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Stinksuit
Posts: 410

Re: Dps zealiot

Post#21 » Mon Nov 24, 2025 3:35 pm

Sanctific wrote: Mon Nov 24, 2025 2:01 pm
nat3s wrote: Mon Nov 24, 2025 12:52 pm seen a lot of talk about dps Zealots being in a good spot, but nothing on dps RP? Looking at builds, dps RP looks just as good? Can anyone explain where Zealot is better than RP for dps please?
Dont have a RP myself, but tried out one on test realm, DPS is hella impressive, more impressive than zeal's tbh, on RP i've been managing to get a dummy down consistently in 18.5-19 sec (without talon!), whilst on my BIS zeal the average which i get is ~20 sec without talon (may get down to 16-17 with talon tho). Have been using this build (gear - 6x warlord): https://builder.returnofreckoning.com/c ... ,32073,713

Looks like an ideal build for soloing tbh! Also, the burst is truly insane...The soloing rotation would be: ROF (goes first to have the tactic buff and not waste the GCD after the main rotation which starts from binding would kick in)->Binding->Fulmination->2x DOTS->ROF->Channeling. This build using +2 mastery points eliminates the biggest downside (in solo environment) of fulmination: lengthy cast time & immobility during casting.

Now, where is zeal better than RP? Well, 2 very important things: extreme mobility (zeal can always be on the move), more DPS whilst being on the move (prolonged suffering) & access to VERY impressive burst once m1 is up, on timed bursts with m1 applied - your damage can peak ~2k DPS, which is more often than not enough to, say, get down an 80++ enemy (inclusive of AM/RP but apart from s&b tanks) from ~60% to 0% during 3 sec silence duration.

However, I'd say that in true-true solo fights (which unfortunately dont happen all that often) RP would be better than zeal, simply due to higher consistent DPS since fulmination hits like a damn steam train, it is possibly the most damaging ability in the game, apart from certain channeling skills (AM searing touch with tactic is the #1 ability in the game in terms of ST dps easily) and may be, just may be, festering arrow.

All in all, after testing RP & comparing it to my zeal - i must say that that the core gameplay is nearly identical, damage is very comparable, utility abilities for solo roaming are nearly identical as well.

Where zeal CLEARLY stands out - fashionhammer. Zeals looks billion times better than RP lol xD
How do you get only 2k dps with talon up? Most fights I get with zealot people die before m1 is even reached and the ones that dont die, the 2nd burst rotation with or without talon is enough to kill. Then there is ofcourse the ones that simply wont die in 1v1 (ehm snb regen tanks).

I wont speak about which is "better" because I dont own a rp but from what I've seen they're both good. Rp is better at consistent dmg where as zeal is better burst due to echo (zeal version of wop/boiling blood) and burst of chaos (basically giving execute to zeal). So in short zealot has 2x finishers. If you can timestamp everything you can deal almost 7k dmg in a single second to your target as a zealot.

I think one thing to look at also is that (to me) it seems that there are more solo dps zealots where as dps rps usually roam in small scale groups. *maybe this is incorrect but atleast thats how it seems to me :)

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Sanctific
Posts: 43

Re: Dps zealiot

Post#22 » Mon Nov 24, 2025 4:11 pm

Spoiler:
Stinksuit wrote: Mon Nov 24, 2025 3:35 pm
Sanctific wrote: Mon Nov 24, 2025 2:01 pm
nat3s wrote: Mon Nov 24, 2025 12:52 pm seen a lot of talk about dps Zealots being in a good spot, but nothing on dps RP? Looking at builds, dps RP looks just as good? Can anyone explain where Zealot is better than RP for dps please?
Dont have a RP myself, but tried out one on test realm, DPS is hella impressive, more impressive than zeal's tbh, on RP i've been managing to get a dummy down consistently in 18.5-19 sec (without talon!), whilst on my BIS zeal the average which i get is ~20 sec without talon (may get down to 16-17 with talon tho). Have been using this build (gear - 6x warlord): https://builder.returnofreckoning.com/c ... ,32073,713

Looks like an ideal build for soloing tbh! Also, the burst is truly insane...The soloing rotation would be: ROF (goes first to have the tactic buff and not waste the GCD after the main rotation which starts from binding would kick in)->Binding->Fulmination->2x DOTS->ROF->Channeling. This build using +2 mastery points eliminates the biggest downside (in solo environment) of fulmination: lengthy cast time & immobility during casting.

