Pull is not 65 ft (it's 45 ft).VindicoAtrum wrote: ↑Mon Nov 09, 2020 2:40 pm Melee dps need a way to catch people or they're rapidly useless. Choppas get a 65ft pull that is arguably far better than a leap - pull brings enemy from near their allies, leap puts squig nearer to enemies. Slayers get unsnarable charge. mSH gets a leap that leaves you out of position, not in melee range, and dismounted. It's actively bad now.
mSH has 10 sec root immunity on M2 along with 70% speed increase that does damage and dismounts, which you spec into I might add.
SH has 2 ranged slows one in form of Squig goo and the other as a single target slow, unavailable to all melee but We/Wh who's range slow has a positional requirement.
You can also run with a pet that can hit from range to dismount, if dismounting now is so important.
The rest of us need to dismount by actually playing the game instead of spamming pounce/Squig leap which is how 99% of of meatballs and wls played.
But I'll agree I think pounce and leap was nerfed in the wrong way, I think it was the loner/ta tactic that needed to be changed to not give them 0 sec cd on pounce/leap but rather lower it by something like 5 sec or not at all, as equipping that tactic forced every career to fight you (given you didn't play wh/we which had to burn cd to get away).