 Cho
Beerzerker 69 Cpa
Deported 61 BG
Sleepylol 77 Bw
Sleepykk 81 Kobs
Socialist 59 Wp

User avatar
Grizz
Posts: 8

Re: 2H Chosen

Post#25 » Fri Aug 03, 2018 9:59 pm

Posted this in another thread, still applicable here.

At rr61 I run with the following armor/stats as I normally solo/pug/small man:

Skullcase of the Overlord
Dominator Shoulders/Chest/Belt
Redeye Gauntlets/Boots/Cape
2x Genesis Remnant/Aspect of the Warrior and Everlast

With a 80 toughness Pot cause I'm cheap and a 660 Armor pot, Str/Resist Aura and Rugged I have the following stats:

Strength - 683
Toughness - 700
Wounds - 864
Weaponskill - 270
Initiative - 253 (5.8% chance to be crit)

Armor - 4527 (102.9%)
Parry - 28.3
Dodge - 21.6
Disrupt - 17.6
Spirit - 770 (41.9%)
Corp - 761 (41.8%)
Elemental - 742 (41.4%)

Melee Power - 72
Crit - 24%

Most renown going forward will be in Melee Crit. I tried to keep it fairly balanced through all stats. I don't know if this is the best gear set or not but it's what works for me currently. Curious what everyone else runs with stat/gear wise.

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