Now, where is zeal better than RP? Well, 2 very important things: extreme mobility (zeal can always be on the move), more DPS whilst being on the move (prolonged suffering) & access to VERY impressive burst once m1 is up, on timed bursts with m1 applied - your damage can peak ~2k DPS, which is more often than not enough to, say, get down an 80++ enemy (inclusive of AM/RP but apart from s&b tanks) from ~60% to 0% during 3 sec silence duration.

However, I'd say that in true-true solo fights (which unfortunately dont happen all that often) RP would be better than zeal, simply due to higher consistent DPS since fulmination hits like a damn steam train, it is possibly the most damaging ability in the game, apart from certain channeling skills (AM searing touch with tactic is the #1 ability in the game in terms of ST dps easily) and may be, just may be, festering arrow.

All in all, after testing RP & comparing it to my zeal - i must say that that the core gameplay is nearly identical, damage is very comparable, utility abilities for solo roaming are nearly identical as well.

Where zeal CLEARLY stands out - fashionhammer. Zeals looks billion times better than RP lol xD
How do you get only 2k dps with talon up? Most fights I get with zealot people die before m1 is even reached and the ones that dont die, the 2nd burst rotation with or without talon is enough to kill. Then there is ofcourse the ones that simply wont die in 1v1 (ehm snb regen tanks).

I wont speak about which is "better" because I dont own a rp but from what I've seen they're both good. Rp is better at consistent dmg where as zeal is better burst due to echo (zeal version of wop/boiling blood) and burst of chaos (basically giving execute to zeal). So in short zealot has 2x finishers. If you can timestamp everything you can deal almost 7k dmg in a single second to your target as a zealot.

I think one thing to look at also is that (to me) it seems that there are more solo dps zealots where as dps rps usually roam in small scale groups. *maybe this is incorrect but atleast thats how it seems to me :)
Well, 2k DPS is a lot, even within a short term window of opportunity. Just to clarify (since many people misuse DPS term nowadays) - with talon on my zeal i go as high as 2,000 DMG per second on an enemy. For comparison - average DPS of sov geared magus in havoc spec & glass cannon build (both renown & gear) vs a dummy is 1.4k-1.5k with no super significant, like x2-x3 in damage, spikes (kill time is 11-12 sec). So, in short 2k DPS is roughly 35-40% higher than average DPS of a glass cannon magus (however im comapring apples to oranges here i.e. comapring peak zeals DPS with m1 to average, not time-stamped magus damage). Im not saying that its the peak for a zeal, but thats what i ahieve with my build (btw, accurate figures may only be achieved through tortalls DPS meter, server message after dummy kill isnt always accurate/informative).

Moreover, I'm a dedicated soloer on my zeal, never ever i play duo or anything (apart from weekend SCs) thus im built around shock rather than echo since its very hard to find 1v1/duel (moreover people start to avoid engaging you solo if you're active enough in lakes and have dueled them several times) and in 80% of all my fights i end up fighting 1v2/3/4 (and i aint talking about bolstered lowbies or folks in their 50s, but seasoned players). Also, not a chance you can survive 2x WHs in Sov attacking in tandem (i.e. not fighting them 1 by 1, but fighting BOTH simultaneously) if you roam the lakes solo in echo build. And WHs nowadays dont roam solo! (or at least in my exp they decide not to engage my zeal if they are solo).

User avatar
Stinksuit
Posts: 410

Re: Dps zealiot

Post#23 » Mon Nov 24, 2025 4:24 pm

Sanctific wrote: Mon Nov 24, 2025 4:11 pm
Spoiler:
Stinksuit wrote: Mon Nov 24, 2025 3:35 pm
Sanctific wrote: Mon Nov 24, 2025 2:01 pm

Dont have a RP myself, but tried out one on test realm, DPS is hella impressive, more impressive than zeal's tbh, on RP i've been managing to get a dummy down consistently in 18.5-19 sec (without talon!), whilst on my BIS zeal the average which i get is ~20 sec without talon (may get down to 16-17 with talon tho). Have been using this build (gear - 6x warlord): https://builder.returnofreckoning.com/c ... ,32073,713

Looks like an ideal build for soloing tbh! Also, the burst is truly insane...The soloing rotation would be: ROF (goes first to have the tactic buff and not waste the GCD after the main rotation which starts from binding would kick in)->Binding->Fulmination->2x DOTS->ROF->Channeling. This build using +2 mastery points eliminates the biggest downside (in solo environment) of fulmination: lengthy cast time & immobility during casting.

