Recent Topics

Ads

[Chosen] Doom vs Fort 2H?

Discuss Chosen, Magus, Marauder, and Zealot.
Forum rules
Before posting in this forum, please read the Terms of Use.

Optional: Start your topic title with your class in brackets (e.g., [Shaman]). It helps others find your post faster.
Illuminati
Posts: 496

[Chosen] Doom vs Fort 2H?

Post#1 » Sun Oct 26, 2025 3:57 pm

Doom
+98 stat points (if you count the wep skill on the Fort Wep)
+Corp damage dot
+slower wep (bigger AA)
-6% crit

Both have the same speed proc.

Basically, unless you're going for a higher Crit 2H build, DOOM > Fort Wep.
————————————————
Destro realm pride parade in ROR since 2015

Ads
User avatar
bittrio
Posts: 162

Re: [Chosen] Doom vs Fort 2H?

Post#2 » Mon Mar 23, 2026 3:52 pm

Image
7x Shaman
4x Squig Herder
4x Choppa
4x Chosen

Greenskins Master Race

Proof of Work

User avatar
gersy
Posts: 295

Re: [Chosen] Doom vs Fort 2H?

Post#3 » Mon Mar 23, 2026 5:40 pm

ofc - unless you are playing with corruptive power build there is not much reason to run fort weapon

as far as hand of malal, the reactionary proc doesn't stack with suppression so it's not worth it over other options

darkpromise weapons are also worth looking at on 2h tanks, mainly those who don't benefit as much from reactionary proc due to the parry not stacking with a self buff. they are bis for max parry builds in instanced gameplay (SC/city) where the movespeed proc doesn't provide much and you want as much passive as possible to stop front punts, snares, reduce cleave damage taken, lessen the potency of numbing strike/drop da basha and parry guard damage
Gersy - Witch Hunter General

Not Good Enough / NGE

70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM

Alt (below 70)
WL
CHOP, BG, BO, ZEAL

Witch Hunter General's Compendium (WH Guide)

Who is online

Users browsing this forum: No registered users and 4 guests