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Re: [UI] VinyUI
Posted: Fri Jul 05, 2019 9:57 pm
by Quillog
Just what I was looking for. Thanks.
Re: [UI] VinyUI
Posted: Sat Jul 06, 2019 5:46 pm
by Jeliel80
Thanks for this collection, pretty good.
That said, I am having some problem lately with chat.
It is correctly set, but it keeps disappearing, any known issue? Maybe some of the addons is eating chat up?
RoR_SoR that I installed lately maybe?
Thanks for the help.
Take care, Jeliel.
Re: [UI] VinyUI
Posted: Sat Jul 06, 2019 7:05 pm
by Jeliel80
Nevermind, it was State of Realm, spamming a bazillions strings.
Should be alright now
Re: [UI] VinyUI
Posted: Thu Jul 18, 2019 9:29 pm
by Rockalypse
Caffeine wrote: ↑Thu Jun 20, 2019 5:22 pm
Tether
Caffeine , is there anyway to change layer of tether icon on guarded target/line? Cannot find this string.
Re: [UI] VinyUI
Posted: Tue Jul 23, 2019 10:09 pm
by Caffeine
Rockalypse wrote: ↑Thu Jul 18, 2019 9:29 pm
Caffeine wrote: ↑Thu Jun 20, 2019 5:22 pm
Tether
Caffeine , is there anyway to change layer of tether icon on guarded target/line? Cannot find this string.
Should be line 63 in tether.xml:
Code: Select all
<Window name="TeatherTargetWindow" layer="overlay" movable="true" popable="false" sticky="false" savesettings="false" handleinput="false">
Re: [UI] VinyUI
Posted: Tue Jul 23, 2019 10:19 pm
by Caffeine
Updated to 4.7.3
- Did a big quality pass on the new Buffhead presets that were introduced in 4.7.
- Healer profiles have been retrofitted with the new Buffhead settings.
- Buffhead will now compress similar effects in to stacks.
- Stack label in Buffhead is now properly centred.
- Tether line width is now 8 pixels (down from 17).
- Tether will now clear guard information if UI is reloaded.
- Aggrometer is now correctly hidden by default on all profiles.
- Updated ZonepopLite to revision 17. See
viewtopic.php?f=66&t=32272&p=367654#p367654
- Warboard_ZonePOP labels are now positioned a little tighter.
Re: [UI] VinyUI
Posted: Mon Jul 29, 2019 8:05 pm
by ronaldreggin90
How do I get my Shaman HoT's next to peoples names in the group window like in the screenshot? I know this was easily enabled in the older version of the UI but I can't figure out how to do it now.
Re: [UI] VinyUI
Posted: Mon Jul 29, 2019 8:33 pm
by Caffeine
ronaldreggin90 wrote: ↑Mon Jul 29, 2019 8:05 pm
How do I get my Shaman HoT's next to peoples names in the group window like in the screenshot? I know this was easily enabled in the older version of the UI but I can't figure out how to do it now.
Cut those a while back to keep the settings file lightweight.
Check this thread:
viewtopic.php?f=66&t=23759#p265833
Re: [UI] VinyUI
Posted: Tue Jul 30, 2019 7:56 am
by Rockalypse
Caffeine wrote: ↑Tue Jul 23, 2019 10:09 pm
Rockalypse wrote: ↑Thu Jul 18, 2019 9:29 pm
Caffeine wrote: ↑Thu Jun 20, 2019 5:22 pm
Tether
Caffeine , is there anyway to change layer of tether icon on guarded target/line? Cannot find this string.
Should be line 63 in tether.xml:
Code: Select all
<Window name="TeatherTargetWindow" layer="overlay" movable="true" popable="false" sticky="false" savesettings="false" handleinput="false">
Thank you, worked like a charm.
Another question - is there any possibility to set up buffhead to show desired efects over all hostile targets, not only ones you have targeted?
Re: [UI] VinyUI
Posted: Tue Jul 30, 2019 8:28 am
by sullemunk
Its a client limitation on how to get the object id from the target player wich buffhead attatches itself to