Now, where is zeal better than RP? Well, 2 very important things: extreme mobility (zeal can always be on the move), more DPS whilst being on the move (prolonged suffering) & access to VERY impressive burst once m1 is up, on timed bursts with m1 applied - your damage can peak ~2k DPS, which is more often than not enough to, say, get down an 80++ enemy (inclusive of AM/RP but apart from s&b tanks) from ~60% to 0% during 3 sec silence duration.

However, I'd say that in true-true solo fights (which unfortunately dont happen all that often) RP would be better than zeal, simply due to higher consistent DPS since fulmination hits like a damn steam train, it is possibly the most damaging ability in the game, apart from certain channeling skills (AM searing touch with tactic is the #1 ability in the game in terms of ST dps easily) and may be, just may be, festering arrow.

All in all, after testing RP & comparing it to my zeal - i must say that that the core gameplay is nearly identical, damage is very comparable, utility abilities for solo roaming are nearly identical as well.

Where zeal CLEARLY stands out - fashionhammer. Zeals looks billion times better than RP lol xD
How do you get only 2k dps with talon up? Most fights I get with zealot people die before m1 is even reached and the ones that dont die, the 2nd burst rotation with or without talon is enough to kill. Then there is ofcourse the ones that simply wont die in 1v1 (ehm snb regen tanks).

I wont speak about which is "better" because I dont own a rp but from what I've seen they're both good. Rp is better at consistent dmg where as zeal is better burst due to echo (zeal version of wop/boiling blood) and burst of chaos (basically giving execute to zeal). So in short zealot has 2x finishers. If you can timestamp everything you can deal almost 7k dmg in a single second to your target as a zealot.

I think one thing to look at also is that (to me) it seems that there are more solo dps zealots where as dps rps usually roam in small scale groups. *maybe this is incorrect but atleast thats how it seems to me :)
Well, 2k DPS is a lot, even within a short term window of opportunity. Just to clarify (since many people misuse DPS term nowadays) - with talon on my zeal i go as high as 2,000 DMG per second on an enemy. For comparison - average DPS of sov geared magus in havoc spec & glass cannon build (both renown & gear) vs a dummy is 1.4k-1.5k with no super significant, like x2-x3 in damage, spikes (kill time is 11-12 sec). So, in short 2k DPS is roughly 35-40% higher than average DPS of a glass cannon magus (however im comapring apples to oranges here i.e. comapring peak zeals DPS with m1 to average, not time-stamped magus damage). Im not saying that its the peak for a zeal, but thats what i ahieve with my build (btw, accurate figures may only be achieved through tortalls DPS meter, server message after dummy kill isnt always accurate/informative).

Moreover, I'm a dedicated soloer on my zeal, never ever i play duo or anything (apart from weekend SCs) thus im built around shock rather than echo since its very hard to find 1v1/duel (moreover people start to avoid engaging you solo if you're active enough in lakes and have dueled them several times) and in 80% of all my fights i end up fighting 1v2/3/4 (and i aint talking about bolstered lowbies or folks in their 50s, but seasoned players). Also, not a chance you can survive 2x WHs in Sov attacking in tandem (i.e. not fighting them 1 by 1, but fighting BOTH simultaneously) if you roam the lakes solo in echo build. And WHs nowadays dont roam solo! (or at least in my exp they decide not to engage my zeal if they are solo).
Out of curiosity what is your zealots name? Just wondering if what you say is true that you're fighting 1v4 against seasoned players

Sanctific
Posts: 43

Re: Dps zealiot

Post#24 » Mon Nov 24, 2025 6:05 pm

Spoiler:
Stinksuit wrote: Mon Nov 24, 2025 4:24 pm
Sanctific wrote: Mon Nov 24, 2025 4:11 pm
Spoiler:
Stinksuit wrote: Mon Nov 24, 2025 3:35 pm
How do you get only 2k dps with talon up? Most fights I get with zealot people die before m1 is even reached and the ones that dont die, the 2nd burst rotation with or without talon is enough to kill. Then there is ofcourse the ones that simply wont die in 1v1 (ehm snb regen tanks).

