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Dps Zealot suggestions

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wwright72
Posts: 101

Re: Dps Zealot suggestions

Post#71 » Sat Jul 29, 2017 4:31 am

It's not as good as you think(as a healer). You have to give up your +1080 armor/+10% anti armor pen to people you HoT aside from that debuffing people with spittle is very unreliable without harbinger up. So best case; you've got a >30% uptime on the debuff as a healer. Not to mention playing in melee as a healer is a good way to get trained by everyone and they're past five generations.
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Dabbart
Posts: 2248

Re: Dps Zealot suggestions

Post#72 » Sat Jul 29, 2017 8:19 pm

Go for it Jaycub. In a 3/2/1 that Z or that mara is getting smoked. Spittle is a 40ft cone, and any Z in that type of spec requires a Guard... At which point, the 2/2/2 theory starts to be thought of, and then you realize that the 6man just simply doesn't produce enough DPS...

Adding an AOE DPz to a 12man or WB works exceptionally well. Taking the place of 1 dps in a 6 man however... You lose too much imo. Also, there is the fact that the Z is purposefully charging into melee...

Using the M1 and 3pt tactic in a ST Z spec is a little different. End of the day however, unless your plannng out a 12man+ the DPz just doesn't have enough abilities. Now, my healing geared Z was very survival based. But he crit for like 400 when he wasn't disrupted... Z in DPS gear just goes Pop. Especially when you try to swap to Healing mode to save yourself/ally and then are stuck with partially crap heals for 20s... So you just never swap to healing mode, and thereby ignore more than 1/2 your abilities...

I really wanted DPz to be a thing. Sadly, it doesn't work out the way it feels like it could..
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wwright72
Posts: 101

Re: Dps Zealot suggestions

Post#73 » Sun Jul 30, 2017 5:34 pm

Dabbart wrote:I really wanted DPz to be a thing. Sadly, it doesn't work out the way it feels like it could..
I partially agree with you(not to say it's not a thing) the ST dmg just isnt at the lvl of other dps respectively nor do you have quick swapping potental between spot healing and dpsing. Saving grace being your aoe burst.
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kweedko
Posts: 519

Re: Dps Zealot suggestions

Post#74 » Tue Aug 28, 2018 7:34 am

Yeah yeah necroposting but, **** just got real have a look viewtopic.php?f=95&t=28103

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madmalky2014
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Re: Dps Zealot suggestions

Post#75 » Tue Aug 28, 2018 7:41 am

1 word ...DONT

obamia
Posts: 33

Re: Dps Zealot suggestions

Post#76 » Tue Aug 28, 2018 8:08 am

One skill Harbinger of Doom, this needs to be in 5 secs cd. Then the class will be fun to play again!

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kweedko
Posts: 519

Re: Dps Zealot suggestions

Post#77 » Tue Aug 28, 2018 9:40 am

obamia wrote: Tue Aug 28, 2018 8:08 am One skill Harbinger of Doom, this needs to be in 5 secs cd. Then the class will be fun to play again!
Actually this change nothing. 20 sec 5 sec this in not very usable while you tacts morals and build stays the same, you just become a crappy healer or a crappy DD just to survive a bit longer. :mrgreen:

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Nidwin
Posts: 662

Re: Dps Zealot suggestions

Post#78 » Tue Aug 28, 2018 9:41 am

kweedko wrote: Tue Aug 28, 2018 7:34 am Yeah yeah necroposting but, **** just got real have a look viewtopic.php?f=95&t=28103
Couple of remarks about your proposal kweedko.

1. With Scourge Warping tactic, Scourge becomes insta cast on a very regular base with Warp Reality(s) ticking. With Transference slotted it will also heal your def target so at the moment it's like a trade off, less damage for a little bone. Same for SoR at 10Mpts (IFOC is 14Mpts) who has also a funny snare component.

Forget about your "hard one" as it aint going to happen. I'm not against a little up for the Zealot's base damage on some skills although.

2. That extra damage ability from the Marks is not a solution for any kind of issues with dps Zealot with or without lowering the CD.

3.1 50% heal on all damage would be OP I think, nice to have but OP. I would although like to see Transference being lowered to a 8Mpts tactic slot in PoW or PoDR mastery trees.

4.2 MoR has been changed so your proposal isn't realy up to date I think. (Mirror of Madness now causes damage to the recipient on direct heal received instead of heal cast; damage occurs once per second max, and ability can be cast on the move)
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Telen
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Re: Dps Zealot suggestions

Post#79 » Tue Aug 28, 2018 9:42 am

Havent read the whole thread sorry
Changes I would suggest.
Lashing Waves to make Warp Reality and Lash aoe.
Scourged Warping instead of 10% extra dmg has a corp debuff.
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kweedko
Posts: 519

Re: Dps Zealot suggestions

Post#80 » Tue Aug 28, 2018 9:55 am

Nidwin wrote: Tue Aug 28, 2018 9:41 am


2. That extra damage ability from the Marks is not a solution for any kind of issues with dps Zealot with or without lowering the CD.
But with this CD you actually can start to use them it's give you a variety. Extra dot or insta cast can't be bad or useless.
Nidwin wrote: Tue Aug 28, 2018 9:41 am 4.2 MoR has been changed so your proposal isn't realy up to date I think. (Mirror of Madness now causes damage to the recipient on direct heal received instead of heal cast; damage occurs once per second max, and ability can be cast on the move)
But still it's not critting or benefit from int. And who give a **** about 500 dmg when you overhealed with 4k healcrits. So i think my proporsal to make it real healerpressure skill is better choice than another flat damage for no reason skill - some frogen free procs hit harder then this 14 point skill in a very situational tree branch. :mrgreen:

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