Shaman Builds/Gear

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Jabba
Posts: 227

Re: Shaman Builds/Gear

Post#21 » Wed Mar 25, 2020 2:53 pm

Well if you want to play like in the video, that is not a dps shammy, that is a heal specced shammy, complete with defensive talis/tactic setup just wearing the odd bit of gear that gives intelligence. He will put zero pressure on anything that gets even the slightest attention from a healer, such as a hot. He relies entirely on people pointlessly fighting him so he can wear them down extremely slowly. People running around with Gork Sez Stop on is basically his only form of meaningful damage. His build is completely useless outside rvr roaming, even then, he only kills unsupported players that have no self sustain and don't bother just leaving him alone.

As a fresh 40, you need to get some wounds and anti crit. Do beastlord for the 3pc (high wounds on cloak, the 3pc is alright as a bonus but wont add much). Make sure you use pots, Both an armour one and if you can afford them, Liniment of War: Genius. If you can't afford Genius, get the cheapest one you can find that gives you +60 wounds (I think the range one is cheap). Not much point getting intel pots as they don't stack with Get'n Smarter, the 600 health from linis will help. Outside this, get into 3pc dominator as fast as possible for the wounds set bonus, then start working on the next (3 pc oppressor).

Your main means of survival is just not taking damage at all, use your puddle properly, cleanse stuff that needs to be cleansed. Kite. Detaunt when needed and use your bubble at the right time. Make sure you have all your consumable pots too (2 heal pots, 1 absorb pot and 2 ap pots)
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zzzRevanzzz
Posts: 22

Re: Shaman Builds/Gear

Post#22 » Wed Mar 25, 2020 3:49 pm

Spoiler:
Jabba wrote:
Mon Jun 03, 2019 10:07 am
I see people asking in some other threads so thought I'd just make a main post with a collection of up to date builds for shammy. Please let me know if you see anything that I've got wrong.

DPS:
Standard Roaming/Dps Build:
RoR.builders - Shaman
Great kiting ability with RUN AWAY and sticky feetz, requires rr70 for full spec (drop scuse me if you're sub 70)

Alternative Dps build with silence:
RoR.builders - Shaman
Slightly higher damage, not as well suited for roaming as the first build due to the loss of sticky feetz, the silence allows you to actually threaten healers however.

RR: If im going dps I like to actually do dps, so I just go full glass cannon (full magic crit and full Intelligence), swap the last stage of magic crit for futile strikes if you want a bit more survivability instead.

Gear: As a fresh 40 I would run 4 pc Dominator (Boots, gloves, belt and helm) and 2pc Merc (chest and Shoulders), 3pc Beastlord (cloak/jewel and pocket), 39 sc weapon and anything that gives your intelligence for the other jewel slots or 3pc winds impervious set for more survivability. This is all very quick and easy to get and will last you just fine as you slowly get BiS gear.
Gear you should work towards: 5 pc Oppressor (Helm, Chest, Belt, Gloves and Boots), Bloodlord shoulders and cloak (stick with Beastlord 3pc for now as Bastion Stair cloak will take an age to get) bastion stairs or 61 sc weapon. At least 2pc genesis (remnant and aspect is the best) This leaves 1 extra jewel slot which can either be exquisite gunbad jet, genesis fragment, Icon of the seer (from green rvr bag) or harbinger jewelry.
Throw intelligence talis in everything.

Heal:
Cookie cutter heal spec:
RoR.builders - Shaman
Great survivability with both Whazat Behind you?! (auto detaunt) and Run away!. Imo the best starting starting spec for newer healers as it is very straightforward and pretty forgiving.
Alternative Tactics:
Ain't Don Yet! (extra healing when target is low or affected by 'Shrug it Off'). Can swap either RUN AWAY! or Whazat Behind You!? for this for more healing potential at the cost of personal suvivability (although if you get in a tough spot and have Shrug it off available to throw on yourself this isn't true)
Green Cleanin' (hot on cleanse), would probably swap this in for Restorative Burst if I'm duo/trio roaming as you're not using group heal much at all in that case, you now have access to 4 heal over times you can put on a target.

Morale Pump warband build:
RoR.builders - Shaman
Pretty self explanatory, instant res people who die, use 'Ere We Go! as much as possible, lay down your Sticky Feetz and spam group heal as well as throw out a couple of hots here and there.