I wont speak about which is "better" because I dont own a rp but from what I've seen they're both good. Rp is better at consistent dmg where as zeal is better burst due to echo (zeal version of wop/boiling blood) and burst of chaos (basically giving execute to zeal). So in short zealot has 2x finishers. If you can timestamp everything you can deal almost 7k dmg in a single second to your target as a zealot.

I think one thing to look at also is that (to me) it seems that there are more solo dps zealots where as dps rps usually roam in small scale groups. *maybe this is incorrect but atleast thats how it seems to me :)
Well, 2k DPS is a lot, even within a short term window of opportunity. Just to clarify (since many people misuse DPS term nowadays) - with talon on my zeal i go as high as 2,000 DMG per second on an enemy. For comparison - average DPS of sov geared magus in havoc spec & glass cannon build (both renown & gear) vs a dummy is 1.4k-1.5k with no super significant, like x2-x3 in damage, spikes (kill time is 11-12 sec). So, in short 2k DPS is roughly 35-40% higher than average DPS of a glass cannon magus (however im comapring apples to oranges here i.e. comapring peak zeals DPS with m1 to average, not time-stamped magus damage). Im not saying that its the peak for a zeal, but thats what i ahieve with my build (btw, accurate figures may only be achieved through tortalls DPS meter, server message after dummy kill isnt always accurate/informative).

Moreover, I'm a dedicated soloer on my zeal, never ever i play duo or anything (apart from weekend SCs) thus im built around shock rather than echo since its very hard to find 1v1/duel (moreover people start to avoid engaging you solo if you're active enough in lakes and have dueled them several times) and in 80% of all my fights i end up fighting 1v2/3/4 (and i aint talking about bolstered lowbies or folks in their 50s, but seasoned players). Also, not a chance you can survive 2x WHs in Sov attacking in tandem (i.e. not fighting them 1 by 1, but fighting BOTH simultaneously) if you roam the lakes solo in echo build. And WHs nowadays dont roam solo! (or at least in my exp they decide not to engage my zeal if they are solo).
Out of curiosity what is your zealots name? Just wondering if what you say is true that you're fighting 1v4 against seasoned players
@Hagalaz, you may frequently see me in lakes :) That suiciding guy which runs into any sort of action, even when severely outnumbered xD

User avatar
Stinksuit
Posts: 410

Re: Dps zealiot

Post#25 » Mon Nov 24, 2025 6:27 pm

Sanctific wrote: Mon Nov 24, 2025 6:05 pm
Spoiler:
Stinksuit wrote: Mon Nov 24, 2025 4:24 pm
Sanctific wrote: Mon Nov 24, 2025 4:11 pm
Spoiler:
Well, 2k DPS is a lot, even within a short term window of opportunity. Just to clarify (since many people misuse DPS term nowadays) - with talon on my zeal i go as high as 2,000 DMG per second on an enemy. For comparison - average DPS of sov geared magus in havoc spec & glass cannon build (both renown & gear) vs a dummy is 1.4k-1.5k with no super significant, like x2-x3 in damage, spikes (kill time is 11-12 sec). So, in short 2k DPS is roughly 35-40% higher than average DPS of a glass cannon magus (however im comapring apples to oranges here i.e. comapring peak zeals DPS with m1 to average, not time-stamped magus damage). Im not saying that its the peak for a zeal, but thats what i ahieve with my build (btw, accurate figures may only be achieved through tortalls DPS meter, server message after dummy kill isnt always accurate/informative).

Moreover, I'm a dedicated soloer on my zeal, never ever i play duo or anything (apart from weekend SCs) thus im built around shock rather than echo since its very hard to find 1v1/duel (moreover people start to avoid engaging you solo if you're active enough in lakes and have dueled them several times) and in 80% of all my fights i end up fighting 1v2/3/4 (and i aint talking about bolstered lowbies or folks in their 50s, but seasoned players). Also, not a chance you can survive 2x WHs in Sov attacking in tandem (i.e. not fighting them 1 by 1, but fighting BOTH simultaneously) if you roam the lakes solo in echo build. And WHs nowadays dont roam solo! (or at least in my exp they decide not to engage my zeal if they are solo).
Out of curiosity what is your zealots name? Just wondering if what you say is true that you're fighting 1v4 against seasoned players
@Hagalaz, you may frequently see me in lakes :) That suiciding guy which runs into any sort of action, even when severely outnumbered xD
Yes I remember, I fought you with my asw

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