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Chosen solo SnB

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ismetto
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Re: Chosen solo SnB

Post#11 » Sun Jun 29, 2025 2:53 am

Farrul wrote: Sat Jun 28, 2025 3:56 pm
Demonito wrote: Sat Jun 28, 2025 6:12 amIf only dps WP didn't get this much boosted, chosen can mangage fights against all nooby mdps in 1v1
Chosen will pretty much beat all Order melee (tanks and mdps) except swordmaster, a good SM beats chosen with good timed flanking maneuvers.

Chosen can manage 900-1k toughness and high anti crit vs a WP it will win. Not to mention WP is bad solo toon in general since everything ranged can kite it so easily. It only works vs melee.
It has nothing to do with Chosen — any character can beat another depending on the player.
If you're playing with the right setup at the right time, there's no problem.
I don’t want to comment on DPS WP or DoK.
In my opinion, they’re boring (EZ) classes
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leftayparxoun
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Re: Chosen solo SnB

Post#12 » Sun Jun 29, 2025 11:53 am

ismetto wrote: Sun Jun 29, 2025 2:35 am Testing is not misinformation. Willpower used to have functionality on the live server.
For example, Tzeentch's Reflection used to grant Willpower — I'm not sure if it still does now, I rarely play Chosen anymore and haven't tested it recently — and thanks to that, Disrupt chance would increase, which in turn would trigger Siphoned Energy.
This provided protection especially against Bright Wizards (BWs) in warband or scenarios.
There are many chain reactions like this in the game.

Willpower still has some functionality now. From the 25/01/2024 Patch Notes
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Using up 8 talismans for ~6% disrupt is something people can do, but is not something people should do imo.

ismetto wrote: Sun Jun 29, 2025 2:35 am Also, Heal Regen currently appears on the gstat screen, but in the Combat log, the healing received is still only “39.”
No matter how many points you put into the Path of Corruption tree, it doesn’t change.
What does the tooltip of Corrupting Retribution say the heal amount is? I don’t remember exactly — either 150 or 180 — but this regeneration doesn’t actually trigger.

The heal regen shown in .getstats is shown as HP/second. If you multiply that by 4 you will get the total HP/4s regen value you should have.
Regen is not healing and, as such, does not show up in the combat log. If you want to verify it works properly, then get tagged by a mob, jump off a medium height cliff and watch how your HP changes; you will notice it going up by exactly the Regen value 1 or 2 times before the out of combat regen kicks in.

The "39" you are seeing in the combat log is due to Corrupting Retribution. The Corrupting Retribution proc provides 180*((Mastery_Points + 30)/45) healing over 3 seconds, with 4 individual ticks (0 seconds, 1 second, 2 seconds, 3 seconds). Essentially you get a healing of 45*((MP+30)/45) = MP + 30 per tick. For you to have a 39 tick this means that your Mastery Points in that tree must be 9.

ismetto wrote: Sun Jun 29, 2025 2:35 am Let’s not mislead new players. Let’s research and verify things through testing first.

Agreed
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