That's the life of a hybrid. MJ didn't get his concept from WoW (I see a lot of people here are WoW players), his concept came from Dark Age of Camelot. And guess what? Hybrids there also sucked. To give you a comparison,Jaycub wrote:What do you guys think DPS shaman/AM need in order to be considered viable in group settings?
Some thoughts and things from similar threads (not my own)...
>Shaman/AM should be reworked into "pure" healers like RP/Zealot
>Shaman/AM should be reworked so that they have a non hybrid DPS spec
>Buffing Shaman/AM will make them more OP than they already are 1v1 and small scale
>Hybrid specs will only work in 3-2-1 groups, which means the entire meta needs to change
Either way I feel like these classes are most in need of changes even more so than magus/engineer. Their heal specs can't compete because RP/WP and Z/DoK combo is extremely strong and synergizes well, 2/3rds of their trees deal with doing damage yet those specs aren't anywhere near viable and aside from utility like the silence they aren't getting anything from those 2 trees when healing spec... and classes like WP get a baseline silence they don't even need to spec for, RP/Z get a stronger 6 sec stagger...
Their mechanic is a total game design failure that has almost no use in healing spec, and limited/gimmicky use in DPS spec (when in a group).
I really like hybrid playstyle, it's just frustrating to see them in the state they are now and the things that might be holding them back from getting buffed.
Thane = caster/melee hybrid, no 8-man would run one. They added a 150 dd on their level 50 sword style (positional/back) and *then* they were viable, then it was nerfed and once again they were less "optimal" than a true tank or dps. Easy to CC out of a fight.
Reaver = Hybrid/lifetap dps, same problem. They were easy to CC out of a fight and their damage potential was not on par with mercenaries.
Valewalker = initialy this class was horrible, all styles had positional requirements and the miss rate was atrocious. Also, being a hybrid meant their castable lifetaps did not hit anywhere near close to an animist. Later, they reworked the class and added some interesting positionals which made them somewhat more viable in a group setting. Still, a blademaster was better due to charge/harder to CC.
See the trend? All hybrids suffered in that game too. The problem with hybrids is you CAN'T make them better than a true dps class or a true healer class. So balancing them is stupid hard. If you make it so that a true dps is outperformed by a HYBRID then you just destroyed balance :^)
Zerker > Thane (hybrid)
Blademaster > Valewalker (hybrid)
Mercenary > Reaver (hybrid)