How do you get only 2k dps with talon up? Most fights I get with zealot people die before m1 is even reached and the ones that dont die, the 2nd burst rotation with or without talon is enough to kill. Then there is ofcourse the ones that simply wont die in 1v1 (ehm snb regen tanks).Sanctific wrote: Mon Nov 24, 2025 2:01 pmDont have a RP myself, but tried out one on test realm, DPS is hella impressive, more impressive than zeal's tbh, on RP i've been managing to get a dummy down consistently in 18.5-19 sec (without talon!), whilst on my BIS zeal the average which i get is ~20 sec without talon (may get down to 16-17 with talon tho). Have been using this build (gear - 6x warlord): https://builder.returnofreckoning.com/c ... ,32073,713nat3s wrote: Mon Nov 24, 2025 12:52 pm seen a lot of talk about dps Zealots being in a good spot, but nothing on dps RP? Looking at builds, dps RP looks just as good? Can anyone explain where Zealot is better than RP for dps please?
Looks like an ideal build for soloing tbh! Also, the burst is truly insane...The soloing rotation would be: ROF (goes first to have the tactic buff and not waste the GCD after the main rotation which starts from binding would kick in)->Binding->Fulmination->2x DOTS->ROF->Channeling. This build using +2 mastery points eliminates the biggest downside (in solo environment) of fulmination: lengthy cast time & immobility during casting.
Now, where is zeal better than RP? Well, 2 very important things: extreme mobility (zeal can always be on the move), more DPS whilst being on the move (prolonged suffering) & access to VERY impressive burst once m1 is up, on timed bursts with m1 applied - your damage can peak ~2k DPS, which is more often than not enough to, say, get down an 80++ enemy (inclusive of AM/RP but apart from s&b tanks) from ~60% to 0% during 3 sec silence duration.
However, I'd say that in true-true solo fights (which unfortunately dont happen all that often) RP would be better than zeal, simply due to higher consistent DPS since fulmination hits like a damn steam train, it is possibly the most damaging ability in the game, apart from certain channeling skills (AM searing touch with tactic is the #1 ability in the game in terms of ST dps easily) and may be, just may be, festering arrow.
All in all, after testing RP & comparing it to my zeal - i must say that that the core gameplay is nearly identical, damage is very comparable, utility abilities for solo roaming are nearly identical as well.
Where zeal CLEARLY stands out - fashionhammer. Zeals looks billion times better than RP lol xD
I wont speak about which is "better" because I dont own a rp but from what I've seen they're both good. Rp is better at consistent dmg where as zeal is better burst due to echo (zeal version of wop/boiling blood) and burst of chaos (basically giving execute to zeal). So in short zealot has 2x finishers. If you can timestamp everything you can deal almost 7k dmg in a single second to your target as a zealot.
I think one thing to look at also is that (to me) it seems that there are more solo dps zealots where as dps rps usually roam in small scale groups. *maybe this is incorrect but atleast thats how it seems to me



