Tenhi wrote: Mon Jun 29, 2020 2:59 pm
Draugris wrote: Mon Jun 29, 2020 12:05 pm
So what you are saying is that a choppa can infinite pull somebody with gtdc as long as nobody else is giving immunity to that player?

Yeah whatever I am not even wondering anymore.
Hmm I've never seen/experienced it myself. From what I can tell the Immunity gets applied when you land in front of the Choppa... which allows for the double pull stuff... 1st pull to the Choppa and then a 2nd pull either again to the Choppa or to a different target? I've never seen the pull go to a different target, just to the same Choppa again. Thats the strange little bunny hop you do in front of Choppas.
Kaelang wrote: Mon Jun 29, 2020 1:49 pm
The double pull has been addressed - but it's difficult to replicate. It's likely based on lag.
When I tested it with Fixxer we were in an empty zone during off-prime hours. Not sure how much lag would affect us there.
From what I can tell this only happens if you pull someone the second his Immunity wears off, maybe its a problem with all pulls but GtdC is the only one we notice because its "spammable".
The same thing actually happened with WL+Mara pulls years ago, and was fixed by implementing something that prevents "target is too close" check on pull, namely within 10-15 feet min range check - before that a WL would pull you in a slow motion upwards within 10-5ft range and if you had lag, you might have had similar bunnyhop happen occasionally with "delayed landing".
But again no clue if similar thing can be done with Squig knockback + Magus/Engi/Chop pulls that would add a layer of checking if something is too close to be affected by CC - but not adding same check on dmg, since adding dmg check would mean that getting close enough to choppa AoE would prevent you from being hit by their AoE?