Maybe I misunderstand what you say about Run Away? Are you suggesting 100% of DD shamans use it? Well, my shaman is mainly roaming as DD, and Im not using Run Away, at all. For me, it is far too easily countered as already mentioned, by stagger, stun, kd, roots, snares or various flavors, and on top of it pounce and charge, many of those appliable from range, so using up a tactic slot in that environment makes it a very costly choice. If we had Resolute Defense, I would have some sympathy - but we don't.mpa3b wrote: ↑Mon Jun 10, 2019 4:24 pm I have been playing Warhammer for a very long time, during this time there have been many good ideas for changing the balance, but it hasn’t been without bad ones (the one who does nothing is not mistaken)
as long as I play, destruction players complain about the balance)
Now I, as a player playing more for order, would like to discuss it from the other side.
So SHAMAN
the shaman can at the sametime have on 40rr + 65% damage (50% AM), + 25% to healing (+ 65% when hp is below 25% (also AM), + 240 toughness (0 AM), + 100 intelligence (0 AM) + 30% speed (0 AM)
Singly, I wanted to talk about 30% of the speed (many players of destruction claim that this tactic is not UP) Each player faced a situation when, because of to this tactic, shamans and SH successfully maintained their distance without effort and with high probability I can say that this tactic is 100% shamans and 100% RDD SH
In fact, any Tank and MDD order has no possibility to set against this tactic, besides there is no analogue of this on the side of order.
Furious healing, very high outgoing damage, inability to catch up with this class in miles, 25% to healing and damage for just one point of Mork or Gork slide, and detaunt not interrupted by DOTs IMHO makes this class too much UP.
And if I play as healer... I'm not going to run away from the party I am healing anyway! AMs immunity to stuns and kds with Golden Aura by popping my protective bubble, now that would be nice! A case of grass is always greener....? You miss the one area where Shammy is OP, it is GREEN!