Healing a melee train:
RoR.builders - Shaman
The best spec for getting high healing numbers (and for fun imo). It isn't quite as simple and straight forward as other specs and requires rr70. Doesn't really work all that well for pugs as both the damage and the heal radius on 'Fury of da Green' is low (and pugs are generally all over the place). Therefore it works best healing a melee train where everyone is compact and assisting on one target.
Don't see many people at all using this spec so I'll explain a bit:
Build up your class mechanic via hots/normal heals as you would normally. When you've built up a bit of your class mechanic, Fury of Da Green cast time becomes shorter, costs less ap and becomes castable on the move. This means that every 5 seconds you get a 30 ap, 1.2s cast aoe heal that you can use while moving. Throw an assist macro on your target caller if you don't want to always waste time targeting people yourself, or manually target an enemy surrounded by as many other enemies as possible for a higher heal, start the cast and during the cast make sure your defensive target is who you want to heal (and ideally in the middle of a bunch of other friendly players). Then just make sure that in the 5 sec cd of Fury of da Green you throw out 1 hot/heal/cleanse to get your mechanic back up to 5 stacks. Even if Fury of da Green is disrupted (which is kind of rare anyway as it has 20% disrupt strikethrough) you still get an aoe heal of just shy of 1k, you just lose the extra healing it gains from doing damage. The range on Fury of da Green is only 80ft so you do have to make sure you follow the action a bit more closely.

RR: Go full futile strikes first, then add healing crit.
Gear: Generally you want to work in full sets so full conqueror --> full vanquisher --> full invader but there's more choices in the other slots. Throw armour/wounds/toughness talismans in available slots
Subjugator or 61 sc weapon now it has ap regen. (39 sc weapon does just fine until you get one of those)
For the Cloak and jewel slots there are quite a few combinations that work so mix and match:
3pc BL for armour bonus and extra tali slot (Cloak/jewel and pocket)
3pc Winds impervious for high resists and extra armour (see link below)
Broke Toof/Black Toof for 2pc bonus of -chance to be crit (again see link below)
Skaven ring/exquisite gunbad diamond for 1pc bonus of -chance to be crit
Genesis pieces
Subjugator cloak and the green toughness cloak aren't terrible standalone pieces either
Invader jewel will obviously take a slot here if you have it too.

Link to tome unlock thread to get winds impervious/Broke Toof/Black Toof
viewtopic.php?f=8&t=13566&sid=544856edf ... 9e2d48ff3a
What about Deft defender? You only using Futile strikes and crit heal?
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thedonkeykong332
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Posts: 170

Re: Shaman Builds/Gear

Post#23 » Wed Mar 25, 2020 8:02 pm

Jabba wrote:
Wed Mar 25, 2020 2:53 pm
Well if you want to play like in the video, that is not a dps shammy, that is a heal specced shammy, complete with defensive talis/tactic setup just wearing the odd bit of gear that gives intelligence. He will put zero pressure on anything that gets even the slightest attention from a healer, such as a hot. He relies entirely on people pointlessly fighting him so he can wear them down extremely slowly. People running around with Gork Sez Stop on is basically his only form of meaningful damage. His build is completely useless outside rvr roaming, even then, he only kills unsupported players that have no self sustain and don't bother just leaving him alone.

As a fresh 40, you need to get some wounds and anti crit. Do beastlord for the 3pc (high wounds on cloak, the 3pc is alright as a bonus but wont add much). Make sure you use pots, Both an armour one and if you can afford them, Liniment of War: Genius. If you can't afford Genius, get the cheapest one you can find that gives you +60 wounds (I think the range one is cheap). Not much point getting intel pots as they don't stack with Get'n Smarter, the 600 health from linis will help. Outside this, get into 3pc dominator as fast as possible for the wounds set bonus, then start working on the next (3 pc oppressor).

Your main means of survival is just not taking damage at all, use your puddle properly, cleanse stuff that needs to be cleansed. Kite. Detaunt when needed and use your bubble at the right time. Make sure you have all your consumable pots too (2 heal pots, 1 absorb pot and 2 ap pots)

Thing is I like the DPS SPEC but I hate getting 2-3 shotted by WH/WL, I have no clue how to deal with them, that's why I tried a different build.
Do you have any tips for surviving as a DPS?

and sorry if I bother you with all my questions here,
P.S you're very helpful btw :).

thedonkeykong332
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Posts: 170

Re: Shaman Builds/Gear

Post#24 » Thu Mar 26, 2020 4:01 am

Hey small update,
decided to get back to the dps mastery build, got impervious jewellery, better positioning, better plays and managing to survive more now, gonna work my way up on the dps gear and see how it goes :).

Overall nice guide, great guy Jabba very helpful & nice I recommend 10/10, will continue updating how it goes.

