[Choppa] Choppa's opinion about Choppa's pull
Posted: Sun Jun 30, 2019 8:49 am
Hello fellows Choppa! I would like to hear your opinion about one of the more controversial features of this (beautiful) game: GTDC!
I would like to know what Choppas think about this ability: is it too strong? too weak? why you think so? how was your experience with this ability? in what environment do you use it (6v6, WBvWB, etc...)?
I know GTDC have many non-Choppa detractors which don't know how this ability work, so before to say my opinion I would like to dispel some false myth.
-it have 65ft range: totally false! GTDC have 40ft range. You can look on Builder or roll a Choppa and see it. If you have experienced something different it's lag fault.
-it doesn't give immunity: false, again. GTDC give immunity, stop spreading misinformation.
-it's the only ability which pull on z-axis: false! All pulls pull on z-axis. Every pull can make you stuck in walls. Every pull can pulls you through floor.
-it's the only pull that don't have minimum range: false! Engies/Magus pulls don't have minimum range!
-It hit super hard: false! GTDC damage it's the 4th in order between AoE ability. If something hit you hard then it wasn't GTDC, maybe Bring It On or Wild Choppin', but surely not GTDC.
-It's spammable: FALSE! GTDC have 20s CD. You can lower it by 5s with Chop Fasta and GTDC last 6s. So you can cast it every 9s. Still not spammable.
-it can by parried/blocked: FALSE! you can parry/block damage but you will still be pulled. the "pull part" of the ability is undefendable!
-it doesn't have a LoS check: false! it have a LoS check as every other pull.
It can't be countered: false! It is a channelling and thus you can interrupt it with disarm/disable/punt/pull/kd. In addition to use self-punt/punt & snare after being pulled will make you unreachable by Choppa.
Now, my (actual) opinion about GTDC:
I played most of the time in SC (both party and solo) and 12man. In these environment GTDC have his only utility in the pull. The damage is negligible considering that GTDC is a channelling and thus while you are using it you can't auto-attack or use other ability. In addition as soon you use GTDC everyone around will focus you with CC, so to use it mean to highly expose yourself.
BUT
in the last months I played mainly in semi-organized wb (FMJ, PnP, Giant Pink Blender, Solutar, and so on) and I see the potential of this ability. Putting together 3 or 4 Choppa using GTDC can really harm Order's wb BUT it still to not be this "IWinButton" that ppl think this ability is.
GTDC still need to be supported by other classes with higher damage output in order to be useful. If not supported, the target will just detaunt, pot and run back to healer.
In the end I think that this ability is ok as it is now. i'm not against replacing GTDC but the new ability should worth 13pt, to just say "remove it" is not a solution.
Obviously under this post there will be a lot of whine so, in case, just skip the whine and post your opinion!
I would like to know what Choppas think about this ability: is it too strong? too weak? why you think so? how was your experience with this ability? in what environment do you use it (6v6, WBvWB, etc...)?
I know GTDC have many non-Choppa detractors which don't know how this ability work, so before to say my opinion I would like to dispel some false myth.
-it have 65ft range: totally false! GTDC have 40ft range. You can look on Builder or roll a Choppa and see it. If you have experienced something different it's lag fault.
-it doesn't give immunity: false, again. GTDC give immunity, stop spreading misinformation.
-it's the only ability which pull on z-axis: false! All pulls pull on z-axis. Every pull can make you stuck in walls. Every pull can pulls you through floor.
-it's the only pull that don't have minimum range: false! Engies/Magus pulls don't have minimum range!
-It hit super hard: false! GTDC damage it's the 4th in order between AoE ability. If something hit you hard then it wasn't GTDC, maybe Bring It On or Wild Choppin', but surely not GTDC.
-It's spammable: FALSE! GTDC have 20s CD. You can lower it by 5s with Chop Fasta and GTDC last 6s. So you can cast it every 9s. Still not spammable.
-it can by parried/blocked: FALSE! you can parry/block damage but you will still be pulled. the "pull part" of the ability is undefendable!
-it doesn't have a LoS check: false! it have a LoS check as every other pull.
It can't be countered: false! It is a channelling and thus you can interrupt it with disarm/disable/punt/pull/kd. In addition to use self-punt/punt & snare after being pulled will make you unreachable by Choppa.
Now, my (actual) opinion about GTDC:
I played most of the time in SC (both party and solo) and 12man. In these environment GTDC have his only utility in the pull. The damage is negligible considering that GTDC is a channelling and thus while you are using it you can't auto-attack or use other ability. In addition as soon you use GTDC everyone around will focus you with CC, so to use it mean to highly expose yourself.
BUT
in the last months I played mainly in semi-organized wb (FMJ, PnP, Giant Pink Blender, Solutar, and so on) and I see the potential of this ability. Putting together 3 or 4 Choppa using GTDC can really harm Order's wb BUT it still to not be this "IWinButton" that ppl think this ability is.
GTDC still need to be supported by other classes with higher damage output in order to be useful. If not supported, the target will just detaunt, pot and run back to healer.
In the end I think that this ability is ok as it is now. i'm not against replacing GTDC but the new ability should worth 13pt, to just say "remove it" is not a solution.
Obviously under this post there will be a lot of whine so, in case, just skip the whine and post your opinion!