Re: [SH] Dev Set "Marked" Debuff Duplicates 'Not So Fast'
Posted: Wed Jan 20, 2016 10:51 pm
Ah you are correct. Like I said clarity would be decent for them but your argument for keeping it is definitely valid as wellGenisaurus wrote:Sorry Tkless, It was always Marked. You might be thinking of Darkpromise.Tklees wrote:It's a set bonus. It was clarity on live for SWs I remember that much. Should be for squiggs as well. It is definitely not supposed to be what it currently ismagter3001 wrote:SH, Engy, and SW need armor penetration more than anything. So WS or an armor debuff is the way to go... magus don't need it
That being said, I don't have a problem with replacing Marked for Clarity, if there's enough desire for it. Consider though, that Marked is also a BS buff and Eye Shot has a 20s cooldown. Marked makes sure your enemy's initiative is debuffed more/more often, and the buff could conceivably let you use a different potion (like WS). It's usefulness is reduced by the presence of Eye Shot, but not eliminated.
You won't see corrosion on SW/SH. That the magus has it is a bug, which is getting fixed next patch. The Engineer got nerfed down to Dissolve VII (700 armor debuff, 6s, non-scaling), and the SW/SH already have a core armor debuff that does more.