Sulorie
Posts: 4791

Re: Shaman Builds/Gear

Post#25 » Thu Mar 26, 2020 6:47 am

thedonkeykong332 wrote:
Wed Mar 25, 2020 8:02 pm
Jabba wrote:
Wed Mar 25, 2020 2:53 pm
Well if you want to play like in the video, that is not a dps shammy, that is a heal specced shammy, complete with defensive talis/tactic setup just wearing the odd bit of gear that gives intelligence. He will put zero pressure on anything that gets even the slightest attention from a healer, such as a hot. He relies entirely on people pointlessly fighting him so he can wear them down extremely slowly. People running around with Gork Sez Stop on is basically his only form of meaningful damage. His build is completely useless outside rvr roaming, even then, he only kills unsupported players that have no self sustain and don't bother just leaving him alone.

As a fresh 40, you need to get some wounds and anti crit. Do beastlord for the 3pc (high wounds on cloak, the 3pc is alright as a bonus but wont add much). Make sure you use pots, Both an armour one and if you can afford them, Liniment of War: Genius. If you can't afford Genius, get the cheapest one you can find that gives you +60 wounds (I think the range one is cheap). Not much point getting intel pots as they don't stack with Get'n Smarter, the 600 health from linis will help. Outside this, get into 3pc dominator as fast as possible for the wounds set bonus, then start working on the next (3 pc oppressor).

Your main means of survival is just not taking damage at all, use your puddle properly, cleanse stuff that needs to be cleansed. Kite. Detaunt when needed and use your bubble at the right time. Make sure you have all your consumable pots too (2 heal pots, 1 absorb pot and 2 ap pots)

Thing is I like the DPS SPEC but I hate getting 2-3 shotted by WH/WL, I have no clue how to deal with them, that's why I tried a different build.
Do you have any tips for surviving as a DPS?

and sorry if I bother you with all my questions here,
P.S you're very helpful btw :).
WH shouldn't kill you, unless they attack you while potions and defensive skills are on cooldown. Over 7k wounds and low chance to be crit are needed.
A well played WL will be your hardest enemy. When they hit you without detaunt, you die during CC.
Dps AM can kill you too but only, when you try to fight them. Just run away from them.
Dying is no option.

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zzzRevanzzz
Posts: 22

Re: Shaman Builds/Gear

Post#26 » Tue Apr 07, 2020 3:45 am

What you guys think about BiS gear (mix Sov/Warlord/invader or full set maybe) for shammee?
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Nekkma
Posts: 501

Re: Shaman Builds/Gear

Post#27 » Tue Apr 07, 2020 5:21 am

zzzRevanzzz wrote:
Tue Apr 07, 2020 3:45 am
What you guys think about BiS gear (mix Sov/Warlord/invader or full set maybe) for shammee?
I have been thinking testing out 5 sov / 3 warlord (Helm/gloves/jewelry).

This gives.
+ 123 wounds
+ 2 % crit
+ 4 % crit reduction

What you lose is basically 22 Ini and the bonuses. 8 piece bonus seem mostly useless. The ap-proc is ofcourse nice but if it is not procing of hots it is kind of meh. For duo/trio I probably go with a 5sov/3wl mix.
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Fey
Posts: 497

Re: Shaman Builds/Gear

Post#28 » Tue Apr 07, 2020 5:26 am

Would this build translate to zealot as well?
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
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p00ky
Posts: 34

Re: Shaman Builds/Gear

Post#29 » Mon Jun 01, 2020 8:31 pm

What about talis? Initiative wounds or tough?

Jabba
Posts: 227

Re: Shaman Builds/Gear

Post#30 » Tue Jun 02, 2020 8:09 am

Generally nice guidelines to aim for:
8k+ wounds, get plenty of wounds from set bonuses/items, there's no gear that's worth going full set on if you're past vanquisher, so you should have 2 wounds bonuses from gear.

275-300 initiative, somewhere along those lines and in most cases you get to that from gear so don't need to invest in talis, past this the scaling is pretty terrible and this gives you a nice buffer from initiative debuffs.

As much anti crit as you can get.

If you reach these I wouldn't bother investing talis into them for more.

As for armour Vs toughness talis; Personally I prefer toughness as it helps mitigate stuff you can't avoid getting hit by in the first place, plus you can stack it nicely on shammy owing to the hot.

Most of the stuff that would be mitigated by armour comes from Melee classes, and you shouldn't be getting hit by those much anyway (slayer/wh/asw all easily kiteable) and WL is only an issue when they have their cooldowns available, without those they're easy to kite too and you have other tools to help against them when they have cooldowns up (unless they run loner spec with spammable pounce, but if they run that you don't have to worry about them too much anyway. Toughness would also help against all of this anyway, even if it isn't to the same degree as armour.
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